toolchain | Toolchain and libraries for C/C++ programming on the TI-84+ | Apps library
kandi X-RAY | toolchain Summary
kandi X-RAY | toolchain Summary
The CE Toolchain incorporates a variety of tools in order to build programs in C/C++ natively for the TI-84 Plus CE calculator series.
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QUESTION
Using fvm, I migrated the project from flutter 2.0.6 to flutter 2.5.2. After fixing all null safesty issues. I get the following error when I try to run my project:
...ANSWER
Answered 2021-Nov-18 at 14:02This arises from a combination of using compileSdkVersion 31 in android builds with JDK8.
The default android toolchains have moved to JDK11 now, you must use JDK11 when you change any of the android API target versions from 30 to 31.
Semi duplicate of unrecognized Attribute name MODULE (class com.sun.tools.javac.util.SharedNameTable$NameImpl)
QUESTION
My flutter app run well, but when I try to upload the app to App Store by archive it:
Xcode -> Product -> Archive
it failed and get two errors
First one in flutter_inappwebview with following error message:
ANSWER
Answered 2022-Mar-22 at 07:22Downgrading Xcode from 13.3 to 13.2.1 solved my problems.
QUESTION
My app archive perfectly two weeks age (was the latest update I made).
After some minor changes in the flutter code (I did not add any packages or something), I am trying to archive again and I am getting some estrange errors and I have no clue where are coming from (those are from libraries, so no real changes on it). I am able to run it on the emulator and also I am able to build without any problem. I just can not archive.
This is the error:
...ANSWER
Answered 2022-Mar-20 at 09:40This is an issue that occurs in version 13.3 of Xcode. In Xcode 13.3, if you have a code that uses UI_USER_INTERFACE_IDIOM(), you will get an "Out of Memory" error when you run Archive. Changing "UI_USER_INTERFACE_IDIOM()" to "UIDevice.current.userInterfaceIdiom" resolves the error.
Currently, we have the following solutions.
- Modify the code,
- Downgrade to Xcode 13.2.1
- Wait for Apple to modify Xcode
References
QUESTION
I'm trying to study the neural-network-and-deep-learning (http://neuralnetworksanddeeplearning.com/chap1.html). Using the updated version for Python 3 by MichalDanielDobrzanski (https://github.com/MichalDanielDobrzanski/DeepLearningPython). Tried to run it in my command console and it gives an error below. I've tried uninstalling and reinstalling setuptools, theano, and numpy but none have worked thus far. Any help is very appreciated!!
Here's the full error log:
...ANSWER
Answered 2022-Feb-17 at 14:12I had the same issue and solved it downgrading numpy to version 1.20.3 by:
QUESTION
Inspired by a recent question.
One use case for gcc-style inline assembly is to encode instructions neither compiler nor assembler are aware of. For example, I gave this example for how to use the rdrand
instruction on a toolchain too old to support it:
ANSWER
Answered 2022-Mar-14 at 15:38I've actually had the same problem and came up with the following solution.
QUESTION
When I am trying to launch flutter desktop application, this error occurred to me:
"CMake Error at CMakeLists.txt:2 (project):
Generator
Visual Studio 16 2019
could not find any instance of Visual Studio.
Building Windows application...
Exception: Unable to generate build files"
What I did...
1- Installed Visual Studio 2022 with (Desktop development with C++ and Universal Windows Platform development)
2- Run these commands:
flutter config --enable-windows-desktop
flutter create .
flutter run -d windows
Also I tried to use dev channel:
flutter channel dev
flutter upgrade
flutter config--enable-windows-uwp-desktop
And these what I have when I run flutter devices and flutter doctor
flutter devices
4 connected devices: Windows (desktop) • windows • windows-x64 • Microsoft Windows [Version 10.0.22000.318] Windows (UWP) (desktop) • winuwp • windows-uwp-x64 • Chrome (web) • chrome • web-javascript • Google Chrome 94.0.4606.81 Edge (web) • edge • web-javascript • Microsoft Edge 95.0.1020.44
flutter doctor
...[√] Flutter (Channel dev, 2.6.0-11.0.pre, on Microsoft Windows [Version 10.0.22000.318], locale en-US)
[√] Android toolchain - develop for Android devices (Android SDK version 31.0.0)
[√] Chrome - develop for the web
[√] Visual Studio - develop for Windows (Visual Studio Community 2022 17.0.0)
[√] Android Studio (version 2020.3)
[√] VS Code (version 1.61.1)
[√] Connected device (4 available)
• No issues found!
ANSWER
Answered 2022-Feb-03 at 20:253rd Feb 2022 Update: The latest version of Flutter, version 2.10 stable, has this issue fixed along with stable desktop support for Windows.
Update: The flutter beta channel (2.9.0-0.1.pre onwards) comes with a fix.
According to this issue on the main flutter repo, Flutter prior to version 2.9 does not support Visual Studio 2022. If you want to build while targeting Windows you'll either have to install VS 2019 alongside 2022 or use this workaround:
The current workaround is : download your appropriate flutter version, edit _cmakeVisualStudioGeneratorIdentifier in https://github.com/flutter/flutter/blob/master/packages/flutter_tools/lib/src/windows/build_windows.dart#L25-L28 to your appropriate CMake Visual Studio Generator. You can get the currently available CMake Visual Studio Generators on this page : https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#id13.
By default the _cmakeVisualStudioGeneratorIdentifier comes with CMake Visual Studio 2019 Generator. If you are going to use CMake Visual Studio 2022 Generator - firstly ensure your visual studio 2022 distribution contains Cmake 3.21 or later, refer https://cmake.org/cmake/help/latest/generator/Visual%20Studio%2017%202022.html for details.
To apply these changes on Windows:
- Edit
path\to\flutter\packages\flutter_tools\lib\src\windows\build_windows.dart
, and change the constant on line 28 from'Visual Studio 16 2019'
to'Visual Studio 17 2022'
- Delete
flutter_tools.stamp
andflutter_tools.snapshot
inpath\to\flutter\bin\cache\
(to cause flutter to regenerate its build tools with the new source code you changed above) - In the project path, run
flutter clean
to remove cached CMake files referring to the wrong Visual Studio version - In the project path, run
flutter run -d windows
to restart the build (successfully, this time)
QUESTION
ANSWER
Answered 2021-Sep-09 at 02:50You have to manually install java on your PC but install the JRE(Java Runtime Environment) not the JDK (Java Development Kit). The JRE comes packed with all you'll need for flutter.
I think the one AS comes with is the JDK not the JRE
QUESTION
Hi am facing an issue while running flutter project in MacBook Air M1 chip Lap. Tried all possibilities couldn't find where is the exact problem.
All basic solutions like flutter clean, flutter pub get, pod deintegrate & install, flutter build ios, flutter run
but still same issue. only on iOS simulator not deploying.
Any solution for this. Thanks in advance.
Error
...ANSWER
Answered 2022-Feb-02 at 04:43I have been facing this same issue for some time now. the same setup is working nicely in a mac with intel chip. But i have even done a resetup of my system, m1 mac still throws the same error.
QUESTION
I just updated flutter version from 2.5.3 to 2.8. I have the following error that i dont know how resolve it. There is no error on any plugin installed, It seems that the error comes from the inner classes themselves and I don't know in which part of my application the error is throwed:
...ANSWER
Answered 2021-Dec-13 at 13:09I have solved it by forcing update flutter_math_fork
adding to pubspec:
QUESTION
I've found a curiosity when compiling with clang (on a MacBook, if it helps). Suppose I have two files:
blah.c
...ANSWER
Answered 2022-Jan-25 at 16:15What exactly is going on with clang here?
TL;DR: Your Clang has a bug. You can probably work around it without modifying your code by adding -fno-common
to your compile options.
Both variations of your code are correct, and as far as the C language specification is concerned, they have the same meaning. On my Linux machine, GCC 8.5 and Clang 12 both accept both variations and successfully build working executables, whether blah.o
is linked directly or from a library.
But if you use nm
to examine the library built with and without the initializer for p
, you will likely get a hint about what is happening. Without an initializer, I see (with either compiler) that p
has type 'C' (common). With an initializer (to null), I see that it has type 'B' (BSS).
That is reflective of a traditional behavior of Unix C implementations: to merge multiple definitions of the same symbol as long as no more than one is defined with an explicit initializer. That is an extension to standard C, for the language requires that there be exactly one definition of each external symbol that a program references. Among other things, that extension covers the common error of omitting extern
from variable declarations in headers, provided that the header does not specify an initializer.
To implement that, the toolchain needs to distinguish between symbols defined with an explicit initializer and those defined without, and that's where (for C) symbol type "common" comes in -- it is used to convey a symbol that is defined, but without an explicit initializer. Typical linker behavior would be to treat all such symbols as undefined ones if one of the objects being linked has a definition for that symbol with a different type, or else to treat all but one of them as undefined, and the other as having type B (implying default initializtion).
But the MacOS development toolchain seems to have hatched a bug. In your example, it is erroneously failing to recognize the type C symbol as a viable definition when that appears in a library. The issue might be either in the Clang front end or in the system linker, or in a combination of both. Perhaps this arrived together with Apple's recent tightening (and subsequent re-loosening) of the compiler's default conformance settings.
You can probably work around this issue by adding --fno-common
to your C compiler flags. GCC and Clang both accept that for disabling the symbol merging described above, and, at least on my machine, they both implement that by emitting the symbol as type B when it is defined without an explicit initializer, just as if it had been explicitly initialized to a null pointer. Note well, however, that this will break any code that is presently relying on that merging behavior.
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