Space_Invaders_Arcade_Emulator | Space Invaders arcade machine | Emulator library

 by   agunter7 C Version: Current License: MIT

kandi X-RAY | Space_Invaders_Arcade_Emulator Summary

kandi X-RAY | Space_Invaders_Arcade_Emulator Summary

Space_Invaders_Arcade_Emulator is a C library typically used in Utilities, Emulator applications. Space_Invaders_Arcade_Emulator has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A Space Invaders arcade machine (run on an Intel 8080 CPU) emulator. Written in C for Windows 10.
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            kandi-support Support

              Space_Invaders_Arcade_Emulator has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 3 have been closed. On average issues are closed in 42 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Space_Invaders_Arcade_Emulator is current.

            kandi-Quality Quality

              Space_Invaders_Arcade_Emulator has 0 bugs and 0 code smells.

            kandi-Security Security

              Space_Invaders_Arcade_Emulator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Space_Invaders_Arcade_Emulator code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Space_Invaders_Arcade_Emulator is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Space_Invaders_Arcade_Emulator releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            Space_Invaders_Arcade_Emulator Key Features

            No Key Features are available at this moment for Space_Invaders_Arcade_Emulator.

            Space_Invaders_Arcade_Emulator Examples and Code Snippets

            No Code Snippets are available at this moment for Space_Invaders_Arcade_Emulator.

            Community Discussions

            QUESTION

            Why do Switch and ListView controls in MAUI not update with 2-way binding?
            Asked 2022-Apr-11 at 09:33

            This question is about two MAUI controls (Switch and ListView) - I'm asking about them both in the same question as I'm expecting the root cause of the problem to be the same for both controls. It's entirely possible that they're different problems that just share some common symptoms though. (CollectionView has similar issues, but other confounding factors that make it trickier to demonstrate.)

            I'm using 2-way data binding in my MAUI app: changes to the data can either come directly from the user, or from a background polling task that checks whether the canonical data has been changed elsewhere. The problem I'm facing is that changes to the view model are not visually propagated to the Switch.IsToggled and ListView.SelectedItem properties, even though the controls do raise events showing that they've "noticed" the property changes. Other controls (e.g. Label and Checkbox) are visually updated, indicating that the view model notification is working fine and the UI itself is generally healthy.

            Build environment: Visual Studio 2022 17.2.0 preview 2.1
            App environment: Android, either emulator "Pixel 5 - API 30" or a real Pixel 6

            The sample code is all below, but the fundamental question is whether this a bug somewhere in my code (do I need to "tell" the controls to update themselves for some reason?) or possibly a bug in MAUI (in which case I should presumably report it)?

            Sample code

            The sample code below can be added directly a "File new project" MAUI app (with a name of "MauiPlayground" to use the same namespaces), or it's all available from my demo code repo. Each example is independent of the other - you can try just one. (Then update App.cs to set MainPage to the right example.)

            Both examples have a very simple situation: a control with two-way binding to a view-model, and a button that updates the view-model property (to simulate "the data has been modified elsewhere" in the real app). In both cases, the control remains unchanged visually.

            Note that I've specified {Binding ..., Mode=TwoWay} in both cases, even though that's the default for those properties, just to be super-clear that that isn't the problem.

            The ViewModelBase code is shared by both examples, and is simply a convenient way of raising INotifyPropertyChanged.PropertyChanged without any extra dependencies:

            ViewModelBase.cs:

            ...

            ANSWER

            Answered 2022-Apr-09 at 18:07

            These both may be bugs with the currently released version of MAUI.

            This bug was recently posted and there is already a fix for the Switch to address this issue.

            Source https://stackoverflow.com/questions/71810199

            QUESTION

            Android Studio Emulator disappears after Bumblebee update
            Asked 2022-Apr-05 at 09:47

            So I recently updated my Android Studio to "Android Studio Bumblebee | 2021.1.1 Patch 1" and now I have this weird bug where my emulator would disappear randomly. It works fine for sometime but would randomly disappear. In the device manager it shows that emulator is running but in the emulator tab it shows "No emulator is currently running" As you can see from the screenshot attached green dot in the device manager that means "Emulator is running", whereas it isn't. The only way to get back emulator is to "cold reboot it" from the device manager. Anyone else facing the same bug? Any suggestions as to where to look trying to debug this. I've tried deleting and installing emulator again but the issue persisted.

            ...

            ANSWER

            Answered 2022-Feb-10 at 04:01

            Had exactly the same issue on BumbleBee and the only way that I found to go about this, was to use a detached emulator in a separate window.

            To run the emulator in a separate window go to File > Settings > Tools > Emulator (On Mac -> *Android Studio > Preferences > Tools > Emulator ) and deselect Launch in a tool window.

            This way the emulator will always be there.

            Source https://stackoverflow.com/questions/71057622

            QUESTION

            How to replace the bundled Dart SDK in Flutter to run natively on Apple Silicon (ARM64)?
            Asked 2022-Mar-21 at 16:27

            Dart SDK officially supports ARM64 and as of now, 2.14.2 is the latest (stable) Dart SDK that has support for ARM64. Though it was the same version that was bundled in my Flutter setup, it seemed to run on Intel architecture (Activity monitor shows dart processes running on Intel).

            I manually tried replacing the dart SDK on my flutter installation bu replacing flutter-directory/bin/cache/dart-sdk/ with the contents of a zip file of the Dart SDK made for ARM64, downloaded from dart.dev archive. But trying to run an app on an Android emulator (which runs on ARM64 and was working on my old Flutter setup), throws this error:

            ...

            ANSWER

            Answered 2021-Sep-29 at 17:46

            It seems it can't be used with Flutter yet, as seen in:

            Apple Silicon support in the Dart SDK

            [...] Note that the Dart SDK bundled in the Flutter SDK doesn’t have these improvements yet.

            https://medium.com/dartlang/announcing-dart-2-14-b48b9bb2fb67

            [Announcing Dart 2.14][ScreenShot]: https://i.stack.imgur.com/N8Qcc.png

            And:

            Get the Dart SDK

            [...] As of Flutter 1.21, the Flutter SDK includes the full Dart SDK. So if you have Flutter installed, you might not need to explicitly download the Dart SDK. Consider downloading the Dart SDK if any of the following are true:

            • You don’t use Flutter.
            • You use a pre-1.21 version of Flutter.
            • You want to reduce disk space requirements or download time, and your use case doesn’t require Flutter. For example, you might have a continuous integration (CI) setup that requires Dart but not Flutter.

            https://dart.dev/get-dart

            [Get the Dart SDK][ScreenShot]: https://i.stack.imgur.com/rawJV.png

            Source https://stackoverflow.com/questions/69274086

            QUESTION

            "additional_test_output" from Android Instrumented Tests?
            Asked 2022-Mar-20 at 21:53

            Running Android Instrumented Tests, the gradle task :app:connectedDebugAndroidTest now prints a red WARNING after a successful test run:

            ...

            ANSWER

            Answered 2022-Mar-02 at 13:06

            Downgrading Gradle worked for me

            Source https://stackoverflow.com/questions/71099157

            QUESTION

            Android Studio Emulator in a Separate Window
            Asked 2022-Mar-17 at 13:32

            I'm having a problem with my Android Studio. This is the first time that I installed Android Studio. The problem is that when I install any devices it comes up with a grey background around the device or the emulator, I don't know if it has any thing to do with the latest Android Studio version, cause I have updated it, and the toolbar is at the top of the emulator instead of being at the top right of the device.

            The first picture is how I want to be, and the second picture is what appears when I open Android Studio and run my app on the device (emulator).

            Please help me out, I really need to fix this emulator screen.

            ...

            ANSWER

            Answered 2022-Feb-04 at 13:12

            In the second picture you have the emulator floated or windowed:

            In order to get the emulator in a "separate" window go to Preferences -> Tools -> Emulator and uncheck Launch in a tool window:

            Here is the documentation.

            Source https://stackoverflow.com/questions/70986530

            QUESTION

            Emulator is not working in android studio bumblebee
            Asked 2022-Mar-09 at 09:34

            I have run my app but still Device Manager is saying

            No emulators are currently running. To launch an emulator use the Device Manager or run your app while targeting a virtual device

            As you can see a green dot in the emulator that means "Emulator is running"

            And some time emulator is showed but when I click on screen then emulator gone

            I think this version of the android studio has more bugs when compared to its previous version

            Do you guys have any tricks or solutions?

            Any help will be is always appreciated!

            ...

            ANSWER

            Answered 2022-Feb-16 at 04:48

            I have 2 Solutions so you can try both if one doesn't work

            Solution No 1

            Select device manager and select your device and select the drop-down menu

            then click on the show on disk option

            then delete all files that have the .lock extension and run your emulator again.

            Solution No 2

            You can get a normal emulator like previous time android studio have, so to get the previous emulator in the new version of android studio you can do these steps

            open the settings tab by following the below steps or by pressing Ctrl + Alt + S

            Select File > Settings > Tools > Emulator

            then unTick the option name Launch in a Tool Window then click okay now you got the previous emulator. and if in the emulator you got any issues you can check This Solution for Emulator on StackOverFlow

            Source https://stackoverflow.com/questions/70981757

            QUESTION

            Android sdkmanager not found. Update to the latest Android SDK and ensure that the cmdline-tools are installed to resolve this
            Asked 2022-Mar-09 at 06:57

            I was following a tutorial to install an android emulator, without android studio, and I was told to run the command- flutter doctor. Upon running this, I got this error-

            ...

            ANSWER

            Answered 2022-Jan-15 at 08:41

            I think you need to install cmdLine

            please run flutter doctor and share cmd results to help better

            Source https://stackoverflow.com/questions/70719767

            QUESTION

            Error when trying to run my React Native app on Android
            Asked 2022-Mar-06 at 07:58

            I've built my React Native app and tested and troubleshooted with my iOS devices for months. Now I'm trying to built and test the app on Android for the first time. The thing is, that I keep getting errors trying to run the Android-version of my app. After hours of debugging and troubleshooting, I tried to create a new RN project and see if that could run on my emulator and device. I got that part working and then I wanted to copy/paste the files of my existing app project into the new project.

            I pasted my existing assets, styles, the source JS-files and the package.json file into the new project, ran npm install and then I ended up with the exact same error message as I had in the original project when I run react-native run-android.

            The full error message is here:

            ...

            ANSWER

            Answered 2021-Aug-21 at 13:43

            I've hit this same issue and have temporarily resolved it by uninstalling react-native-video (npm uninstall --save react-native-video). That's not a great answer as I need that component, but I don't have a full solution yet. I think somehow com.yqritc:android-scalablevideoview:1.0.4. is required by react-native-video but has gotten lost or removed. Other thoughts are welcome.

            UPDATE: Resolved! In your build.gradle in your Android folder you need to add the repository "jcenter()" in allprojects (not in build dependencies) like this...

            Source https://stackoverflow.com/questions/68835157

            QUESTION

            How to configure proxy in emulators in new versions of Android Studio?
            Asked 2022-Feb-23 at 14:14
            Problem Description

            I need to configure the proxy manually in my emulator through Android Studio. From the official Android documentation, it is suggested that this change can be made in the "settings" tab of the emulator's extended controls. The problem is that it seems to me that this documentation is outdated, as this setting is no longer displayed in the "settings" tab of the Android Studio emulators' extended controls.

            Documentation

            My Android Studio

            My version of Android Studio ...

            ANSWER

            Answered 2022-Feb-17 at 19:12

            After a while trying to find solutions to this problem, I saw that an emulator running outside android studio provides these options. To run a standalone Android Studio emulator see the official documentation or simply enter the command:

            Source https://stackoverflow.com/questions/70972106

            QUESTION

            How to open emulators in different windows at Android Studio (Bumblebee | 2021.1.1)?
            Asked 2022-Feb-22 at 19:06

            I have two running emulators but they open together in different tabs and in one single window.

            How to open them in two different window?

            ...

            ANSWER

            Answered 2022-Feb-17 at 10:47

            File->Settings->Tools->Emulator, and uncheck Launch in a tool window Then they will open in their own stand alone windows again.

            Source https://stackoverflow.com/questions/70923189

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Space_Invaders_Arcade_Emulator

            The project uses a makefile to compile the C source files. In a windows environment, this makefile will not be usable by default. In order to use the makefile, you will need:. A) Git for Windows [https://gitforwindows.org/]. B) mingw-w64 (minimum GNU for Windows 64-bit) [http://mingw-w64.org/doku.php/download/mingw-builds]. C) The GNU Make tool for 64-bit mingw (minimum GNU for Windows) [https://gist.github.com/evanwill/0207876c3243bbb6863e65ec5dc3f058] [https://sourceforge.net/projects/ezwinports/files/]. D) SDL2 (Simple DirectMedia Layer 2) 64-bit Developer Library source files (for mingw) [https://libsdl.org/download-2.0.php]. E) SDL2 Mixer 64-bit Developer Library source files (for mingw) [https://www.libsdl.org/projects/SDL_mixer/].
            Install Git for Windows. This should be straightforward.
            Install mingw-w64 to the default Program Files path. Choose the latest version. "Architecture == x86_64" (64-bit). "threads == win32".
            Add the 'bin' folder from your mingw-w64 install to your systems PATH environment variable. (There may be two bin folders in your install, try both)
            Download the appropriate version of GNU make (At time of writing this would be "make-4.1-2-without-guile-w32-bin.zip")
            Extract the contents of the zip folder.
            Copy all contents from the extraction to your "Git\mingw64" folder inside your Git for Windows folder path (NOT the mingw-w64 install performed at step 2)
            In step 6, do not overwrite/replace any existing files
            Download the SDL2 Dev Library folder to the path "C:\Program Files\mingw_dev_lib\SDL2-2.0.12" (or any folder of your choosing if you edit the makefile)
            Download the SDL2 Mixer Library folder to to the path "C:\Program Files\mingw_dev_lib\SDL2_mixer-2.0.4" (or any folder of your choosing if you edit the makefile)
            Run the default makefile command or execute "make emu" on a command-line

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