OpenGL_ES | OpenGL ES 2.0 , 3.0 and 3.1 with GLSL | Graphics library
kandi X-RAY | OpenGL_ES Summary
kandi X-RAY | OpenGL_ES Summary
OpenGL ES 2.0, OpenGL ES 3.0 and OpenGL ES 3.1 with GLSL.
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QUESTION
I'm running an open source program that uses EGL to render a scene, ideally headless. It tries to initialize the display by running:
...ANSWER
Answered 2021-Feb-08 at 22:16In order to select an appropriate device that is not the default display you'll have to enumerate the available devices first. This is available through an extension.
Some example code for this can be found at
https://developer.nvidia.com/blog/egl-eye-opengl-visualization-without-x-server/
QUESTION
I just try to run this:
...ANSWER
Answered 2017-Nov-25 at 01:56#define GLEW_EGL
on the gcc command-line so that glew.c
uses eglGetProcAddress()
instead of glXGetProcAddressARB()
:
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