OpenGL-ES-SDK | Software Development Kit for OpenGL-ES | Graphics library
kandi X-RAY | OpenGL-ES-SDK Summary
kandi X-RAY | OpenGL-ES-SDK Summary
OpenGL-ES-SDK is a C library typically used in User Interface, Graphics applications. OpenGL-ES-SDK has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.
The AMD OpenGL ES SDK is a set of libraries and headers that developers can use to create 3D graphics applications using the OpenGL ES 2 API natively on Microsoft Windows and Linux operating systems. OpenGL ES 2 is a subset of the full OpenGL 2 specification, but provides a smaller, lightweight API, limited to the core functionality required to support fully programmable 3D graphics, without the overhead of legacy features. With this SDK, AMD provides fully compliant native support for OpenGL ES 2 and EGL on systems running AMD Radeon HD and AMD FirePro graphics cards. Included Tools and Libraries - OpenGL ES 2 and EGL headers - 32 bit and 64 bit OpenGL ES 2 libraries - 32 bit and 64 bit EGL libraries - Sample application. SDK structure ./include - OpenGL ES 2 and EGL headers ./x86 - 32 bit libraries for Microsoft Windows and Linux environments ./x86-64 - 64 bit libraries for Microsoft Windows and Linux environments ./sample - C++ sample application source code. Licensing The header files included in this SDK are licensed from the Khronos Group under the SGI Free Software B License Version 2.0. For details, see
The AMD OpenGL ES SDK is a set of libraries and headers that developers can use to create 3D graphics applications using the OpenGL ES 2 API natively on Microsoft Windows and Linux operating systems. OpenGL ES 2 is a subset of the full OpenGL 2 specification, but provides a smaller, lightweight API, limited to the core functionality required to support fully programmable 3D graphics, without the overhead of legacy features. With this SDK, AMD provides fully compliant native support for OpenGL ES 2 and EGL on systems running AMD Radeon HD and AMD FirePro graphics cards. Included Tools and Libraries - OpenGL ES 2 and EGL headers - 32 bit and 64 bit OpenGL ES 2 libraries - 32 bit and 64 bit EGL libraries - Sample application. SDK structure ./include - OpenGL ES 2 and EGL headers ./x86 - 32 bit libraries for Microsoft Windows and Linux environments ./x86-64 - 64 bit libraries for Microsoft Windows and Linux environments ./sample - C++ sample application source code. Licensing The header files included in this SDK are licensed from the Khronos Group under the SGI Free Software B License Version 2.0. For details, see
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OpenGL-ES-SDK has a low active ecosystem.
It has 12 star(s) with 9 fork(s). There are 2 watchers for this library.
It had no major release in the last 6 months.
There are 0 open issues and 2 have been closed. On average issues are closed in 574 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of OpenGL-ES-SDK is current.
Quality
OpenGL-ES-SDK has no bugs reported.
Security
OpenGL-ES-SDK has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
OpenGL-ES-SDK does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
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OpenGL-ES-SDK releases are not available. You will need to build from source code and install.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of OpenGL-ES-SDK
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of OpenGL-ES-SDK
OpenGL-ES-SDK Key Features
No Key Features are available at this moment for OpenGL-ES-SDK.
OpenGL-ES-SDK Examples and Code Snippets
No Code Snippets are available at this moment for OpenGL-ES-SDK.
Community Discussions
Trending Discussions on OpenGL-ES-SDK
QUESTION
Multiple inputs for Compute shader Open GL ES
Asked 2018-Aug-05 at 16:48
I want to create a program that takes multiple vectors and returns one vector in Open GL ES.
I have used the example to write my own code.
If I have following code:
...ANSWER
Answered 2018-Jul-16 at 19:00The 2nd compute shader doesn't even compile, because of a missing newline.
The first 2 lines of the compute shader
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install OpenGL-ES-SDK
You can download it from GitHub.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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