Cataclysm-DDA-Android | An unofficial Android port of Cataclysm : Dark Days Ahead | Media library

 by   a1studmuffin C Version: v0.4.5 License: Non-SPDX

kandi X-RAY | Cataclysm-DDA-Android Summary

kandi X-RAY | Cataclysm-DDA-Android Summary

Cataclysm-DDA-Android is a C library typically used in Media applications. Cataclysm-DDA-Android has no bugs, it has no vulnerabilities and it has low support. However Cataclysm-DDA-Android has a Non-SPDX License. You can download it from GitHub.

Since Cataclysm-DDA supports a graphical tiles build using the SDL graphics library, this project is unsurprisingly based on SDL's Android project template. For more information see the SDL docs README-android.md.
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              Cataclysm-DDA-Android has a low active ecosystem.
              It has 57 star(s) with 10 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 34 have been closed. On average issues are closed in 274 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Cataclysm-DDA-Android is v0.4.5

            kandi-Quality Quality

              Cataclysm-DDA-Android has no bugs reported.

            kandi-Security Security

              Cataclysm-DDA-Android has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Cataclysm-DDA-Android has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Cataclysm-DDA-Android releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Cataclysm-DDA-Android Key Features

            No Key Features are available at this moment for Cataclysm-DDA-Android.

            Cataclysm-DDA-Android Examples and Code Snippets

            Steps
            Cdot img1Lines of Code : 5dot img1License : Non-SPDX (NOASSERTION)
            copy iconCopy
            $ android update project -p .
            
            $ ndk-build
            
            $ ndk-build NDK_DEBUG=0 APP_CFLAGS+=-DRELEASE=1
            
            $ ant debug
            
            $ ant release
              

            Community Discussions

            QUESTION

            How do I reposition my div element to the bottom of image using media query
            Asked 2022-Apr-15 at 19:01

            How do I reposition my text to the bottom of the image after using media query?

            ...

            ANSWER

            Answered 2022-Apr-15 at 19:01

            You mean reposition like this? at what viewport? heres a sample

            Source https://stackoverflow.com/questions/71887159

            QUESTION

            Android studio check if Mediaplayer is playing in a screen widget activity
            Asked 2022-Apr-03 at 14:57

            There'd be a button on the home screen which would play a certain song and change the background image of the button. If the user clicks on the button again (when the music is playing) then the music should stop and the background image of the button should set itself back to the general position. But it looks like the program can't detect if my Mediaplayer is playing. What am I missing here?

            ...

            ANSWER

            Answered 2022-Apr-03 at 14:57
            Issue

            It creates a new Media Player because the class is recreated or re-executed. This clears all the variables and re-defines them. This makes the issue in your case.

            Solution
            1. Just create a class name anything like MediaPlayerHelper.java

            2. Create a variable of MediaPlayer which is public and static. Like this:

            Source https://stackoverflow.com/questions/71726897

            QUESTION

            Is there a way to parse a file through to a tag in HTML
            Asked 2022-Mar-04 at 23:07

            I'm trying to make a private file host and I have it set to return a send_file() when the, for example, /media/someSong.mp3 url is called.

            But I want to make it more styled so when you visit /media/someSong.mp3, instead of your browser trying to play that MP3 in it, it will use a HTML page with a tag that parses the send_file() sent by an argument.

            Currently, I have this:

            ...

            ANSWER

            Answered 2022-Mar-04 at 23:07

            send_file returns a Response object. It makes no sense to pass this to the template.
            So you need two endpoints. One to display your website containing the media element and one to stream the file from the directory. I recommend using send_from_directory for this.

            This is a simple example that lists all files within a directory and offers them for playback or viewing. The distinction is made based on the mime type of the file. This is determined via guess_type.
            The exmpale uses the instance path to ensure separation of files and application.

            Source https://stackoverflow.com/questions/71356427

            QUESTION

            Wear OS Tiles and Media Service
            Asked 2022-Mar-03 at 22:15

            The Wear OS tiles example is great, not so much of an issue but how would one start the background media service that play the songs selected in the primary app, when every I try to start the service, I get the following error. The is no UI thread to reference and the documentation only has to methods for onclick, LoadAction and LaunchAction.

            ...

            ANSWER

            Answered 2022-Mar-02 at 08:50

            serviceScope is running on Dispatchers.IO, you should use withContext(Dispatchers.Main) when making any calls to MediaBrowserCompat.

            Source https://stackoverflow.com/questions/71315600

            QUESTION

            django not saving media files in production
            Asked 2022-Feb-16 at 18:42

            I set up django project on ubuntu 18.04 and apache2 but there is a problem. Media files don't save. When I try to upload file using django-filer I get 500 internal server error(I wrote simple plugin with charfield and filefield - the same happens) independently from DEBUG=True/False setting. I uploaded few files using manage.py runserver and this works great - I can even use these files in production but an attempt to upload any new one cause error settings.py:

            ...

            ANSWER

            Answered 2022-Feb-16 at 18:42

            I think you need to change permissions of the media folder. Something like

            Source https://stackoverflow.com/questions/71147494

            QUESTION

            Android SDK 30, write to the root of external storage
            Asked 2022-Jan-26 at 15:37

            I have a problem that I am sure I am not the only one to encounter. Today I use a file export system for my Android application. I write my export files in a folder at the same level as the system folders :

            |-Android
            |-Documents
            |-Music
            |-Downloads
            |-MyApp
            |- etc.

            With the new storage system for SDK 30, I can no longer access this folder. So I am stuck in SDK 29 with the flag "requestLegacyExternalStorage".

            Is it possible to create a shortcut to the Android/data/com.mypackage folder to this folder at root level?

            Is there a package to work around this problem? I've been looking for a solution to this problem for two years without success. I would like to keep this folder in the root, because it is easy to access especially during USB transfers.

            I know the Privacy Policy, but this is for a professional App, they doesn't carry about this thing.

            ...

            ANSWER

            Answered 2022-Jan-26 at 11:29

            You can target SDK 30 and add MANAGE_EXTERNAL_STORAGE permission to the manifest:

            Source https://stackoverflow.com/questions/70860800

            QUESTION

            Can Simple Realtime Server output a VOD of the user's video?
            Asked 2022-Jan-19 at 02:55

            I'm currently learning how to use SRS and I believe it will mostly fit my needs. However, I need to be able to create a VOD (video on demand) of the user's live video. How would I accomplish this?

            Thanks! AJ

            ...

            ANSWER

            Answered 2022-Jan-19 at 02:55

            SRS is a realtime server, design for life streaming and WebRTC. While VoD(Video on Demand) is delivered by file-based web server, like Nginx or ATS, because Vod is actually files, whatever HLS, MP4 or DASH.

            Very glad SRS fits your need, and you really need a set of tools to build your video platform, which normally should support live streaming, video conference and VoD.

            Apart from Vod, the HLS for live streaming, should also be delivered by file based servers, because HLS is also file based protocol, although it's generated by SRS or FFmpeg.

            Let's see the stream flow:

            Source https://stackoverflow.com/questions/70763050

            QUESTION

            CSS @media display NOT in FULLSCREEN doesn't work?
            Asked 2022-Jan-15 at 16:43

            How can I set CSS rules for windowed mode?

            ...

            ANSWER

            Answered 2022-Jan-15 at 16:43

            You were very close on this, you just needed to move the not to the begging.

            According to MDN's docs:

            Inverting a query's meaning

            The not keyword inverts the meaning of an entire media query. It will only negate the specific media query it is applied to. (Thus, it will not apply to every media query in a comma-separated list of media queries.) The not keyword can't be used to negate an individual feature query, only an entire media query. The not is evaluated last in the following query:

            Source https://stackoverflow.com/questions/70723321

            QUESTION

            Not able to access media file even if file exists when checked manually
            Asked 2022-Jan-08 at 08:39

            I have a media file that Django isn't able to access, even if it definitely exists if I enter its URL in the browser.

            Info
            1. Language: Python [v.3.9.7]
            2. Platform: Django [v.3.2.8]
            Goal

            Being able to access the media file

            Description

            The thing is, people can upload books on my website. People upload images of these books in different sizes, so I want to be able to handle all of them, so I access the width and height of the image and then use that as the size of the image in the view (CSS). To do that, I've used a custom filter image_size that is going to do all the work of accessing the image and finding its size, which I send back to the view:

            ...

            ANSWER

            Answered 2022-Jan-07 at 06:05

            Uploaded files go to MEDIA_ROOT unless it is defined differently in the model field You build the path to the img file "manually" in the filter ... which does not point to media/...

            Source https://stackoverflow.com/questions/70610699

            QUESTION

            Django Prevent that everyone can see /media Files
            Asked 2022-Jan-02 at 06:43

            on my nginx server if people are using the /media path they can see a list of the whole folder with every file. How can I block that the people are seeing that, like with a 404 page. But I cant disable it in general because I refer to that path with images and stuff on other pages. So in conclusion I need to disable /media path for users but not for the server itself.

            I'm using django.

            Greetings and thanks for your help

            ...

            ANSWER

            Answered 2022-Jan-01 at 23:25

            I think you just stumbled upon a common issue in Django. To me, there are several solutions, but there may be issues coming with the solution:

            • You can disable serving media files as static by nginx and django, and write routes that check some condition for each file pattern. This gives you a lot of flexibility (anything you can do in Django), but you will have worse performance, because Django need to sends the files instead of Nginx
            • I think there is a solution (never tested before) to only serve media files through NGINX internal backend, then having your Django do the checks, and then redirects internally to the corresponding file that NGINX will serve

            EDIT: I think this answers explains the latter https://stackoverflow.com/a/43223478/9938410

            Source https://stackoverflow.com/questions/70552576

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Cataclysm-DDA-Android

            Get it on Google Play, or download an APK from the releases section.

            Support

            You're welcome to report an issue or submit a pull request with Android-specific bugfixes and features, as long as it falls within the policies above. If it's a large change you might want to ping me first. If you'd like to contribute to the actual game itself (not the Android port), please do this upstream at the Cataclysm-DDA GitHub page and I'll (eventually) pull their fixes downstream when I update versions periodically. If I get lazy and stop updating, I'm totally cool with someone else forking the project and continuing to work on it. Again, it's probably best to ping me in this situation due to the Google Play app store listing, but I'm happy to do whatever is best for the game and the community. You can reach me at m@michaeldavies.com.au.
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          • HTTPS

            https://github.com/a1studmuffin/Cataclysm-DDA-Android.git

          • CLI

            gh repo clone a1studmuffin/Cataclysm-DDA-Android

          • sshUrl

            git@github.com:a1studmuffin/Cataclysm-DDA-Android.git

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