kandi X-RAY | stb Summary
kandi X-RAY | stb Summary
single-file public domain (or MIT licensed) libraries for C/C++. Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts. library | lastest version | category | LoC | description --------------------- | ---- | -------- | --- | -------------------------------- [stb_vorbis.c] stb_vorbis.c) | 1.22 | audio | 5584 | decode ogg vorbis files from file/memory to float/16-bit signed output [stb_hexwave.h] stb_hexwave.h) | 0.5 | audio | 680 | audio waveform synthesizer [stb_image.h] stb_image.h) | 2.27 | graphics | 7897 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC [stb_truetype.h] stb_truetype.h) | 1.26 | graphics | 5077 | parse, decode, and rasterize characters from truetype fonts [stb_image_write.h] stb_image_write.h) | 1.16 | graphics | 1724 | image writing to disk: PNG, TGA, BMP [stb_image_resize.h] stb_image_resize.h) | 0.97 | graphics | 2634 | resize images larger/smaller with good quality [stb_rect_pack.h] stb_rect_pack.h) | 1.01 | graphics | 623 | simple 2D rectangle packer with decent quality [stb_ds.h] stb_ds.h) | 0.67 | utility | 1895 | typesafe dynamic array and hash tables for C, will compile in C **[stb_sprintf.h] stb_sprintf.h)** | 1.10 | utility | 1906 | fast sprintf, snprintf for C/C [stb_textedit.h] stb_textedit.h) | 1.14 | user interface | 1429 | guts of a text editor for games etc implementing them from scratch [stb_voxel_render.h] stb_voxel_render.h) | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features [stb_dxt.h] stb_dxt.h) | 1.12 | 3D graphics | 719 | Fabian "ryg" Giesen’s real-time DXT compressor [stb_easy_font.h] stb_easy_font.h) | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc [stb_tilemap_editor.h] stb_tilemap_editor.h) | 0.42 | game dev | 4187 | embeddable tilemap editor [stb_herringbone_wa…] stb_herringbone_wang_tile.h) | 0.7 | game dev | 1221 | herringbone Wang tile map generator [stb_c_lexer.h] stb_c_lexer.h) | 0.12 | parsing | 940 | simplify writing parsers for C-like languages [stb_divide.h] stb_divide.h) | 0.94 | math | 433 | more useful 32-bit modulus e.g. "euclidean divide" [stb_connected_comp…] stb_connected_components.h) | 0.96 | misc | 1049 | incrementally compute reachability on grids [stb_leakcheck.h] stb_leakcheck.h) | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking [stb_include.h] stb_include.h) | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL. Total libraries: 20 Total lines of C code: 42599.
Top functions reviewed by kandi - BETA
stb Key Features
stb Examples and Code Snippets
Trending Discussions on stb
I have a multidimensional array meant to represent 1024 * 1024 2-byte values. When I declare it in global scope, my
fstream is able to read into it. When I declare it inside the same function that calls
file.read, I get 0xC00000FD (stack overflow exception in windows?)
The following works, returning 0 when the program is finished
The following does not, exiting with 0xC00000FD
Eventually, I'd like to have the
textureMap1 variable as part of a struct, but in my troubleshooting, I've found out that I can't seem to read into it, if it's not declared globally. I suspect it's something with static initialization, but I'm not familiar enough with C++ to know the nuances.
Why does the global declaration run without issue, but as soon as I move it into a scope, whether it be function scope or a struct, I get a stack overflow exception?
Link to Single File Header on pastebin.com
To use in a project, you'll need a copy of a carnivores2 map file, as well as defining #STB_OCARN2_IMPLEMENTATION in one file, like stb headers....
ANSWERAnswered 2022-Apr-14 at 13:56
By default, programs built on Micrsoft Windows using the Microsoft compiler have a default maximum stack size of about 1 MB.
I'm making an OpenGL program using version 4.6, but when I wrote the texture code and ran the program, the following error occurred in glfwSwapBuffers(): Exception thrown at 0x00007FFCCD631970 (nvoglv64.dll) in Project1.exe: 0xC0000005: Access violation reading location 0x0000000000000000.
Here's my code :...
ANSWERAnswered 2022-Apr-03 at 07:17
The Index Buffer (
ELEMENT_ARRAY_BUFFER) binding is stored within the Vertex Array Object. When
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO) is called the element buffer object ID is stored in the currently bound Vertex Array Object.
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); when the VAO is bound breaks that binding and the index buffer is no longer bound to the VAO. Remove this line of code, you don't need it at all.
I get this particular error when compiling a C++ source file which includes stb_image.h....
ANSWERAnswered 2022-Mar-16 at 11:34
There seems to be a problem with your compiler configuration for SIMD instruction generation. You should first disable SIMD:
I'm trying to run the example code from https://www.lwjgl.org/guide on macOS Big Sur 11.6 (Apple M1 chip). I imported all of the necessary libraries and wrote
-XstartOnFirstThread in VM options and got this error:
ANSWERAnswered 2022-Mar-14 at 20:57
You selected the wrong natives in the LWJGL customizer for your CPU architecture. You selected macOS x64, however M1 is not x86 but arm. The current* LWJGL release 3.2.3 does not support macOS arm. You have to use the 3.3.0 Early Access version on the LWJGL customizer and then select the macOS arm64 native.
* LWJGL 3.3.0 is already released and hence one does not necessarily need to choose "Early Access" version anymore. Both x64 and arm natives can now be selected in a stable release version of LWJGL.
I am trying to port a program from Linux to windows. The program is built with conan.
Currently I run:...
ANSWERAnswered 2022-Jan-05 at 16:13
Settings are external, project wide configuration, they cannot be defined or assigned values in
Settings are defined in your profile, like the "default", you can see it printed when you type
conan install, something like:
with the same query, in taos shell I got result like:...
ANSWERAnswered 2022-Feb-24 at 01:17
the header name can be configured with keepColumnName in /etc/taos/taos.cfg
I have a project following this tutorial. It works fine on my pc, but not on others since the libraries are not installed there. I have assimp, glfw, glm and stb installed through msys, so they are not directly included in the project. How would i need to link the libraries so that the application runs on other mashines? Ideally i would like to use static links (not sure how tho), but including the libraries with the appilcation would be fine too.
ANSWERAnswered 2022-Feb-17 at 23:19
Static linking is now working! The commands for linking now look like this:
I am trying to write a Unit Test for the following service method:...
ANSWERAnswered 2022-Feb-01 at 08:51
The problem lies in the following lines:
I've been trying to run a proc logistic stepwise regression model using an ordinal outcome. Because I am trying to account for the assumption of proportional odds, several of my variables have uneven slopes. So, in my code, I am indicating both equalslopes and unequalslopes, however I continue to get this syntax error....
ANSWERAnswered 2022-Jan-23 at 23:48
You need to use options that work with the version of SAS you are using. The EQUALSLOPES option was added in SAS/STAT 14.1 which is SAS 9.4m3 released in 2015.
Note that SAS is a subscription license. Which means you have already paid for the right to use the newest version. Get someone at your company to install the newest version of SAS. You might also need to use a newer version of Enterprise Guide to take advantage of the new features.
I want to create 10000 child tables but after I successfully execute taosBenchmark program, I use taos shell with command
select count(tbname) from stb;
but the result shows 255 tables.
ANSWERAnswered 2022-Jan-06 at 05:40
Schemaless is special when create childtable, in taosBenchmark, you cannot specify the child table name when using schemaless insertion, the table name is randomly generated with UUID when the tags is detected as new, otherwise, it will insert into the same child table. I think in your case you just set the one tag with tinyint/unsigned tinyint data type.
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