desmume | DeSmuME is a Nintendo DS emulator | Emulator library

 by   TASVideos C Version: release_0_9_9a License: GPL-2.0

kandi X-RAY | desmume Summary

kandi X-RAY | desmume Summary

desmume is a C library typically used in Utilities, Emulator applications. desmume has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has medium support. You can download it from GitHub.

DeSmuME is a Nintendo DS emulator.
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              desmume has a medium active ecosystem.
              It has 1183 star(s) with 242 fork(s). There are 102 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 41 open issues and 314 have been closed. On average issues are closed in 61 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of desmume is release_0_9_9a

            kandi-Quality Quality

              desmume has no bugs reported.

            kandi-Security Security

              desmume has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              desmume is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              desmume releases are available to install and integrate.

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            desmume Key Features

            No Key Features are available at this moment for desmume.

            desmume Examples and Code Snippets

            No Code Snippets are available at this moment for desmume.

            Community Discussions

            Trending Discussions on desmume

            QUESTION

            Add pthread.h to nds project makefile
            Asked 2019-Mar-05 at 08:21

            I've searched and tried to link the library pthread.h for an ARM project with the nds platfrom in my makefile, and I am still unable to link it properly...

            ...

            ANSWER

            Answered 2019-Mar-05 at 08:21

            windows DLL will be of no use on an embedded system like the Nintendo DS. You should only use libraries that have been rebuilt for your target platform, and not libraries for the host system.

            Additionally, something like pthread relies on an operating system to provide the threading services (typically, a POSIX-compatible one), and the Nintendo DS has no such services: you are running on bare metal, and you only have the services you bring in. That does not mean it is impossible to do multi-threading on a DS, but that means you'll have to do it all by yourself, using the timer interrupt to trigger code that captures stack and program pointers, stores them somewhere and restore those of a previous thread. This is called software multithreading.

            Hopefully, since the NDS has dedicated hardware for video and audio multiplexing/compositing as well as a slave processor for slow tasks such as serial devices communication and networking, your ARM9 CPU is typically free for running your game logic uninterrupted and has no real needs for multi-threading.

            Source https://stackoverflow.com/questions/52805481

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install desmume

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/TASVideos/desmume.git

          • CLI

            gh repo clone TASVideos/desmume

          • sshUrl

            git@github.com:TASVideos/desmume.git

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