gamemode | Optimise Linux system performance on demand | GPU library
kandi X-RAY | gamemode Summary
kandi X-RAY | gamemode Summary
GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process. GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is now host to a range of optimisation features and configurations.
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Community Discussions
Trending Discussions on gamemode
QUESTION
Why can't I add constant of other class into a switch statement in java?
example: I have a class
...ANSWER
Answered 2022-Apr-17 at 18:30According to Java Language Specification (JLS):
A case label has one or more case constants. Every case constant must be either a constant expression (§15.29) or the name of an enum constant (§8.9.1), or a compile-time error occurs.
Your case is obviously not an enum constant
, so I guess you are trying to use a constant expression
but your GameMode
class does not qualify as a constant expression
.
A constant expression is an expression denoting a value of primitive type or a String that does not complete abruptly and is composed using only the following...
QUESTION
I have a BaseClass with a constructor and some parameters and then I want to do a strategy where depending of an enum, it creates one derived class or another (of that BaseClass), but with the same parameters. Is there any way to refactor this ? Thanks !
...ANSWER
Answered 2022-Mar-30 at 09:54You could use a factory delegate method;
QUESTION
I am trying to implement a piano game. The rules are simple: a note is played and after 5 seconds the answer is shown. The problem is that I want the user to be able to play the notes while the program waits for those 5 seconds. Right now the program creates a new GUI window when the the gamemode's process starts.
Gamemode class:
...ANSWER
Answered 2022-Mar-04 at 15:45Use the root.after()
method. It can delay like time.sleep()
but can also call a function when the timeout finishes. In this way, the user can play the piano notes while the program is waiting. Here is a tutorial regarding root.after()
.
QUESTION
I am testing an api for a game and have some issues with a model.
This is my model:
models.py
...ANSWER
Answered 2022-Feb-12 at 18:30This happens because you defined created
as a field that is not null=True
and without any default=…
, so that means that it does not assign a proper value to it. You thus can construct the object with:
QUESTION
I'm working on an extension for vs code that adds support for Skript syntax.
I'm stuck on that I can't select the body of the code block. In total, there are several of them in the Skript syntax (commands, functions, events, and a few more). Each block starts with a zero indent (it's indent sensitive). I have provided an example Skript syntax below.
...ANSWER
Answered 2022-Feb-12 at 17:34I believe you need something like this:
QUESTION
I am trying to work with a post request were I am first saving a Tag object, which then becomes the tag field of a Tagging object. However, no matter what combinations I have tried, despite the Tag Post method working, when I pass a json object like this:
...ANSWER
Answered 2022-Feb-03 at 12:21In your post method, you made
QUESTION
This question is following this question where I wanted to select the MAX value of multiples fields while retrieving each row.
The accepted answer with UNION ALL
worked like a charm but I now have some scaling issues.
To give some context, I have more than 3 million rows in my matches table and the filters used in the WHERE
condition can reduce this dataset to about 5000-6000 rows. I'm using PostgreSQL.
The query takes something like 14-16 seconds to process. The strange thing is that if I run one query at a time, it will take 150ms.
So if my maths are corrects, the total duration of this query should be 150ms * 20 (number of fields to select max value) = 3 seconds, not 16 ??
Why the entire query takes so much time ?
Here are some questions I have about that:
- Is it just better to do 20 queries and aggregate the final result ?
- Can I speed up my query by using some index ?
- Is it possible to make the WHERE filters + JOIN only once instead of doing it in all my queries ?
PS: here is the Node.js code I use if you want to read the query in a more readable way than the 500 lines of the pastebin:
...ANSWER
Answered 2022-Feb-02 at 20:42If your database engine and API support common table expressions (WITH
keyword), then you could first perform the query that makes the join and the filtering, and then use the result set for performing the UNION ALL
:
QUESTION
I am planning to return the value of gameMode because I would like to use the output of gameMode being easy medium or hard for a game I am doing but there is always a name error. Is there any way to solve this? picture of the error: enter image description here
...ANSWER
Answered 2022-Feb-01 at 10:35You need to return a value from the on_click handler or be able to set an attribute. Using Return output of the function executed 'on_click' as a base example, you could do something like this:
QUESTION
So I have this widget that a player can use to create a game, choose a map, and choose a gamemode.
And I've been able to open the map AND set the gamemode that the player chose by putting a reference of it in the options.
Setting Gamemode in Options on Level Open
Now I have some settings that the player can also edit that needs to be set in the chosen gamemode.
Gamemode Variables that Need to Be Set
So is there a way of passing something in the options to set specific variables?
PS: Stack Overflow isn't allowing me to post images!
...ANSWER
Answered 2022-Jan-27 at 16:18You can pass them in the options string as well.
AGameModeBase
has a string member called OptionsString
, which you can read during your game mode initialization.
You can use the UGameplayStatics
helper functions HasOption
, ParseOption
, GetIntOption
to check for the option values you passed in.
QUESTION
I've read all the questions and answers about setting State on an array in React but none seem to fix my issue.
I initialise my arrays like this:
...ANSWER
Answered 2022-Jan-23 at 10:22your state is updating fine, your issue is you are console logging the value in the same render cycle,
Console log the value outside useEffect or you can do this
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Then clone, build and install a release version of GameMode at 1.6.1:.
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