eina | Eina music playerEina works like a common portable music | Music Player library
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Eina music player
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QUESTION
I am trying to develop a native web view app and it is working good. But every time I close and restart the app all login/cookie information is lost. How can I store and restore cookies in a native web view?
What is very weird: The HTML5 Web Storage (local db) gets restored, but the cookies aren't available anymore!?
Do you have any information for me?
Here is the basic code that I am using (from a Samsung example):
...ANSWER
Answered 2018-Aug-13 at 11:35You may Checkout the EWebKit: WebView API References for API functions related to Cookies.
relevant terms/functions on API references:
Ewk_Cookie_Persistent_Storage,
QUESTION
I'm learning ReactJS by recreating the ionicframework.com site. But there's a small problem.
I have a set of anchor tags on the header. When I hover on them, the cursor changes to i-beam for a fraction of a second and only then it changes to the pointer (which is intended). This is observed in both firefox and chrome on my machine. The website is apparently free of this glitch. I tried capturing my screen to illustrate what was happening. Here's a GIF hosted on imgur.
I have no listeners attached to the links in react. It is pure CSS with :hover pseudo class.
I also made a fiddle, but unfortunately the glitch was minimal (try moving your mouse quickly and frequently over the links to see)
...ANSWER
Answered 2018-Jun-19 at 07:22its because you are applying cursor:pointer on hover function,
try applying cursor:pointer for not hover function.
like this,
QUESTION
I found an example online and in this example that shows a 3D model (a Ferris wheel) placed on a parking lot with a Google Street View Panorama as the background.
Now I want to replace the Ferris wheel with another 3d object — an asteroid — that I download as a 3DS and OBJ. file. I converted the 3DS file to JSON through Blender but when I replace the file it just shows a blank screen.
How can I do it? Here is my code:
...ANSWER
Answered 2018-Apr-14 at 10:19So here's the thing.. you can covert to three.json format, and that's fine, but the version of your conversion tools have to match the version of three you're using.. you also want to be on close to the most recent three.js version..
but a large issue is that the three.json format is still somewhat in flux between versions, so I have had situations in the past where previously exported models go stale.
If I we're you .. I would use the OBJLoader and load your OBJ directly, or use a format like GLTF or Collada, and their respective loaders. Those formats are less likely to age. Especially GTLF looks like its heading toward being widely supported and has a lot of nice features that make it very efficient for realtime 3d.
r.e. your specific problem: First I would ask if you see any errors in the console from when you load your model. Second, I would put a debug breakpoint on the line inside the loader, and visually inspect the scene and its .children,
OR log it in the code with a scene.traverse((elem)=>{console.log(elem.type,elem);});
If that doesn't show at least one "Mesh" it means your conversion may have had problems.. if it does show, it could mean the mesh is too tiny to see, too Huge to see, or maybe the material is accidently transparent or many other possibilities. At that point, you can look at the mesh.geometry and make sure it has vertices and elements within it...
Failing all that:
If you try with OBJLoader or some other loader, and still can't get it to work.. check back with us. :)
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