gamemode | Optimise Linux system performance on demand | GPU library

 by   FeralInteractive C Version: 1.7 License: BSD-3-Clause

kandi X-RAY | gamemode Summary

kandi X-RAY | gamemode Summary

gamemode is a C library typically used in Hardware, GPU applications. gamemode has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process. GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is now host to a range of optimisation features and configurations.
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            kandi-support Support

              gamemode has a medium active ecosystem.
              It has 3813 star(s) with 179 fork(s). There are 88 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 139 open issues and 133 have been closed. On average issues are closed in 80 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gamemode is 1.7

            kandi-Quality Quality

              gamemode has 0 bugs and 0 code smells.

            kandi-Security Security

              gamemode has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gamemode code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gamemode is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gamemode releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of gamemode
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            gamemode Key Features

            No Key Features are available at this moment for gamemode.

            gamemode Examples and Code Snippets

            No Code Snippets are available at this moment for gamemode.

            Community Discussions

            QUESTION

            Why can't I add constant of other class into a switch statement in java?
            Asked 2022-Apr-17 at 18:30

            Why can't I add constant of other class into a switch statement in java?

            example: I have a class

            ...

            ANSWER

            Answered 2022-Apr-17 at 18:30

            According to Java Language Specification (JLS):

            A case label has one or more case constants. Every case constant must be either a constant expression (§15.29) or the name of an enum constant (§8.9.1), or a compile-time error occurs.

            Your case is obviously not an enum constant, so I guess you are trying to use a constant expression but your GameMode class does not qualify as a constant expression.

            A constant expression is an expression denoting a value of primitive type or a String that does not complete abruptly and is composed using only the following...

            Source https://stackoverflow.com/questions/71904298

            QUESTION

            Create variable of class without the parameters of it's constructor
            Asked 2022-Mar-30 at 09:54

            I have a BaseClass with a constructor and some parameters and then I want to do a strategy where depending of an enum, it creates one derived class or another (of that BaseClass), but with the same parameters. Is there any way to refactor this ? Thanks !

            ...

            ANSWER

            Answered 2022-Mar-30 at 09:54

            You could use a factory delegate method;

            Source https://stackoverflow.com/questions/71674953

            QUESTION

            Python: parallel processing and tkinter
            Asked 2022-Mar-04 at 15:45

            I am trying to implement a piano game. The rules are simple: a note is played and after 5 seconds the answer is shown. The problem is that I want the user to be able to play the notes while the program waits for those 5 seconds. Right now the program creates a new GUI window when the the gamemode's process starts.

            Gamemode class:

            ...

            ANSWER

            Answered 2022-Mar-04 at 15:45

            Use the root.after() method. It can delay like time.sleep() but can also call a function when the timeout finishes. In this way, the user can play the piano notes while the program is waiting. Here is a tutorial regarding root.after().

            Source https://stackoverflow.com/questions/71326512

            QUESTION

            How to test if an instance of a django model was created?
            Asked 2022-Feb-12 at 18:30

            I am testing an api for a game and have some issues with a model.

            This is my model:

            models.py

            ...

            ANSWER

            Answered 2022-Feb-12 at 18:30

            This happens because you defined created as a field that is not null=True and without any default=…, so that means that it does not assign a proper value to it. You thus can construct the object with:

            Source https://stackoverflow.com/questions/71094687

            QUESTION

            Skript - Get the body of the code component
            Asked 2022-Feb-12 at 17:34

            I'm working on an extension for vs code that adds support for Skript syntax.

            I'm stuck on that I can't select the body of the code block. In total, there are several of them in the Skript syntax (commands, functions, events, and a few more). Each block starts with a zero indent (it's indent sensitive). I have provided an example Skript syntax below.

            ...

            ANSWER

            Answered 2022-Feb-12 at 17:34

            I believe you need something like this:

            Source https://stackoverflow.com/questions/71091619

            QUESTION

            How to save a nested object in a post request correctly?
            Asked 2022-Feb-03 at 12:21

            I am trying to work with a post request were I am first saving a Tag object, which then becomes the tag field of a Tagging object. However, no matter what combinations I have tried, despite the Tag Post method working, when I pass a json object like this:

            ...

            ANSWER

            Answered 2022-Feb-03 at 12:21

            In your post method, you made

            Source https://stackoverflow.com/questions/70970055

            QUESTION

            UNION ALL Slower than N queries
            Asked 2022-Feb-02 at 21:18

            This question is following this question where I wanted to select the MAX value of multiples fields while retrieving each row.

            The accepted answer with UNION ALL worked like a charm but I now have some scaling issues.

            To give some context, I have more than 3 million rows in my matches table and the filters used in the WHERE condition can reduce this dataset to about 5000-6000 rows. I'm using PostgreSQL.

            The query takes something like 14-16 seconds to process. The strange thing is that if I run one query at a time, it will take 150ms.

            So if my maths are corrects, the total duration of this query should be 150ms * 20 (number of fields to select max value) = 3 seconds, not 16 ??

            Why the entire query takes so much time ?

            Here are some questions I have about that:

            • Is it just better to do 20 queries and aggregate the final result ?
            • Can I speed up my query by using some index ?
            • Is it possible to make the WHERE filters + JOIN only once instead of doing it in all my queries ?

            PS: here is the Node.js code I use if you want to read the query in a more readable way than the 500 lines of the pastebin:

            ...

            ANSWER

            Answered 2022-Feb-02 at 20:42

            If your database engine and API support common table expressions (WITH keyword), then you could first perform the query that makes the join and the filtering, and then use the result set for performing the UNION ALL:

            Source https://stackoverflow.com/questions/70962151

            QUESTION

            How to get the output of function on_click
            Asked 2022-Feb-01 at 10:35

            I am planning to return the value of gameMode because I would like to use the output of gameMode being easy medium or hard for a game I am doing but there is always a name error. Is there any way to solve this? picture of the error: enter image description here

            ...

            ANSWER

            Answered 2022-Feb-01 at 10:35

            You need to return a value from the on_click handler or be able to set an attribute. Using Return output of the function executed 'on_click' as a base example, you could do something like this:

            Source https://stackoverflow.com/questions/70937405

            QUESTION

            UNREAL ENGINE - How do I set the gamemode variables on level open?
            Asked 2022-Jan-27 at 16:18

            So I have this widget that a player can use to create a game, choose a map, and choose a gamemode.

            Session Creation Widget

            And I've been able to open the map AND set the gamemode that the player chose by putting a reference of it in the options.

            Setting Gamemode in Options on Level Open

            Now I have some settings that the player can also edit that needs to be set in the chosen gamemode.

            Gamemode Variables that Need to Be Set

            So is there a way of passing something in the options to set specific variables?

            PS: Stack Overflow isn't allowing me to post images!

            ...

            ANSWER

            Answered 2022-Jan-27 at 16:18

            You can pass them in the options string as well.

            AGameModeBase has a string member called OptionsString, which you can read during your game mode initialization.

            You can use the UGameplayStatics helper functions HasOption, ParseOption, GetIntOption to check for the option values you passed in.

            Source https://stackoverflow.com/questions/70857622

            QUESTION

            React update state array in useEffect hook
            Asked 2022-Jan-23 at 10:22

            I've read all the questions and answers about setting State on an array in React but none seem to fix my issue.

            I initialise my arrays like this:

            ...

            ANSWER

            Answered 2022-Jan-23 at 10:22

            your state is updating fine, your issue is you are console logging the value in the same render cycle,

            Console log the value outside useEffect or you can do this

            Source https://stackoverflow.com/questions/70820939

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gamemode

            GameMode depends on meson for building and systemd for internal communication. This repo contains a bootstrap.sh script to allow for quick install to the user bus, but check meson_options.txt for custom settings. Gentoo has an ebuild which builds a stable release from sources. It will also pull in all the dependencies so you can work on the source code.
            Then clone, build and install a release version of GameMode at 1.6.1:.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/FeralInteractive/gamemode.git

          • CLI

            gh repo clone FeralInteractive/gamemode

          • sshUrl

            git@github.com:FeralInteractive/gamemode.git

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