NativeRenderingPlugin | C++ Rendering Plugin example for Unity | Plugin library
kandi X-RAY | NativeRenderingPlugin Summary
kandi X-RAY | NativeRenderingPlugin Summary
C++ Rendering Plugin example for Unity
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QUESTION
Setup:
I'm using the nativ render plugin to display webcontant on a texture and not overload the main thread. Unity side passes a texture into the plugin and the code changes the pixels of it each frame. This is done by using Texture.GetNativeTexturePtr:
ANSWER
Answered 2019-Sep-24 at 15:58Spectator View does not currently have built in support for dynamic textures.
If you are trying to film an experience compared to provide a second view point, a less than ideal workaround would be to fake this content in a video. You could theoretically record this texture content to an mp4 on the hololens device, then replace your content with an mp4 for filming purposes.
If you need the content to update in real time, you might be able to use something like the MixedReality-WebRTC repo to take the content and synchronize it to the android device. I have not personally spent a great deal of time using WebRTC and am not sure the associated cost with doing this.
Regardless, this is a reasonable feature request, I've opened the following issue for tracking: https://github.com/microsoft/MixedReality-SpectatorView/issues/224
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