Socket-Programming | This is an instant messaging application programmed in C | Socket library

 by   aydanurakca C Version: Current License: MIT

kandi X-RAY | Socket-Programming Summary

kandi X-RAY | Socket-Programming Summary

Socket-Programming is a C library typically used in Networking, Socket applications. Socket-Programming has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is an instant messaging application programmed in C.
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              Socket-Programming has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              Socket-Programming has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Socket-Programming is current.

            kandi-Quality Quality

              Socket-Programming has no bugs reported.

            kandi-Security Security

              Socket-Programming has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Socket-Programming is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Socket-Programming releases are not available. You will need to build from source code and install.

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            Socket-Programming Key Features

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            Socket-Programming Examples and Code Snippets

            No Code Snippets are available at this moment for Socket-Programming.

            Community Discussions

            QUESTION

            How does `select` handle multiple events at the same time?
            Asked 2020-Nov-22 at 18:43

            I am trying to understand the following code. If I have 50 connections to this server and I send data through one of these sockets, the select block with the inner loop will capture what I send and echo it back. But what happens if within a very short time-frame of the first message, I send another one? So fast that the inner loop (after select - the loop iterating over all active client sockets) doesn't finish. Will that data be thrown away? Will it be what the next select will be triggered with? What happens if I send two messages before the inner loop finishes ? Will I ever face the scenario where inside the loop iterating over all the active sockets I get more than 1 that has "activity" - i.e.: can two FD_ISSET(sd, &readfds) be true within a single iteration of the loop ?

            ...

            ANSWER

            Answered 2020-Nov-22 at 17:45

            select() is a level-triggered API, which means that it answers the question "are any of these file descriptors readable/writable now?", not "have these file descriptors become readable/writable?". That should answer most of your questions:

            But what happens if within a very short time-frame of the first message, I send another one? [...] Will it be what the next select will be triggered with?

            It will be what the next select() will be triggered with.

            What happens if I send two messages before the inner loop finishes ?

            That depends on how long the messages are - TCP doesn't work in terms of messages, but in terms of a stream of bytes. The server might well read both messages in a single read(). And if it doesn't, the socket will remain readable, and it will pick them up immediately on the next select().

            Will I ever face the scenario where inside the loop iterating over all the active sockets I get more than 1 that has "activity" - i.e.: can two FD_ISSET(sd, &readfds) be true within a single iteration of the loop ?

            Yes, if two clients send data at the same time (while you are out of select()), select() will report two readable file descriptors.

            Source https://stackoverflow.com/questions/64957366

            QUESTION

            How to let client application outside your netowrk connect to your server
            Asked 2020-Nov-20 at 18:21

            I'm new to socket programming. I have developed fundamental/simple client and server application where client successfully communicates with server. Currently, both the server is on my system (local host) and client is also my system.

            Now I want to somehow allow clients outside the network ( network where my system belongs to) to communicate with the server but i have no idea what to do and how to proceed. Any help would be appreciated.

            Here's a smaple code taken from here

            server.py ...

            ANSWER

            Answered 2020-Nov-20 at 18:21

            You don’t really need to change anything in your code, except for the IP that the client connects to. It needs to be the server PC’s public Internet IP instead of 127.0.0.1.

            If the server PC is connected directly to the Internet modem, then you are done.

            Otherwise, if the server PC is behind a router or proxy, then you need to configure port forwarding on that router/proxy to forward traffic from its public WAN IP/port to the server PC’s LAN IP/port. Consult your router/proxy’s documentation for how to do that configuration.

            If the router/proxy has uPNP enabled, your server code can dynamically forward the WAN IP/port to itself at runtime. See Python: Open a Listening Port Behind a Router (upnp?)

            Source https://stackoverflow.com/questions/64924699

            QUESTION

            File corrupted while sending through socket
            Asked 2020-Aug-24 at 08:00

            I am just trying to send some files from a socket and i am able to send those files without any interruption: also whether the size file is small or large that does not matter it sends like a charm.

            But the problem in my case that is arising is the file that i sent is being corrupted, i.e. it is not playing like audio or video. I have already gone through this but it did not helped.

            The code that I am using is below.

            Server Side:

            ...

            ANSWER

            Answered 2020-Aug-24 at 07:13

            So after the conversations in comments and as @MarquisofLorne told to delete the line that i have written in my server side code. i.e either delete this line from server side code:

            Source https://stackoverflow.com/questions/63554480

            QUESTION

            Running client and server socket connection in C - With threads
            Asked 2020-Aug-20 at 06:52

            I am trying to create a simple socket connection of a client and a server. I wrote something very basic, following this guide.

            I am using the client.c:

            ...

            ANSWER

            Answered 2020-Aug-20 at 06:52

            From the info you gave in the comments, linked with @Andreas Wenzel, @encs and @IS comments:

            • You need to wait for the threads to finish. add a join function to block the main thread meanwhile the other threads are running
            • use fflush() after every printf() to avoid issues related to buffering
            • The server should be in Listen state before any client tries to connect. To ensure that, setup the server in the main thread, and create a pthread for everything below the accept() function.

            Source https://stackoverflow.com/questions/63488369

            QUESTION

            Wi-Fi P2P From Linux to Android
            Asked 2020-Aug-18 at 09:18

            I want to programmatically transfer a file from a Raspberry Pi with Wi-Fi access, running Linux (client), to an Android phone (host). I'm using this link as a guide for how to set up a P2P connection on Android, but I cannot find any references to handle the client side on non-Android devices. I understand I can use this link to provide documentation on connecting the client to the host, but I have no leads on how to actually send a file with it.

            Essentially, what I'd like to know is: Is there anything I can do on Linux to get the same effect as this, from the Android documentation? Am I completely misguided?

            ...

            ANSWER

            Answered 2020-Jun-06 at 20:54

            The solution for establishing a connection was in wpa_cli Particularly, the commands p2p_find to discover, p2p_peers to see what found it, and p2p_connect pbc go_intent=0 to stop searching and connect to the Android host. You can see it show up as a local network with ip a. However, now I seem to be having a problem on the Android side, and the adventure continues in this question, for anyone interested.

            Source https://stackoverflow.com/questions/62187487

            QUESTION

            Qemu socket communication
            Asked 2020-Aug-14 at 11:28

            I am trying to do a simple communication between a server (running on Ubuntu from Qemu with Cortex-A53 cpu) and a client (running on CentOS from my pc), using sockets.

            If I run the C++ code only from Centos (both client.c and server.c) it works fine. Same if I run both from Ubuntu. But if I start the server.c from Ubuntu and client.c from CentOS the communication doesn't work.

            The C code I'm using is from this tutorial: https://www.geeksforgeeks.org/socket-programming-cc/

            The Qemu command:

            ...

            ANSWER

            Answered 2020-Aug-14 at 11:28

            The problem was that I was trying to connect to the socket from server part by using host address and port, but to access the Qemu data I had to connect to the socket using file descriptor /dev/vport3p1.

            The server.c file should look something similar to this:

            Source https://stackoverflow.com/questions/63357744

            QUESTION

            Asynchronous Server Socket in .Net Core - How do I return the result?
            Asked 2020-Jun-14 at 10:36

            I have a requirement to send data asynchronously via TCP. It is a collection of strings ICollection.

            I searched and found a good starting example from Microsoft (see below). The sample seems to be under .NET Framework, but I assume it applies to .NET Core as well.

            What I am doing:

            1. I am re-purposing the code as a non-static class

            2. I would like to send a collection of strings ICollection. I know I can rewrite it to send the collection of strings in the main method. Not a problem.

            3. I would like to receive a response for each message sent and do something with it. The current response is stored statically in private static String response = String.Empty;. I don't want it to be static. I want a local method variable.

            4. My challenge begins from item 3.. How do I return back that response message that seems only accessible from within private static void ReceiveCallback( IAsyncResult ar )

              I do not think changing it to private static string ReceiveCallback( IAsyncResult ar ) would work. If so, how do I read it from client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);?

            I put out a 300point bounty on a very old post for a similar question I found: C# Asyn. Socket Programming. Happy to award anyone who answers here, then there.

            An additional question is: Is it recommended practice to open a TCP connection, send the multiple messages, then close it? Or to open a TCP connection for each message being sent?

            Microsoft Example

            ...

            ANSWER

            Answered 2020-Jun-13 at 23:30

            You can create a class (non-static, I called it AsynchronousClient) that implements all the logic of the socket communication straight from the Microsoft example. The relevant additions are the 3 events (more on handling and raising events):

            1) ConnectionComplete, fired when an asynchronous connection operation is completed;

            2) SendComplete, fired when data (a string, in this example) is successfully sent;

            3) DataReceived, fired when there is incoming data from the remote endpoint.

            Basically, the class exposes 3 public methods: AsyncConnect, AsyncSend and AsyncReceive. On the 3 private callbacks the corresponding event in the list above is fired and the class using AsynchronousClient is notified of the termination of the operation.

            Source https://stackoverflow.com/questions/62351485

            QUESTION

            How to handle multiple clients connected to a server in CPP?
            Asked 2019-Aug-09 at 17:24

            I am trying to learn winsock2 by following a tutorial. The problem is that the last section where it tells you about handling multiple clients, has empty code. How would this be achieved with multi-threading in a nice-mannered way?

            Code: https://pastebin.com/D3L8CgAi

            ...

            ANSWER

            Answered 2019-Aug-09 at 17:24

            To clarify: I would not use threads to handle multiple clients.

            To your question:

            • 1 thread should listen for new connections.
            • When a connection is accepted a new socket is created.
            • For each accepted socket: create a thread for reading/writing to that socket.

            The reason I would not implement it this way, is because it will not scale well. After ~100 concurrent connections (maybe more, maybe less) the process will crash due to out of memory. (Threads are expensive).

            Google "multi thread socket windows C++" you should find numerous examples including videos with explanations.

            If you really want to create a scalable server review libraries such as libevent (which wrap asynchronous mechanisms such as epoll).

            Source https://stackoverflow.com/questions/57367765

            QUESTION

            Error while creating socket in C (Visual Studio 2017)
            Asked 2019-Jun-18 at 21:43

            I am trying to make a client/server homework. I use Visual Studio 2017 and already changed the project settings that i can use sockets (Windows Socket Programming in C) but now my console always says "ERROR while creating Socket ... : No error"

            This is my current code:

            ...

            ANSWER

            Answered 2019-Jun-18 at 21:43

            Three problems:

            • First, you need to call WSAStartup() to initialize Winsock before you can then use socket().

            • Second, you need to compare the return value of socket() to INVALID_SOCKET, as the documentation says.

            • Third, perror() does not work with Winsock errors, as your example demonstrates. perror() looks at errno, which Winsock does not set. Use WSAGetLastError() instead to get the error code of a failed Winsock function, and then you can print it out as needed.

            Source https://stackoverflow.com/questions/56638804

            QUESTION

            Read socket buffer not reading
            Asked 2019-Jun-17 at 20:58

            this maybe is a simple question but I'm trying to just read a server response using the sockets API adapting the code from Geeks for Geeks [site]1, when I try to read the data, it becomes blocked forever in the valread = read(server_fd, buffer, 2048); line, and doesn't execute any of the prints. Am I doing something wrong?

            ...

            ANSWER

            Answered 2019-Jun-17 at 19:00

            You are connecting to an HTTP server. The HTTP protocol specifies that the client (that is, the side that makes the connection to the server) must send a request first. You aren't sending a request, so the server is not going to send you a reply.

            Also, this is a bug:

            Source https://stackoverflow.com/questions/56637319

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