render-engine | Render engine based on command buffers | Graphics library

 by   marrony C Version: Current License: No License

kandi X-RAY | render-engine Summary

kandi X-RAY | render-engine Summary

render-engine is a C library typically used in User Interface, Graphics applications. render-engine has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Render engine based on command buffers, an abstraction of modern api using OpenGL 4
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            kandi-support Support

              render-engine has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              render-engine has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of render-engine is current.

            kandi-Quality Quality

              render-engine has no bugs reported.

            kandi-Security Security

              render-engine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              render-engine does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              render-engine releases are not available. You will need to build from source code and install.

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            render-engine Key Features

            No Key Features are available at this moment for render-engine.

            render-engine Examples and Code Snippets

            No Code Snippets are available at this moment for render-engine.

            Community Discussions

            QUESTION

            compileReleaseKotlin fails with java.lang.ClassNotFoundException: com.sun.tools.javac.util.Context
            Asked 2018-Aug-23 at 12:45

            I'm trying to build my Android Project (which contains a library module) via terminal using gradlew. From within Android Studio, it compiles and installs successfully but, when I try to run ./gradlew assembleDebug I get the following stacktrace:

            ...

            ANSWER

            Answered 2017-May-10 at 22:04

            OK, problem is with JDK, I was using Open JDK 8 and it was missing tools.jar for some reason, I switched to Oracle JDK and now it works like a charm!

            Source https://stackoverflow.com/questions/43902679

            QUESTION

            Google fonts — partial rendering in Google Chrome
            Asked 2017-Oct-18 at 08:07

            I use Google Open Sans font (https://fonts.google.com/specimen/Open+Sans) with cyrillic. And if I have stressed word ( ́ — accent symbol is missing in font-set), Google Chrome renders only the part after accent. But another browsers haven't same problem.

            Rendering comparison: I understand that every browser has own render-engine, but I very want to solve or avoid this trouble. What should I do?

            ...

            ANSWER

            Answered 2017-Oct-18 at 08:07

            Taking it as you want to make sure the width is the same for that line. I would ass a class to that

            for example

            Source https://stackoverflow.com/questions/46715724

            QUESTION

            Is there a way to identify the OpenGL context I am operating on?
            Asked 2017-Jul-02 at 13:35

            When abstracting my game-/render-engine I hit the issue that I need a way to know reliably what context I am operating on.

            I am looking for a solution that works within the OpenGL specification. That is standard OpenGL, nothing provided by wrapper library xyz.

            ...

            ANSWER

            Answered 2017-Jul-01 at 23:44

            Short: No, there's no way to do this "within the OpenGL specification"

            OpenGL specification doesn't care about HOW the context is created and managed. The operating system and/or platform is responsible for this.

            Long: If you control the application, then you should be able to detect when you are switching the OpenGL context. But if this is not the way you want to use, there's no other way... unless you setup different contexts with different settings (like the OpenGL version) or if they are running in separated threads. Again, this second one is not "OpenGL specification"... just tricks...

            Source https://stackoverflow.com/questions/44866282

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install render-engine

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/marrony/render-engine.git

          • CLI

            gh repo clone marrony/render-engine

          • sshUrl

            git@github.com:marrony/render-engine.git

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