nanomsg | nanomsg library | Websocket library

 by   nanomsg C Version: 1.2 License: Non-SPDX

kandi X-RAY | nanomsg Summary

kandi X-RAY | nanomsg Summary

nanomsg is a C library typically used in Networking, Websocket applications. nanomsg has no bugs, it has no vulnerabilities and it has medium support. However nanomsg has a Non-SPDX License. You can download it from GitHub.

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            kandi-support Support

              nanomsg has a medium active ecosystem.
              It has 5658 star(s) with 981 fork(s). There are 439 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 12 open issues and 646 have been closed. On average issues are closed in 287 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of nanomsg is 1.2

            kandi-Quality Quality

              nanomsg has 0 bugs and 0 code smells.

            kandi-Security Security

              nanomsg has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              nanomsg code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              nanomsg has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              nanomsg releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.
              It has 2419 lines of code, 0 functions and 25 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            nanomsg Key Features

            No Key Features are available at this moment for nanomsg.

            nanomsg Examples and Code Snippets

            No Code Snippets are available at this moment for nanomsg.

            Community Discussions

            QUESTION

            Problems with mangos - the nanomsg bus protocol provided by Golang package
            Asked 2021-Jul-01 at 04:15

            I'd like to use nanomsg/nng as the communication basis of a fully distributed peer-to-peer multi-node network, to help construct the dynamic ability of topological discovery and maintenance. Now I get stuck in its Golang package mangos.

            The same work has been done in Python and pynng (which is a python binding for nanomsg), but when I use Go and invoke the corresponding methods by mangos instead, their behaviors are totally different. The puzzle is mainly threefold:

            1. The bus-type-Socket's Recv() acts in a blocking mode by default and seems not to be configurable to the non-blocking mode. Documents says:

            OptionRecvDeadline is the time until the next Recv times out. The value is a time.Duration. Zero value may be passed to indicate that no timeout should be applied. A negative value indicates a non-blocking operation. By default there is no timeout.

            I tried a negative value accordingly, but Recv() was still blocking. What else should I do? and how to understand the difference between "Zero-timeout" and "non-blocking"?

            1. The dialer returned by (s *socket) NewDialer(...) seems to linger on after calling dialer.Close(), since an error will occur when calling a next dialer.Dial() reporting it's still "address in use". But when I tried to Close() the dialer again, error occurs as well reporting it's already closed. I also tried different combinations of the following options, but all the attempts failed
            ...

            ANSWER

            Answered 2021-Jun-30 at 14:33

            I don't usually monitor stackoverflow or reddit for questions like this -- we do have a discord channel (link from the mangos and NNG home pages), as well as a mailing list.

            Having said that, let me see if I can help (I'm the author for both NNG and mangos):

            1. OptionRecvDeadline is supported for bus. However, you're correct that it doesn't support non-blocking mode with a negative value, instead the negative value is treated the same as zero, and acts as blocking. This is a documentation bug. To achieve a logical non-blocking, use the value "1", which means one nanosecond, and that will logically equate to non-blocking, although the granularity may be limited by the scheduler latency. (In this case it would be like doing a "go close(channel); <-channel" -- very nearly non-blocking.

            I'll see about fixing the documentation.

            1. Calling Close() on the dialer is the right thing to do. It will linger until the pipes are closed, which it does automatically. It is possible that your use of a very short redial time might confound this -- I'll be honest in saying that I had not considered tiny redial times -- usually it's bad form to do this because it means that if the peer is not available your code will spin hard on the processor trying to reconnect. I usually recommend at minimum a 10 millisecond retry interval cap. (mangos.OptionMaxReconnectTime)

            2. I think you're seeing the effect of queueing, but I'm not 100% certain -- I'd need to see a test case reproducing this. Definitely the bus protocol is best effort delivery, and if there are no connected peers then the message is dropped on the floor. (Just rechecked that to be certain.)

            Source https://stackoverflow.com/questions/68182815

            QUESTION

            Clang doesn't know PTRDIFF_MAX?
            Asked 2020-Jul-17 at 14:15

            I'm upgrading our build machine (from Windows Server 2008 to Windows 10) and have a build that ran fine on the old machine (using Visual Studio). I had some problems getting it to run with VS Build Tools (I'm trying to avoid needing a VS license) on the new machine, so I'm porting it to use Clang.

            The build uses Flatbuffers, which I have upgraded from 1.4.0 to 1.12.0. I'm getting the following error during the build:

            ...

            ANSWER

            Answered 2020-Jul-17 at 14:15

            Turned out that I had in my include path a version of stdint.h that specifies it was for use "only with Microsoft Visual C++ compilers!". Unsurprisingly, it turns out it doesn't work with Clang. You'd expect it to either fail catastrophically or else just work anyway (it does define PTRDIFF_MAX), but I guess it just causes Clang to be very very confused.

            Anyway, if I remove it from my include path, things start working.

            Source https://stackoverflow.com/questions/62878501

            QUESTION

            pynng: how to setup, and keep using, multiple Contexts on a REP0 socket
            Asked 2020-Apr-18 at 07:24

            I'm working on a "server" thread, which takes care of some IO calls for a bunch of "clients".

            The communication is done using pynng v0.5.0, the server has its own asyncio loop.

            Each client "registers" by sending a first request, and then loops receiving the results and sending back READY messages.

            On the server, the goal is to treat the first message of each client as a registration request, and to create a dedicated worker task which will loop doing IO stuff, sending the result and waiting for the READY message of that particular client.

            To implement this, I'm trying to leverage the Context feature of REP0 sockets.

            Side notes

            • I would have liked to tag this question with nng and pynng, but I don't have enough reputation.

            • Although I'm an avid consumer of this site, it's my first question :)

            • I do know about the PUB/SUB pattern, let's just say that for self-instructional purposes, I chose not to use it for this service.

            Problem:

            After a few iterations, some READY messages are intercepted by the registration coroutine of the server, instead of being routed to the proper worker task.

            Since I can't share the code, I wrote a reproducer for my issue and included it below.

            Worse, as you can see in the output, some result messages are sent to the wrong client (ERROR:root:: worker/client mismatch, exiting.).

            It looks like a bug, but I'm not entirely sure I understand how to use the contexts correctly, so any help would be appreciated.

            Environment:

            Code:

            ...

            ANSWER

            Answered 2020-Apr-18 at 07:24

            After digging into the sources of both nng and pynng, and confirming my understanding with the maintainers, I can now answer my own question.

            When using a context on a REP0 socket, there are a few things to be aware of.

            As advertised, send/asend() is guaranteed to be routed to the same peer you last received from.

            The data from the next recv/arecv() on this same context, however, is NOT guaranteed to be coming from the same peer.

            Actually, the underlying nng call to rep0_ctx_recv() merely reads the next socket pipe with available data, so there's no guarantee that said data is coming from the same peer than the last recv/send pair.

            In the reproducer above, I was concurrently calling arecv() both on a new context (in the Server._new_client_handler() coroutine), and on each worker context (in the Server._worker() coroutine).

            So what I had previously described as the next request being "intercepted" by the main coroutine was merely a race condition.

            One solution would be to only receive from the Server._new_client_handler() coroutine, and have the workers only handle one request. Note that in this case, the workers are no longer dedicated to a particular peer. If this behavior is needed, the routing of incoming requests must be handled at application level.

            Source https://stackoverflow.com/questions/61103032

            QUESTION

            Error while trying to call function pointer from different class
            Asked 2020-Feb-06 at 08:52

            context: I have an code where I have functions based on MsgID's, all these functions corresponding to MSGID's will be kept in MAP which is in different class. MSGID's would be received in different class and I am trying to pass to MAP which is in other class for getting the function pointer and call the function with parameters.

            ...

            ANSWER

            Answered 2020-Feb-06 at 08:52

            define your function pointer as member function pointer like

            Source https://stackoverflow.com/questions/60086917

            QUESTION

            Convert qmake into CMake
            Asked 2020-Feb-04 at 17:22

            I am new to CMake, but I used to use qmake. In my qmake, I have the following for adding a static library that is inside a folder called bin, inside the project folder:

            ...

            ANSWER

            Answered 2020-Feb-04 at 16:32

            If you want to use a pre-built static library in your CMake, you can declare a STATIC IMPORTED CMake target:

            Source https://stackoverflow.com/questions/60061299

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install nanomsg

            These steps here are the minimum steps to get a default Debug build. Using CMake you can do many other things, including setting additional variables, setting up for static builds, or generation project or solution files for different development environments. Please check the CMake website for all the various options that CMake supports.

            Support

            This library is considered to be in "sustaining" mode, which means that new feature development has ended, and bug fixes are made only when strictly necessary for severe issues. New development is now occurring in the [NNG](https://github.com/nanomsg/nng) project, which offers both protocol and API compatibility with this project. Please consider using NNG for new projects. Please see the file SUPPORT for more details.
            Find more information at:

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