BizHawk | system emulator written in C | Emulator library

 by   TASVideos C# Version: 2.6.2 License: Non-SPDX

kandi X-RAY | BizHawk Summary

kandi X-RAY | BizHawk Summary

BizHawk is a C# library typically used in Utilities, Emulator applications. BizHawk has no bugs, it has no vulnerabilities and it has medium support. However BizHawk has a Non-SPDX License. You can download it from GitLab, GitHub.

A multi-system emulator written in C#. As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners).
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              BizHawk has a medium active ecosystem.
              It has 1189 star(s) with 267 fork(s). There are 75 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 400 open issues and 1940 have been closed. On average issues are closed in 55 days. There are 15 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of BizHawk is 2.6.2

            kandi-Quality Quality

              BizHawk has 0 bugs and 0 code smells.

            kandi-Security Security

              BizHawk has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              BizHawk code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              BizHawk has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

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              BizHawk releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              BizHawk saves you 50177 person hours of effort in developing the same functionality from scratch.
              It has 58339 lines of code, 18 functions and 2282 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            BizHawk Key Features

            No Key Features are available at this moment for BizHawk.

            BizHawk Examples and Code Snippets

            No Code Snippets are available at this moment for BizHawk.

            Community Discussions

            QUESTION

            How do I convert this (byte)string to an PILLOW Image?
            Asked 2021-Aug-09 at 20:48

            I got this byte-string from the BizHawk-Emulator via comm.socketServerScreenShot(). I understand that it's an PNG and hex encoded. So I tried to decode it (whole and splitted string), but there are some invalid hex numbers (?).
            But how do I convert it into an useable image?

            I also read this page about PNG and I understand some of it, however, not how I can do a "reverse hex dump" of the string.

            A txt of the img: HexImage.txt

            ...

            ANSWER

            Answered 2021-Aug-09 at 20:48

            The issue you are facing is most likely due to character encoding issues. If you store the received data in a variable, Python will interpret the \xNN values as characters and as such they need to be encoded before they can be saved to disk.

            The choice of encoding will write different data. Normally you would like to store your data as "utf-8" (standard in Linux and most portable) or perhaps in some kind of windows format, e.g. "windows-1252". In this particular case, though, we are not dealing with text or symbols, but rather with raw data. Therefore neither of the codings above will give a correct, working output. What is needed, is rather raw_unicode_escape since this will encode the characters without modifying the underlying bit patterns.

            Thus, to store the image, we need something like:

            Source https://stackoverflow.com/questions/68716969

            QUESTION

            How can I open a textfile, relative to an executed Lua file?
            Asked 2021-Jun-20 at 10:41

            I'm in the Lua console of the Bizhawk emulator. I want to edit Ram of a GBA game.

            I have a directory with a Lua file and another folder, that has a text file in it. I managed to read text from it by using the absolute path but I want to make it work with the relative path.

            I tried to use arg[0] to get the path of the file but it's nil. And this outputs me 'ain': debug.getinfo(1,"S").source:sub(2)

            ...

            ANSWER

            Answered 2021-Jun-19 at 11:22

            Alright, this worked for me: print( io.popen('cd'):read('*a') )

            Thank you for your help!

            Source https://stackoverflow.com/questions/68033453

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BizHawk

            You can download it from GitLab, GitHub.

            Support

            A short FAQ is provided on the BizHawk wiki. If your problem is one of the many not answered there, and you can't find it in the issue tracker search, you can try:. You can open a new issue at any time if you're logged in to GitHub. Please at the very least read the issue templates, we tend to ask the same questions for every one-line issue that's opened.
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          • HTTPS

            https://github.com/TASVideos/BizHawk.git

          • CLI

            gh repo clone TASVideos/BizHawk

          • sshUrl

            git@github.com:TASVideos/BizHawk.git

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