objpar | Single header Wavefront OBJ parser written in C | Graphics library
kandi X-RAY | objpar Summary
kandi X-RAY | objpar Summary
Single header Wavefront OBJ parser. Currently it depends on stdlib’s atoi and atof. You can provide your own implementation by doing. The current implementation defines two structures. The first one is struct objpar_data and the second one is struct objpar_mesh. The only function call needed to parse the OBJ string is objpar. The function objpar_build_mesh will generate a flat array containing the vertex data for the specified struct objpar_data structure. The vertex structure will depend on which parameters are stored on the parsed obj file. Here is how it would look for a file with position, normals and texture coordinates. The struct objpar_mesh structure will provide the data, vertex stride, vertex count, position, texcoord and normal offsets. With this information you can define your vertex input layout for different graphics API. If an offset has a value of -1 it means that it’s not part of the vertex.
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QUESTION
I am trying to create inventory in unity3D, and I present a variable named obj and I try to get his parent component (Grid Layout Group) , But I am getting this error: Assets-Scriptable Objects\Inventory\DisplayInventory.cs(17,54): error CS0246: The type or namespace name 'GridLayoutGroup' could not be found (are you missing a using directive or an assembly reference?) My Code :
...ANSWER
Answered 2022-Feb-01 at 11:26You have missing a reference to the namespace which contains the class GridLayoutGroup. If you hover your mouse over the red line under GridLayoutGroup (provided you use visual studio as your IDE) then a light bulb should appear. Hover your mouse over the light bulb, you will have an option like "Using UnityEngine.UI" click on it and your problem will be solved.
You can do this manually as well, just go to the start of your file, make an empty line and type: Using UnityEngine.UI
The compiler divides classes into logical units called namespaces. This helps keeping your project organized, making it easier to code. If you want to acces a namespace from outside, you have to either specify the namespace from which you want your class (UnityEngine.UI.GridLayoutGroup) or add the using statement to the file, so whenever you type a class name, the compiler will look for that class in all the included namespaces as well.
QUESTION
I use this code below to extract the subjects from Inbox and Subfolders/sub-sub folders if any. Is working fine on my main Mailbox where it extracted INBOX and SubFolders.
I have few shared mailbox in outlook. When I try to call the shared mailbox, it only extracted the shared mailbox INBOX but not the subfolders.
Anything wrong with my codes? Or anything I shall add on?
...ANSWER
Answered 2020-Apr-01 at 13:13"I try this method 'Try to turn caching off for the delegate folders - uncheck the "Download shared folders" checkbox on the Advanced tab of the Exchange account properties dialog.' But it is taking forever, and hang after sometime." How to set Outlook sub-folders of a shared default folder in VBA?
Try releasing memory.
QUESTION
I am maintaining one object(Parent) in my MainWindow class. That Parent Object is being passed to another object(objMyClass). Now If I update Parent Object in mainwindow, it is not reflecting it in objMyClass object. Below is the code.
...ANSWER
Answered 2020-Mar-10 at 05:18To refer to the same field you can use Func
that would return current value of the filed:
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