fbx-conv | Command line utility using the FBX SDK
kandi X-RAY | fbx-conv Summary
kandi X-RAY | fbx-conv Summary
Command line utility using the FBX SDK to convert [FBX/Collada/Obj files] to more runtime friendly formats. The FBX content is parsed into an in-memory datastructure. Pluggable writers then take this datastructure to generate the output. Send us a pull request if you want the writer for your engine/framework/app to be integrated. We’ll build the converter for Windows, Linux and Mac. The FBX parser is largely based on GamePlay SDK’s encoder. We’ll try to back-port any bug fixes or improvements. These binaries are recompiled on any changes in the Git repository, via the travis build. On Windows you’ll need to install VC 2015 Redistributable Package On Linux and Mac, we have to link to the dynamic libraries of the FBX SDK (libfbxsdk.so and libfbxsdk.dylib). We recommend copying libfbxsdk.so to /usr/lib on Linux. Otherwise you can use LD_LIBRARY_PATH and set it to the directory you put the .so file. There’s also a [Qt GUI wrapper] and [Java GUI] around it.
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QUESTION
I'm using libGdx 1.9.6 and I've got an issue. I've searched multiple forums, read various tutorials but nothing fits. I've created a simple cube in blender, textured it and export it to FBX (using fbx-conv). I've also downloaded the BDX-Blender-Exporter. I've tested Blender 2.69 and 2.76b without any changes to the result.
The model is loaded and shown :
If I change the background color to (0,0,0,0) or (0,0,0,1) then only a black screen appears.
Here's the code (libGDX 1.9.6, Android-Studio 2.3.3)
...ANSWER
Answered 2017-Oct-19 at 18:29Holy mackerel, it was the texture file... it was 1024x1024 png... but somehow corruptet... once opened and resaved and all works.... countless hours and this is the only thing I've not checked... Thanks for the help guys! –
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