gdx-ai | Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Fo | Game Engine library
kandi X-RAY | gdx-ai Summary
kandi X-RAY | gdx-ai Summary
An artificial intelligence framework, entirely written in Java, for game development with libGDX. The gdxAI project is a libGDX extension living under the libGDX umbrella. However it does not force you to use that specific framework if you do not wish to do so. The libGDX jar remains an essential requirement, mostly due to the use of libGDX collections which are optimized for mobile platforms by limiting garbage creation and supporting primitive types directly, so avoiding boxing and unboxing. GdxAI tries to be a high-performance framework providing some of the most common AI techniques used by game industry. However, in the present state of the art, the gdxAI framework covers only part of the entire game AI area, which is really huge. We've tried to focus on what matters most in game AI development, though. And more stuff will come soon.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Gets the gcd value of two integers .
- initialize table translation keys
- initialize the table
- Retrieve pool for given tree reference .
- Updates the current task .
- Switch to a new subtree .
- Resets the state .
- Clear pool .
- Resets all children .
- Returns the queue at the given index .
gdx-ai Key Features
gdx-ai Examples and Code Snippets
Community Discussions
Trending Discussions on gdx-ai
QUESTION
I am getting UnsatisfiedLinkError in a LibGdx project, when trying to run a desktop standalone version of it. Note, this problem doesn't occur if I simply run a desktop version directly without building a standalone jar for it, only if I build a desktop jar first, and then try to run that. It is interesting to note that, it was overall a lot easier to run the desktop version directly, and I wasn't even to come close to running a standalone desktop jar until I hunted down a whole bunch of jar files, and added them manually to the LibGdx project.
I am using Android Studio 3.3, with gradle 4.10, and Java 1.8.0_201 on Windows 10 x64, and have deployed a version of my LibGdx app to the desktop, using the 'gradle' command:
gradle desktop:dist
from the ProjectRoot.
And then upon running the jar file created by that, by typing into the command line from the ProjectRoot:
cd desktop/build/libs
, then java -jar desktop-1.0.jar
upon doing so I get an UnsatisfiedLinkError error
I tried copying the jar file over to Linux and tested it there too, and I got the same error.
I did some searching, and I found a suggestion that it might be that the call to new SpriteBatch()
was happening too early:
as in before the create()
function in the core module, but that wasn't the problem, because the new SpriteBatch()
call was never any earlier than that.
Also the suggestion from that link to use the LibGdx Setup Generator
didn't help me, because I already used that LibGdx Setup Generator
GUI tool to create this same project, and I'm still having this problem.
I noticed though that from the output of the program, that it was throwing that UnsatifisedLinkError exception on the new SpriteBatch()
call, as that link did make a reference to, but it was being called from the create()
function, and not earlier than that.
I did an experiment and found that if I removed the new SpriteBatch()
call altogether and all other code that depended on that call, such as creating a texture, and using the sprite batch to draw that texture. I found that by doing that, the program ran without getting the error, of course I also wasn't able to draw anything that way.
So, then I did another experiment and moved the new SpriteBatch()
call out of the create function and down into the render()
function in the following way, as you will notice in the code. I simply tried to create the SpriteBatch() every time the render() function executes, if it hasn't already been created, and output how many times it threw the UnsatisfiedLinkError exception
-------------------------MyGdxGame.java--------------------------------------
...ANSWER
Answered 2019-Feb-15 at 04:29Please change build.gradle contents as below, sync gradle again and check it once.
QUESTION
I am trying to test out LibGDX development, and I am getting an error trying to get even the most basic app to run on my android phone, because there is some problem with my keystore or in how it's being used, and I'm not sure exactly what that problem is.
Before, describing the problem in further detail and what I've tried, I will first describe some things about my environment:
I am using:
...ANSWER
Answered 2019-Jan-04 at 14:44Well, I found the problem, I was just missing one extra step, I had to go "Build Types" under "Project Properties"->Modules: android, and select the keystore, I thought I had already selected, by highlighting it under Signing.
QUESTION
Pretty much as the title says.
When I start my Android app I get the following error
...ANSWER
Answered 2017-Nov-10 at 15:16If I am not mistaken, you only define ObjectBox dependencies in a Java project. What seems to be missing is the Android specific artifact:
QUESTION
I want to add GooglePlayServices to an already existing project (Libgdx). But i have an problem, after i added them to the build.gradle file, they dont show up. I already installed GooglePlayServices using the SDK manager. What did i do wrong ..?
When i go to Project Structure under the dependencies tab, there only 3 different options :
Add Jar or Folder ( selfexplained )
Add Library
Add Module Dependencies ( When i click this, im able to add my Main or Core Module as an Dependencies. No other options )
Heres an picture of my Project Tree:
Heres an picture of my Project Structure :
The only Dependencie i can import is the Module one... Thats strange.
And heres what my whole build.gradle ( I post all because i have totally no idea wheres the error part ) i marked the lines, which i added for GooglePlayService :
...ANSWER
Answered 2017-Feb-18 at 11:04I found the iusse !
This only happened because my project wasnt a gradle one. I only needed to migrate it and then i could import those maven dependencies !
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install gdx-ai
Read the wiki
Refer to the javadocs
Read the examples
Useful Links and Resources
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page