ScreenCapture | Implement screen capture without root on Android | Image Editing library
kandi X-RAY | ScreenCapture Summary
kandi X-RAY | ScreenCapture Summary
Implement screen capture without root on Android 5.0+ by using MediaProjectionManager, VirtualDisplay, AudioRecord, MediaCodec and MediaMuxer APIs
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Top functions reviewed by kandi - BETA
- Logs all available codec configurations
- Convert a string to a codec profile level
- Returns a string representation of a media codec profile level
- Initialize all the codec profiles
- Runs the encoder
- Init audio record
- Calculates the current frame timestamps
- Receive data from the audio buffer
- Initializes the preferences
- Set audio parameters
- Sets the content of a list preference
- Sets the AVC profile
- Initialize the video
- Called when the window is created
- Initialize service capture activity
- Play video
- Factory method to create ScreenCapture
- This method is called when a special period of seconds
- Gets the screen capture fragment
- Initialize the activity
- Called when a request is captured
- Initializes the window
- Start capturing
- Called when an activity is captured
- Initializes the SimpleSplash
- Initializes the instance
ScreenCapture Key Features
ScreenCapture Examples and Code Snippets
Community Discussions
Trending Discussions on ScreenCapture
QUESTION
Answer/Solution: To be clear Jorn Vernee's answer is correct in that when i created my .h file originally i didnt have the package information in the .java class but when my code was executed it did have the package information. The method names in the .h file will end up including the package information in the name.
I've got some C++ code that i use to take a screen shot. I've been attempting to call it from Java using both JNA and JNI and having no luck with either. My ultimate goal is to get the captureScreen method working. I created a getNumber method just as a simple test with no parameters passed in but even it wouldnt work.
Update My application is running as a 64 bit application and my dll is 64 bit. Not sure if that affects the parameters passed in or out.
My current implementation
Java
...ANSWER
Answered 2021-May-25 at 14:03Judging from your error message:
QUESTION
By searching the solution to disable shadows in MacOS, I found an answer defaults write com.apple.screencapture disable-shadow -bool true
But it does not work in the latest MacOS - Big Sur
How do I disable shadows of windows in MacOS Big Sur?
...ANSWER
Answered 2021-Jan-14 at 14:37You can remove the border and drop shadow by holding down the Option key while clicking. This lets you retain it when you want and disable it otherwise. The default macOS screen capture of a window includes a border and drop shadow (top), but you can easily change this for each capture or permanently (bottom). Click the green button by the question if you accept the answer and it helped you.
The information came from here
QUESTION
I'm fairly new to python and am hoping to get some help transforming an XML file into Pandas Dataframe. I have searched other resources but am still stuck. I'm looking to get all the fields in between tag into a table. Any help is greatly appreciated! Thank you.
Below is the code I tried but it not working properly.
...ANSWER
Answered 2021-Apr-09 at 19:31One possible solution how to parse the file:
QUESTION
I'm developing an add on for the Google Sheets Add On Marketplace, and I'm somewhat stuck with the validation process that Google requires. They are asking me to re-do the screencapture of the process of authorizing the app for the first time, but since I already gave permission to my add on to run, I am unable to get the permission window to show up again.
Anyone know how can I force Google Sheets to ask for the Oauth permissions?
Thanks in advance
...ANSWER
Answered 2021-Apr-07 at 16:58Authorization can be manually removed, or removed with code. Your users should also know how to remove authorization. You could provide a menu item, or button to users to remove authorization.
REMOVE AUTHORIZATION WITH CODEQUESTION
The code following makes a screenshot of desktop every time that mouse left button is clicked. But i'm wanting make a screenshot only of region where happens mouse click, for example if some button is clicked on some website, the screenshot must be only of this button.
GIF
This is possible?
if yes, i will very happy if someone show a code example! Thanks in advance.
...ANSWER
Answered 2021-Mar-30 at 03:55There is a simple way, you can refer to the code in this thread,
QUESTION
I tried to make a screen capture but I want to not include certain canvas. i tried the code below but canvasses are still included in the capture. how to know when the screencapture function has finish before executing the next line of code?
...ANSWER
Answered 2021-Mar-25 at 16:15See ScreenCapture.CaptureScreenshot
The
CaptureScreenshot
returns immediately on Android. The screen capture continues in the background. The resulting screen shot is saved in the file system after a few seconds.
=> There is no information really how it behaves on a PC. So basically there is no build-in way to know when it is finished which is valid on all platforms ... you could however build a Coroutine for checking that like e.g.
QUESTION
I wrote a small demo in Rust/SDL, which do fade-in and fade-out of the image, plus some occasional random specs. It was super smooth and good, cranking up to 250 fps.
I decided to add change to canvas.set_viewport
on each frame with random dimensions. Basically, the same streaming texture (which filled with new tone or noise on each frame) is drawn at random location with random size.
I found there is an (unexplainable) flickering for already rendered rectangles.
I've tried to screencapture it, but on video there is no flickering. I used a normal camera (60fps) and there was no flickering. I've used high-speed mode in my phone and I got flickering recorded, but it looked very different from what I see.
What is it?
The code: https://github.com/amarao/sdl_random/tree/c4757190712f0a996c2aba88b105462942d4ca27/src
Non-flickering screencapture: https://www.youtube.com/watch?v=Zud9Hjwltxk
Flickering video (hi-speed): https://youtu.be/rVZki9COuZ0
The second question: if this is some kind of 'underfined behaviour' from my GPU (nvidia), why is it so? Is changing viewport on-fly supported?
Edit: I changed call to set_viewport
into a rect
parameter for canvas.copy
:
ANSWER
Answered 2021-Mar-14 at 05:37This is due to double buffering (wikipedia). The render system uses two buffers in-tandem: one is being presented while the other is being written to. You can verify that this is enabled in SDL2 by checking video_system.gl_attrs().double_buffer()
.
You are drawing iteratively on the same buffers without clearing or redrawing on them. So one buffer will have everything from even frames drawn on them, and the other will have the odd. So, the flickering is caused by swapping between them when they have wildly diverging contents.
QUESTION
I want to modify icons on a wordpress site. I have a list of product categories. There are also subcategories.
I want to put an icon for the parent categories and a different icon for the child category. Doing this :
.widget_product_categories ul li:before { content: "\f7ab"; }
I changed all the icons but I don't know how to change seperately the parent from the child.
I don't know how to do it in CSS anymore. Could you help me ? Thanks for taking the time to answer.
...ANSWER
Answered 2021-Jan-30 at 18:26Can show me HTML code of this categories and subcategories? We have to identification diferences between this categories and subcategories and send CSS or Javascript with create new class or something like this. :)
QUESTION
My team has made an application in Unity3D with MRTK for the Hololens 2. Our main menu inside the application does not use a Canvas, but includes Quads to display pictures and Text Mesh Pro's 3D text fields. I have found that, while this menu is open, several elements like the top-left corner picture and part of the text fields are jittery when you hold your head steady. When you nod your head, the affected parts of the text seem to lag behind so that they end up lower or higher than the text that remains steady.
The cutoff point between stable and unstable text is always the same. There is a central area that is stable. Text that is too high, or too far to the left or right in unstable. The division is in the middle of the letters (For example, the top-most part of the capital letter S is unstable, while the smaller letter m is stable.) It does not matter if the viewport is centered on the center or the side of the menu. Other objects in the menu, such as buttons, that are further outside the center, are still stable.
I'm aware that there can be problems with hologram stability, but I do not understand why only part of the same textfield are affected. I can't include screenshots or videos because the effect doesn't show up in screencaptures of the Hololens.
Does anyone know what could be causing part of an object to be unstable in the Hololens, and what might be done about it?
Edit: I made an edited screenshot to try and recreate the visual effect seen in the Hololens:
...ANSWER
Answered 2021-Jan-26 at 06:38It seems to be related to depth reprojection. Text doesn't write to the depth buffer by default, which can lead to instability. MRTK have some tips, including specifically for TMPro:Depth buffer sharing in Unity
QUESTION
I'm trying to take a screenshot of user control (viewport) in WPF application. My problem is that I don't know how to get the position of window or viewport while staying in accord with MVVM pattern.
Here is the method, but it takes all the screen instead of my viewport, since I don't know how to bind window/viewport properties to it.
...ANSWER
Answered 2021-Jan-07 at 12:24Trick with CommandParameter can let you pass some FrameworkElement to your command placed in your ViewModel. My example
xaml (you can refine if you need only your control in CommandParameter)
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ScreenCapture
You can use ScreenCapture like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ScreenCapture component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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