OpenGL_ES | OpenGL ES 2.0 , 3.0 and 3.1 with GLSL | Graphics library

 by   McNopper C Version: v2.0 License: No License

kandi X-RAY | OpenGL_ES Summary

kandi X-RAY | OpenGL_ES Summary

OpenGL_ES is a C library typically used in User Interface, Graphics, WebGL applications. OpenGL_ES has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

OpenGL ES 2.0, OpenGL ES 3.0 and OpenGL ES 3.1 with GLSL.
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              OpenGL_ES has a low active ecosystem.
              It has 164 star(s) with 54 fork(s). There are 29 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              OpenGL_ES has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of OpenGL_ES is v2.0

            kandi-Quality Quality

              OpenGL_ES has no bugs reported.

            kandi-Security Security

              OpenGL_ES has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              OpenGL_ES does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              OpenGL_ES releases are available to install and integrate.

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            OpenGL_ES Key Features

            No Key Features are available at this moment for OpenGL_ES.

            OpenGL_ES Examples and Code Snippets

            No Code Snippets are available at this moment for OpenGL_ES.

            Community Discussions

            QUESTION

            How do I set the EGL default display?
            Asked 2021-Feb-08 at 22:16

            I'm running an open source program that uses EGL to render a scene, ideally headless. It tries to initialize the display by running:

            ...

            ANSWER

            Answered 2021-Feb-08 at 22:16

            In order to select an appropriate device that is not the default display you'll have to enumerate the available devices first. This is available through an extension.

            Some example code for this can be found at

            https://developer.nvidia.com/blog/egl-eye-opengl-visualization-without-x-server/

            Source https://stackoverflow.com/questions/66096474

            QUESTION

            "Missing GL version" from glewInit() using EGL?
            Asked 2019-Feb-13 at 10:52

            I just try to run this:

            ...

            ANSWER

            Answered 2017-Nov-25 at 01:56

            #define GLEW_EGL on the gcc command-line so that glew.c uses eglGetProcAddress() instead of glXGetProcAddressARB():

            Source https://stackoverflow.com/questions/47415198

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install OpenGL_ES

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/McNopper/OpenGL_ES.git

          • CLI

            gh repo clone McNopper/OpenGL_ES

          • sshUrl

            git@github.com:McNopper/OpenGL_ES.git

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