gdx-ai | Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Fo | Game Engine library

 by   libgdx Java Version: 1.8.2 License: Apache-2.0

kandi X-RAY | gdx-ai Summary

kandi X-RAY | gdx-ai Summary

gdx-ai is a Java library typically used in Gaming, Game Engine, Unity applications. gdx-ai has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has high support. You can download it from GitHub, Maven.

An artificial intelligence framework, entirely written in Java, for game development with libGDX. The gdxAI project is a libGDX extension living under the libGDX umbrella. However it does not force you to use that specific framework if you do not wish to do so. The libGDX jar remains an essential requirement, mostly due to the use of libGDX collections which are optimized for mobile platforms by limiting garbage creation and supporting primitive types directly, so avoiding boxing and unboxing. GdxAI tries to be a high-performance framework providing some of the most common AI techniques used by game industry. However, in the present state of the art, the gdxAI framework covers only part of the entire game AI area, which is really huge. We've tried to focus on what matters most in game AI development, though. And more stuff will come soon.
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            kandi-support Support

              gdx-ai has a highly active ecosystem.
              It has 1093 star(s) with 232 fork(s). There are 103 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 22 open issues and 58 have been closed. On average issues are closed in 114 days. There are 4 open pull requests and 0 closed requests.
              It has a positive sentiment in the developer community.
              The latest version of gdx-ai is 1.8.2

            kandi-Quality Quality

              gdx-ai has 0 bugs and 0 code smells.

            kandi-Security Security

              gdx-ai has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gdx-ai code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gdx-ai is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gdx-ai releases are not available. You will need to build from source code and install.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              gdx-ai saves you 10163 person hours of effort in developing the same functionality from scratch.
              It has 20859 lines of code, 2160 functions and 282 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed gdx-ai and discovered the below as its top functions. This is intended to give you an instant insight into gdx-ai implemented functionality, and help decide if they suit your requirements.
            • Gets the gcd value of two integers .
            • initialize table translation keys
            • initialize the table
            • Retrieve pool for given tree reference .
            • Updates the current task .
            • Switch to a new subtree .
            • Resets the state .
            • Clear pool .
            • Resets all children .
            • Returns the queue at the given index .
            Get all kandi verified functions for this library.

            gdx-ai Key Features

            No Key Features are available at this moment for gdx-ai.

            gdx-ai Examples and Code Snippets

            No Code Snippets are available at this moment for gdx-ai.

            Community Discussions

            QUESTION

            libgdx SpriteBatch UnsatisfiedLinkError desktop
            Asked 2019-Feb-15 at 04:29

            I am getting UnsatisfiedLinkError in a LibGdx project, when trying to run a desktop standalone version of it. Note, this problem doesn't occur if I simply run a desktop version directly without building a standalone jar for it, only if I build a desktop jar first, and then try to run that. It is interesting to note that, it was overall a lot easier to run the desktop version directly, and I wasn't even to come close to running a standalone desktop jar until I hunted down a whole bunch of jar files, and added them manually to the LibGdx project.

            I am using Android Studio 3.3, with gradle 4.10, and Java 1.8.0_201 on Windows 10 x64, and have deployed a version of my LibGdx app to the desktop, using the 'gradle' command:

            gradle desktop:dist from the ProjectRoot.

            And then upon running the jar file created by that, by typing into the command line from the ProjectRoot:

            cd desktop/build/libs, then java -jar desktop-1.0.jar

            upon doing so I get an UnsatisfiedLinkError error

            I tried copying the jar file over to Linux and tested it there too, and I got the same error.

            I did some searching, and I found a suggestion that it might be that the call to new SpriteBatch() was happening too early:

            as in before the create() function in the core module, but that wasn't the problem, because the new SpriteBatch() call was never any earlier than that.

            Also the suggestion from that link to use the LibGdx Setup Generator didn't help me, because I already used that LibGdx Setup Generator GUI tool to create this same project, and I'm still having this problem.

            I noticed though that from the output of the program, that it was throwing that UnsatifisedLinkError exception on the new SpriteBatch() call, as that link did make a reference to, but it was being called from the create() function, and not earlier than that.

            I did an experiment and found that if I removed the new SpriteBatch() call altogether and all other code that depended on that call, such as creating a texture, and using the sprite batch to draw that texture. I found that by doing that, the program ran without getting the error, of course I also wasn't able to draw anything that way.

            So, then I did another experiment and moved the new SpriteBatch() call out of the create function and down into the render() function in the following way, as you will notice in the code. I simply tried to create the SpriteBatch() every time the render() function executes, if it hasn't already been created, and output how many times it threw the UnsatisfiedLinkError exception

            -------------------------MyGdxGame.java--------------------------------------

            ...

            ANSWER

            Answered 2019-Feb-15 at 04:29

            Please change build.gradle contents as below, sync gradle again and check it once.

            Source https://stackoverflow.com/questions/54411868

            QUESTION

            Getting "Cause: failed to decrypt safe contents entry: javax.crypto.BadPaddingException: Given final block not properly padded"
            Asked 2019-Jan-04 at 14:44

            I am trying to test out LibGDX development, and I am getting an error trying to get even the most basic app to run on my android phone, because there is some problem with my keystore or in how it's being used, and I'm not sure exactly what that problem is.

            Before, describing the problem in further detail and what I've tried, I will first describe some things about my environment:

            I am using:

            ...

            ANSWER

            Answered 2019-Jan-04 at 14:44

            Well, I found the problem, I was just missing one extra step, I had to go "Build Types" under "Project Properties"->Modules: android, and select the keystore, I thought I had already selected, by highlighting it under Signing.

            Source https://stackoverflow.com/questions/53980733

            QUESTION

            Object Box error on app start - No implementation found for void io.objectbox.BoxStore.nativeDelete(long)
            Asked 2017-Nov-10 at 15:16

            Pretty much as the title says.

            When I start my Android app I get the following error

            ...

            ANSWER

            Answered 2017-Nov-10 at 15:16

            If I am not mistaken, you only define ObjectBox dependencies in a Java project. What seems to be missing is the Android specific artifact:

            Source https://stackoverflow.com/questions/47219926

            QUESTION

            Android Studio - No Option to add dependencies?
            Asked 2017-Feb-18 at 11:04

            I want to add GooglePlayServices to an already existing project (Libgdx). But i have an problem, after i added them to the build.gradle file, they dont show up. I already installed GooglePlayServices using the SDK manager. What did i do wrong ..?

            When i go to Project Structure under the dependencies tab, there only 3 different options :

            1. Add Jar or Folder ( selfexplained )

            2. Add Library

            3. Add Module Dependencies ( When i click this, im able to add my Main or Core Module as an Dependencies. No other options )

            Heres an picture of my Project Tree:

            Heres an picture of my Project Structure :

            The only Dependencie i can import is the Module one... Thats strange.

            And heres what my whole build.gradle ( I post all because i have totally no idea wheres the error part ) i marked the lines, which i added for GooglePlayService :

            ...

            ANSWER

            Answered 2017-Feb-18 at 11:04

            I found the iusse !

            This only happened because my project wasnt a gradle one. I only needed to migrate it and then i could import those maven dependencies !

            Source https://stackoverflow.com/questions/42283162

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gdx-ai

            Use gdxAI in your project
            Read the wiki
            Refer to the javadocs
            Read the examples
            Useful Links and Resources

            Support

            Check the libGDX blog for news and updates. You can get help on the libGDX forum and talk to other users on the IRC channel #libgdx at irc.freenode.net.
            Find more information at:

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            https://github.com/libgdx/gdx-ai.git

          • CLI

            gh repo clone libgdx/gdx-ai

          • sshUrl

            git@github.com:libgdx/gdx-ai.git

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