AudioCapture | Implement audio capture on Android and generate AAC | Audio Utils library
kandi X-RAY | AudioCapture Summary
kandi X-RAY | AudioCapture Summary
Implement audio capture on Android and generate AAC or WAV audio files by using AudioRecord, MediaRecorder and MediaCodec APIs
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Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of AudioCapture
AudioCapture Key Features
AudioCapture Examples and Code Snippets
Community Discussions
Trending Discussions on AudioCapture
QUESTION
I am finding very difficult to find a way to store the audio captured using OpenTk.NetStandard into a proper .WAV file in NetCore C#.
What I am looking for is a solution which will work when running on a Raspberry pi, so NAudio or any Windows specific method won't solve my problem.
I found a couple of other SO answers which show how to capture audio using opentk , but nothing about how to store it in a wav file.
This is an extract of the code which should read data from the microphone I took from anther SO question, I see the AudioCapture class is the one to :
...ANSWER
Answered 2020-Sep-19 at 15:18Here is a .NET Core console program that will write a WAV file using Mono 16-bit data. There are links in the source code you should read through to understand what's going on with the values that are being written.
This will record 10 seconds of data and save it to a file in WAV format:
QUESTION
I am running python3.8 and i have 'import pygame' in the .py file and it says when I run it, "ModuleNotFoundError: No module named 'pygame'" but on the terminal, I entered "python -m pip install --user pygame" and it says, " Requirement already satisfied: pygame in ./Library/Python/2.7/lib/python/site-packages (1.9.6)."
Now, it says python 2.7, but when I go and run " pip install pygame " presumably for python3.8, it throws an error:
Running setup.py install for pygame ... error ERROR: Command errored out with exit status 1: command: /Library/Frameworks/Python.framework/Versions/3.8/bin/python3.8 -u -c 'import sys, setuptools, tokenize; sys.argv[0] = '"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"'; file='"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"';f=getattr(tokenize, '"'"'open'"'"', open)(file);code=f.read().replace('"'"'\r\n'"'"', '"'"'\n'"'"');f.close();exec(compile(code, file, '"'"'exec'"'"'))' install --record /private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-record-ceom_msx/install-record.txt --single-version-externally-managed --compile --install-headers /Library/Frameworks/Python.framework/Versions/3.8/include/python3.8/pygame cwd: /private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/ Complete output (213 lines): running install running build running build_py creating build creating build/lib.macosx-10.9-x86_64-3.8 creating build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/surfarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/sysfont.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_camera_vidcapture.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/sndarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/version.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/compat.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/draw_py.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/colordict.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/ftfont.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/midi.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/cursors.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_numpysndarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/sprite.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/macosx.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_numpysurfarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/camera.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/freetype.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_camera_opencv_highgui.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/pkgdata.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/locals.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/dummybackend.py -> build/lib.macosx-10.9-x86_64-3.8/pygame creating build/lib.macosx-10.9-x86_64-3.8/pygame/threads copying src_py/threads/Py25Queue.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/threads copying src_py/threads/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/threads creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/base_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/font_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/rwobject_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/pixelcopy_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/overlay_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/scrap_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/touch_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/imageext_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/pixelarray_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/draw_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/transform_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/blit_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/bufferproxy_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surfarray_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mouse_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surfarray_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/event_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/imageext_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sprite_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/touch_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/gfxdraw_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/rect_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/scrap_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/overlay_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/color_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/camera_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surflock_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/key_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sysfont_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/font_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/constants_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_music_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sndarray_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/image_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/version_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/freetype_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/joystick_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/midi_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/ftfont_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/image__save_gl_surface_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/cdrom_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/cursors_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/fastevent_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/display_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/fastevent_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/compat_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/ftfont_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/cdrom_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mask_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/midi_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/freetype_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/math_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/time_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/image_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/threads_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/main.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_music_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sndarray_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/test_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surface_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/run_tests.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/endian.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/test_machinery.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/png.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/test_runner.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/arrinter.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/buftools.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/async_sub.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests copying test/run_tests__tests/run_tests__test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests copying test/run_tests__tests/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_5_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/no_assertions__ret_code_of_1__test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/zero_tests_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_6_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete copying test/run_tests__tests/incomplete/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete copying test/run_tests__tests/incomplete/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete copying test/run_tests__tests/incomplete/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop copying test/run_tests__tests/infinite_loop/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop copying test/run_tests__tests/infinite_loop/fake_1_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop copying test/run_tests__tests/infinite_loop/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/magic_tag_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/invisible_tag_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/sleep_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/sleep_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/magic_tag_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/incomplete_todo_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything creating build/lib.macosx-10.9-x86_64-3.8/pygame/docs copying docs/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/docs copying docs/main.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/docs creating build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/playmus.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/mask.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/sound.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/overlay.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/aacircle.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/chimp.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/liquid.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/audiocapture.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/sound_array_demos.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/midi.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/scroll.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/cursors.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/moveit.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/blit_blends.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/testsprite.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/textinput.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/vgrade.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/arraydemo.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/stars.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/camera.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/blend_fill.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/fonty.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/headless_no_windows_needed.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/fastevents.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/prevent_display_stretching.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/glcube.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/aliens.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/freetype_misc.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/scaletest.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/video.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/eventlist.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/scrap_clipboard.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/oldalien.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/pixelarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/dropevent.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples running build_ext building 'pygame.gfxdraw' extension creating build/temp.macosx-10.9-x86_64-3.8 creating build/temp.macosx-10.9-x86_64-3.8/src_c creating build/temp.macosx-10.9-x86_64-3.8/src_c/SDL_gfx gcc -Wno-unused-result -Wsign-compare -Wunreachable-code -fno-common -dynamic -DNDEBUG -g -fwrapv -O3 -Wall -arch x86_64 -g -Ddarwin -D_THREAD_SAFE -DENABLE_NEWBUF=1 -I/usr/X11R6/include -I/usr/local/include/SDL -I/Library/Frameworks/Python.framework/Versions/3.8/include/python3.8 -c src_c/gfxdraw.c -o build/temp.macosx-10.9-x86_64-3.8/src_c/gfxdraw.o xcrun: error: invalid active developer path (/Library/Developer/CommandLineTools), missing xcrun at: /Library/Developer/CommandLineTools/usr/bin/xcrun --- For help with compilation see: https://www.pygame.org/wiki/MacCompile To contribute to pygame development see: https://www.pygame.org/contribute.html --- error: command 'gcc' failed with exit status 1 ---------------------------------------- ERROR: Command errored out with exit status 1: /Library/Frameworks/Python.framework/Versions/3.8/bin/python3.8 -u -c 'import sys, setuptools, tokenize; sys.argv[0] = '"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"'; file='"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"';f=getattr(tokenize, '"'"'open'"'"', open)(file);code=f.read().replace('"'"'\r\n'"'"', '"'"'\n'"'"');f.close();exec(compile(code, file, '"'"'exec'"'"'))' install --record /private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-record-ceom_msx/install-record.txt --single-version-externally-managed --compile --install-headers /Library/Frameworks/Python.framework/Versions/3.8/include/python3.8/pygame Check the logs for full command output.
Any help?
...ANSWER
Answered 2020-Aug-07 at 04:48Your Pygame is currently downloaded onto a different version of python than the one you are using. You will have to navigate to you current python version from your terminal and then pip install it. The following link can help you navigate to your current python version How to switch Python versions in Terminal?.
QUESTION
I'm trying to install the pygame
module for Python, but I receive the following error in the traceback:
pip install pygame
ANSWER
Answered 2020-Jun-29 at 15:40I had problems with this before. You are likely having one of 2 problems:
Set the path of pip which will be in scripts folder of Python probably and update your environment variables.
At the end of your error, it lets you know you have an out of date version of pip. Updating it to the latest version fixed this problem for me.
QUESTION
I tried installing Pygame on my Macbook via the Terminal and I am receiving the same response. Can someone please help me with this issue?
...ANSWER
Answered 2020-Apr-18 at 03:19Try this
sudo pip install pygame
Or (if you installed brew)
brew install pygame
QUESTION
I have been trying to install PyGame onto my Mac on Catalina and can't figure out how to. The error message I get is: SystemExit: error: command 'gcc' failed with exit status 1. Is is something to do with about python not being setup right? I have already tried many different ways to install the package but whenever I run setup.py it gives me the error message. Is there somewhere I could move the pygame folder to so that it would be part of the python modules? Your help would be appreciated! Here is the error message:
...ANSWER
Answered 2020-Feb-09 at 02:04Your error is right here:
src_c/_pygame.h:216:10: fatal error: 'SDL.h' file not found
You need to install the SDL development files. I haven't personally used macOS in a little while now but if you have homebrew installed, I believe brew install sdl
should do the trick.
QUESTION
I want to download pygame but when I try download I get an error. Here is the error :
create a virtualenv called 'anenv' and use it. python3 -m virtualenv anenv . ./anenv/bin/activate venvdotapp helps the python be a mac 'app'. So the pygame window can get focus. python -m pip install venvdotapp venvdotapp python -m pip install pygame See if pygame works with the oo module, and the aliens example. python -m pygame.examples.aliens
I look the pygame wiki but it didnt work :(
...ANSWER
Answered 2020-Jan-26 at 19:40You need to install the SDL (Simple DirectMedia Layer) library.
You can use Homebrew for it.
QUESTION
I'm developing a WPF application where I'm recording audio data with the Windows.Media.Capture.MediaCapture
class. It's working if I initialize with or without parameters:
ANSWER
Answered 2019-Nov-18 at 11:08I figured out that if I run the initialization on the UI thread, it works well:
QUESTION
I am making a Chrome Extension in which the microphone keeps listening all the time in lifetime of a Chrome Window.
I am trying to include audioCapture in permissions in manifest.json,
But I get the error:
...ANSWER
Answered 2017-Jan-12 at 17:16I guess you can use getUserMedia()
in content js file or if you want to get permission in manifest.json, try packaging your app and then load it again
QUESTION
device: Raspberry PI 3 OS: WIN 10 IOT Programming language: C#
I'm trying to program a 24/7 recorder that will later record everything as soon as the Raspberry is on. The audio file length should be 30 min later. The files will then be stored on an usb-stick in the folders by year, month, day. The folder creation on the usb-stick already works.
The problem I have is that the file is created but has no content. The file is 0kb in size. Here is the code.
Thanks for the help.
...ANSWER
Answered 2018-Nov-01 at 02:50The problem I have is that the file is created but has no content. The file is 0kb in size.
This because of your code gets an exception at the below line when running on Raspberry Pi with Windows IoT Core, so the file has not been write content. If you debug the app you will be terminated due to this exception.
await audioCapture.StartRecordToStorageFileAsync(MediaEncodingProfile.CreateMp3(AudioEncodingQuality.Auto), recordFile);
You need to use the following lines instead of the above line:
QUESTION
ANSWER
Answered 2018-May-23 at 02:01You can refer to this document which introduced how to store and retrieve settings and other app data. You can save the data to Settings and Files. When you use Settings, it only supports multiple data types as mentioned in the document. If use files, you can store binary data or to enable your own, customized serialized types,.
In your provided code, it is correct to check if there is any previous settings saved:
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