Unity | Simple Unit Testing for C | Unit Testing library

 by   ThrowTheSwitch C Version: v2.5.2 License: MIT

kandi X-RAY | Unity Summary

kandi X-RAY | Unity Summary

Unity is a C library typically used in Testing, Unit Testing applications. Unity has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

For the full list, see UnityAssertionsReference.md.
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            kandi-support Support

              Unity has a medium active ecosystem.
              It has 3079 star(s) with 858 fork(s). There are 158 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 53 open issues and 222 have been closed. On average issues are closed in 75 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Unity is v2.5.2

            kandi-Quality Quality

              Unity has 0 bugs and 0 code smells.

            kandi-Security Security

              Unity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Unity code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Unity is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Unity releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 3290 lines of code, 140 functions and 17 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            Unity Key Features

            No Key Features are available at this moment for Unity.

            Unity Examples and Code Snippets

            No Code Snippets are available at this moment for Unity.

            Community Discussions

            QUESTION

            How can I make a constant static immutable instance of a class?
            Asked 2022-Mar-07 at 22:32

            I have a simple class that represents 3 dimensional coordinates called Coord3 that simply has x, y, and z int values.

            I want to declare a static constant variable Coord3.zero where x, y, and z are set to 0.

            I have attempted this with:

            ...

            ANSWER

            Answered 2022-Mar-07 at 21:41

            readonly is not quite the same thing as immutable in the sense you mean. readonly means you cannot assign to a variable. So you couldn't do

            Source https://stackoverflow.com/questions/71387522

            QUESTION

            Unity3D Display a UnityEvent Corrrectly in a ReorderableList
            Asked 2022-Mar-02 at 07:42

            I am trying to make a custom inspector for my sequence class. The idea is to allow the user to configure various UnityEvents that get called at the start or the end of a sequence.

            I want to have a collection of sequences in a ReorderableList so that it is highly configurable inside the inspector.

            I am very close to a solution but i am fairly inexperienced with editor scripting. My scripts are almost working correctly. But I still need to solve the best way to dynamically adjust the vertical height of each item, in the DrawListItem method, and the total vertical height in the ElementHeight Method.

            I am considering trying to deserialize the unity events so that i can use the GetPersistentEventCount method to get an idea of the required vertical height, but this seems like it is probably overkill. I suspect that there must be a simpler way to retrieve this data.

            Currently when i add multiple items to the sequence I am getting what is pictured below, where the event fields overlap each other and the add/remove buttons are beneath the lower Unity Event.

            Does anyone know the best way to resolve this?

            ...

            ANSWER

            Answered 2022-Mar-02 at 03:49

            It's possible to access public fields of Sequence by casting the elements of serializedObject.targetObjects in your editor script. You can also use serializedObject.targetObject or Editor.target if you aren't using [CanEditMultipleObjects].

            Source https://stackoverflow.com/questions/71316272

            QUESTION

            How do I avoid async void?
            Asked 2022-Feb-03 at 13:24

            Note: Turns out this issue is specific to Unity.

            I read that async void was to be avoided. I am trying to do so using Result, but my application keeps locking up. How can I avoid using async void?

            ...

            ANSWER

            Answered 2022-Jan-11 at 08:34

            You misunderstood what is meant by the async void that is to be avoided.

            It doesn't mean you should never use a task with no result attached. It just says the asynchronous methods that invoke them should return a Task, not void.

            Simply take the signature of your async method from

            Source https://stackoverflow.com/questions/70660049

            QUESTION

            Converting Numbers from Base 10 to Base 60
            Asked 2022-Jan-31 at 05:15

            Recently, I was reading about the Ancient Babylonian Civilization that used a number system with base 60 instead of base 10. Even with this number system at base 60, they were still able to approximate the square root of 2 — and that too, thousands of years ago!

            I was curious about this, and wanted to see how numbers from our decimal system (base 10) can be converted into the sexagesimal system (base 60). Using the R programming language, I found this link in which an answer is provided on converting numbers from some base to a different base.

            However, it seems here that the base can only be between 2 and 36 (I want base 60):

            ...

            ANSWER

            Answered 2022-Jan-30 at 20:41

            The code as given almost works. The limitation to bases < 36 is only there because the original author wanted to express the values with the symbols [0-9A-Z]. Removing that limitation and extending the algorithm to allow extra digits 'after the decimal point' (or 'after the sexagesimal point' in the case of base 60 :-) ) we get something that almost works (function definition below):

            Source https://stackoverflow.com/questions/70918281

            QUESTION

            React unity WebGL not working on React JS project
            Asked 2022-Jan-24 at 23:38

            Hey there trying to make my Unity WebGL export work on my React JS project but for some reason is not working I'm using the following React Unity WebGL version (react-unity-webgl@7.x # For Unity 2018 and 2019 (Active LTS)) and I have followed the instructions accordingly to the version I'm using, someone ran into the same issue than me and asked a question in the GitHub and I followed what they said which is basically to put the unity folder in the public folder but still is not working. Anyone has any idea of how to fix this ?

            This is how I have my folder structure:

            And this is the 2 codes I have try (which they are basically the same):

            Code A:

            ...

            ANSWER

            Answered 2022-Jan-08 at 23:13

            you have to move your unitybuid folder as child of Public file, as this /public/Build/yourfiles.json

            i am havinbg problems after that, it runs well on local host, but when building on a hosting sites, it doesnt loading for me.

            Source https://stackoverflow.com/questions/70598132

            QUESTION

            Unity missing reference at Library/PackageCache/com.unity.collab-proxy@1.2.16
            Asked 2022-Jan-22 at 20:35

            I just bought template products in Unity expecting to learn some logic

            i just encountered errors of CS0246 when importing. and it seems all coming from one package in Library below is one of the error message.

            Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Presenters/CollabHistoryPresenter.cs(21,9): error CS0246: The type or namespace name 'BuildAccess' could not be found (are you missing a using directive or an assembly reference?)

            i am a beginner and i don't know how to handle on this kind of error. can anyone kindly help me point out where and why this error happen?

            ...

            ANSWER

            Answered 2021-Jul-27 at 04:56

            Here are a few suggestions for tracking down the issue. Hard to tell what is missing.

            • close unity and delete Library and obj folders. Then open Unity again. It will re-sync those folders.
            • disable collaborate from services window in 2019- or window/collaborate in 2020+ and see if the issue gets resolved.

            Source https://stackoverflow.com/questions/68537938

            QUESTION

            Why is my character's horizontal velocity lost when jumping?
            Asked 2022-Jan-10 at 15:17

            GOAL
            I'm relatively new to Unity and I want my character to be able to run and jump at the same time causing the character to go up diagonally.

            PROBLEM
            However after making some adjustments to give the character some acceleration, the jump seems to clear all existing velocity, meaning the character goes up and then to the side instead of both at the same time:

            (I apologise if its a bit hard to see)

            CODE
            This is my character movement script:

            ...

            ANSWER

            Answered 2022-Jan-09 at 23:05

            This is happening because you're setting the velocity of your rigidbody directly with rb.velocity = Vector2.up * jumpHeight. So that will wipe all existing velocity.

            If you want to just add a force to the velocity rather than replacing it entirely, you can do that with methods like Rigidbody2D.AddForce.

            Source https://stackoverflow.com/questions/70646256

            QUESTION

            How do I replace a switch statement over an enum with runtime-dynamic type-based generic dispatch in C#?
            Asked 2021-Dec-30 at 16:43

            Background:

            I am building an editor extension for Unity (although this question is not strictly unity related). The user can select a binary operation from a dropdown and the operation is performed on the inputs, as seen in the diagram:

            The code is taken from a tutorial, and uses an enum here in combination with a switch statement here to achieve the desired behavior.

            This next image demonstrates the relationship between the code and the behavior in the graph UI:

            Problem

            Based on my prior experience programming in other languages, and my desire to allow for user-extensible operations that don't require users to edit a switch statement in the core code, I would LIKE the resulting code to look something like this (invalid) C# code:

            ...

            ANSWER

            Answered 2021-Dec-30 at 16:43

            Usually I'd say your question is quite broad and the use case very tricky and requires a lot of not so trivial steps to approach. But I see you also have put quite an effort in research and your question so I'll try to do the same (little Christmas Present) ;)

            In general I think generics is not what you want to use here. Generics always require compile time constant parameters.

            As I am only on the phone and don't know I can't give you a full solution right now but I hope I can bring you into the right track.

            1. Common Interface or base class

            I think the simplest thing would rather be a common interface such as e.g.

            Source https://stackoverflow.com/questions/70523456

            QUESTION

            Make the distance between neighbor notes the same (Theremin like app)
            Asked 2021-Dec-24 at 13:44

            I'm making a Theremin-like app in Unity (C#).

            I have horizontal Axis X, on which I can click (with a mouse or with a finger on a smartphone). This X-axis determines the frequency, which will be played. The user will specify the frequency range of the board (X-Axis), let's say from frequency 261.63 (note C4) to 523.25 (note C5).

            I'll calculate x_position_ratio which is a number between 0 and 1 determining, where did the user click on the X-axis (0 being on the most left (note C4 in this example), 1 on the most right (note C5))

            From this, I will calculate the frequency to play by equation

            ...

            ANSWER

            Answered 2021-Dec-24 at 13:44

            I figured it out. Tried to plot it logarithmic to at least approximate the result.

            I was inspired by this answer Plotting logarithmic graph Turns out this solution worked

            To draw notes on the x-axis I used this:

            Source https://stackoverflow.com/questions/70457054

            QUESTION

            Extracting the measurement unit (degrees, metres, etc.) from spatial data in R
            Asked 2021-Dec-21 at 15:05

            I would like to extract the unit of measurement (decimal degrees, metres, feet, etc.) from a spatial object in R. For example, if I have an SF data frame that uses the WGS84 co-ordinate reference system (EPSG:4326), I would like to be able to determine that the co-ordinates are specified in decimal degrees. Similarly, I'd like to be able to determine that UTM co-ordinates (e.g. EPSG:32615) are specified in metres.

            I have tried using the st_crs() function from the sf package, which returns the co-ordinate reference system in well-known text format. However, I'm struggling to be certain that a regex that extracts the unit of measurement from that well-known text will operate reliably for a wide range of co-ordinate systems.

            Is there an existing function that returns the measurement unit for a spatial object?

            For example, the following code produces an SF data frame that uses the WGS84 co-ordinate system:

            ...

            ANSWER

            Answered 2021-Dec-21 at 15:05

            st_crs() has a parameters argument that returns a list of useful CRS parameters when TRUE, including the units of the CRS. Here's an example with the built-in nc data:

            Source https://stackoverflow.com/questions/70436019

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