MSTK | Infrastructure library for reading | Service Mesh library
kandi X-RAY | MSTK Summary
kandi X-RAY | MSTK Summary
MSTK is a mesh framework that allows users to represent, manipulate and query unstructured 3D arbitrary topology meshes in a general manner without the need to code their own data structures. MSTK is a flexible framework in that it allows a variety of underlying representations for the mesh while maintaining a common interface. It allows users to choose from different mesh representations either at initialization (implemented) or during the program execution (not yet implemented) so that the optimal data structures are used for the particular algorithm. The interaction of users and applications with MSTK is through a functional interface that acts as though the mesh always contains vertices, edges, faces and regions and maintains connectivity between all these entities. MSTK allows for the simultaneous existence of an arbitrary number of meshes. However, any entity in MSTK can belong to only one mesh at a time. MSTK also allows applications to attach application or field data to entities. This data may be integers, reals and pointers. MSTK supports distributed meshes for parallel computing. In the future it will allow for parallel mesh modification. MSTK is not a mesh generator but the infrastructure it provides can be used to develop sophisticated mesh generators and other mesh based applications. I have tested MSTK only on Linux systems, on HPC Unix systems and on MacOS with GNU, PGI and Intel compilers. If it doesn’t work on a particular system, please let me know. If you have a patch, feel free to submit a pull request.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of MSTK
MSTK Key Features
MSTK Examples and Code Snippets
Community Discussions
Trending Discussions on MSTK
QUESTION
I'm trying take screenshot of a cardview which is in a DialogFragment. When I take a screenshot via Code. Top rounded corners are not showing but the bottom rounded corners are showing correctly. I saw these issues mentioned in the below Questions...
Cardview loses its radius when taken a screenshot programmatically
Using PixelCopy to copy a scaled View within a DialogFragment
As per the above question, I tested the same layout & code in a Fragment class. Then the rounded corners are showing up correctly...
LAYOUT
...ANSWER
Answered 2020-Aug-27 at 00:22Try the following as a replacement for ViewImage.kt in the referenced project. The main change is to pass in the view's window rather than an Activity. Dialogs have their own windows and don't share a window with activities.
ViewImage.kt
QUESTION
I have created a program to generate the result of a multiple choice exam. The program was supposed to show the total number of mistakes, blank answers and the number of the question which were answered incorrectly. For the following input:
6
1..223
(Here .
means blank answer)
123124
The output was supposed to be:
Your result:
Mistakes: 3
Blanks: 2
Your mistakes are following:
4 5 6
Your blanks are following:
2 3
But the code shows undefined behavior. It seems to go through infinite loop. Expecting solution to my problem shortly. Thanks in advance.
...ANSWER
Answered 2020-Aug-22 at 08:01I made some changes to this code, check this out.
QUESTION
I am writing a MyPackageConfig file for my project with exported targets so that other projects can easily find MyPackage and it's dependencies. It looks like this:
...ANSWER
Answered 2020-Jan-10 at 08:44Yes, you may change variables like CMAKE_MODULE_PATH
or CMAKE_PREFIX_PATH
for the purpose of your config script.
Any "good" project should be prepared to prepending/appending CMAKE_PREFIX_PATH
, because this variable could normally be set by a user (when call cmake
). As for CMAKE_MODULE_PATH
, module's names in different directories are rarely conflicted.
Some hints:
You may restore the variables at the end of your script. Such way you won't affect the calling code when changing the variables:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install MSTK
Verify that you have cmake or install it on your system (system-wide or locally)
Examine and Modify the file config/do-configure-mstk. This is the driver file for telling the build system what options are needed in the MSTK build. DO NOT HACK the CMakeLists.txt files. Try to control the build system behavior through the configure script. Using this script, you can turn on/off Exodus support, parallel mesh support, specify where to find third-party libraries, where to install the mstk libraries etc. The most up-to-date options for the configuration are given in the example configure script supplied with the distribution (config/do-configure-mstk).
Choose a build directory. This could be a subdirectory named build in the mstk source tree or some other directory. If you want to build both debug and optimized targets you have to run cmake and build in separate subdirectories or one build will clobber the other.
cd to the build directory and run the do-configure-mstk script there. This will create the appropriate Makefiles.
Then run make followed by make install or just run make install right away. make VERBOSE=1 will display details about what compile commands make is using.
make install not only installs the library and the include files but also a CMake configuration file called MSTKConfig.cmake. This file contains many important CMake variables used in building MSTK and can simplify the process of building an executable based on MSTK. See section C for more detail.
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