CPP-Programming | Various C/C examples | GPU library

 by   przemyslawzaworski C Version: Current License: No License

kandi X-RAY | CPP-Programming Summary

kandi X-RAY | CPP-Programming Summary

CPP-Programming is a C library typically used in Hardware, GPU applications. CPP-Programming has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Various C/C++ examples. DirectX, OpenGL, CUDA, Vulkan, OpenCL.
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              CPP-Programming has a low active ecosystem.
              It has 29 star(s) with 8 fork(s). There are 4 watchers for this library.
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              It had no major release in the last 6 months.
              CPP-Programming has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CPP-Programming is current.

            kandi-Quality Quality

              CPP-Programming has no bugs reported.

            kandi-Security Security

              CPP-Programming has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              CPP-Programming does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              CPP-Programming releases are not available. You will need to build from source code and install.

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            CPP-Programming Key Features

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            CPP-Programming Examples and Code Snippets

            No Code Snippets are available at this moment for CPP-Programming.

            Community Discussions

            QUESTION

            Default initialization of member variables or add more constructors? Best practice for creating classes?
            Asked 2021-May-30 at 16:06

            Following a tutorial on learncpp.com which discusses declaring member variables outside of constructors. However in previous lessons the author mentions that minimizing the amount of constructors is optimal and can be done by using default values in the parameters of a constructor. This is confusing to me because suddenly there are two places to give default values, directly where you define your member variable, and in the parameter of the constructor. Additionally, it seemed like the whole point of defining default values outside of the constructor was to prevent redundant code because "if you update the default value for a member, you need to touch each constructor".

            Here's the example used:

            ...

            ANSWER

            Answered 2021-May-30 at 16:06

            You can rewrite your constructors to not have any default parameters by adding some constructors

            Source https://stackoverflow.com/questions/67763118

            QUESTION

            Why would concurrency using std::async be faster than using std::thread?
            Asked 2021-May-08 at 10:25

            I was reading Chapter 8 of the "Modern C++ Programming Cookbook, 2nd edition" on concurrency and stumbled upon something that puzzles me.

            The author implements different versions of parallel map and reduce functions using std::thread and std::async. The implementations are really close; for example, the heart of the parallel_map functions are

            ...

            ANSWER

            Answered 2021-May-08 at 10:25

            My original interpretation was incorrect. Refer to @OznOg's answer below.

            Modified Answer:

            I created a simple benchmark that uses std::async and std::thread to do some tiny tasks:

            Source https://stackoverflow.com/questions/67034861

            QUESTION

            Move a file that user chooses to another directory
            Asked 2021-Mar-09 at 19:18

            I'm trying to make a program that moves a file (like file.txt) specified by the user to a directory that he also specifies. I tried using the move() function, however I don't quite understand it yet, so I tried with the rename() function and used this site's code as help.

            I've worked with the rename() function and moved a file like this:

            ...

            ANSWER

            Answered 2021-Mar-09 at 19:16

            First off, don't double up on the slashes when typing them in at the command prompt at runtime, if that is what you are doing. Escaping slashes only applies to string literals in code, not runtime data.

            That said, you are not allocating enough memory to hold the user's input. When initialized with " ", your oldDir[] and newDir[] arrays are each only 2 chars in size. When you drop the " ", the compiler no longer knows how large to make the array, since you are not telling it which size to use.

            You need to handle the arrays more like this instead:

            Source https://stackoverflow.com/questions/66550866

            QUESTION

            How to rename and remove txt file in c++ using remove() to update the contents?
            Asked 2021-Feb-15 at 04:26

            I have these 2 files and I need to update the file by updating into the temp file. I did it but how do I rename the temp file to the old file and then delete the old file?

            ...

            ANSWER

            Answered 2021-Feb-15 at 04:26

            What this is telling you:

            Source https://stackoverflow.com/questions/66202591

            QUESTION

            Uninitialized local variable c4700
            Asked 2020-Nov-30 at 00:16

            https://www.programiz.com/cpp-programming/structure-function

            I'm learning how to pass structures to functions using the website above, I spent 2 hours of trying to figure out what was wrong with my program, I decided to copy and paste the code on the website to see if they did it correctly and the same error came up. If anyone could help it would be appreciated, there code below.

            Warning C6001 Using uninitialized memory 'p'. Structure-Function C:\DEV\C++\Structure-Function\Structure-Function\main.cpp 18

            Error C4700 uninitialized local variable 'p' used Structure-Function C:\DEV\C++\Structure-Function\Structure-Function\main.cpp 18

            ...

            ANSWER

            Answered 2020-Nov-30 at 00:16

            If you just want to make the compiler happy and avoid the warning, initialize p before doing anything with it:

            Source https://stackoverflow.com/questions/65066582

            QUESTION

            Initializing an int array with less values then that are declared, will it only add 0 as values?
            Asked 2020-Nov-21 at 23:37

            I was reading up on C++, and the site says that if you initialize an int array with less values then declared as such

            ...

            ANSWER

            Answered 2020-Nov-21 at 18:30

            The site is horribly wrong!

            (in this point, I don't know the rest, but one has to say it clear ;)

            Their example:

            Source https://stackoverflow.com/questions/64946230

            QUESTION

            Got error on passing method as parameter on another method inside class
            Asked 2020-Mar-05 at 14:54

            ...

            ANSWER

            Answered 2020-Mar-05 at 14:54

            Try explicitly binding your function arguments:

            Source https://stackoverflow.com/questions/60547141

            QUESTION

            Why is the "this" pointer used to call derived member functions?
            Asked 2020-Feb-21 at 14:14

            While reading a tutorial about virtual functions(not relavant for this example) on this link, I found this code.

            ...

            ANSWER

            Answered 2018-Nov-06 at 09:45

            The this is implicitly given, and it is often a matter of style whether to write it explicitly or not. In your case I'd say that it does not improve readability.

            In other cases, however, it makes sense or is even necessary to explicitly write this in order to avoid naming conflicts between local variables and data members. Consider, for example, the following program:

            Source https://stackoverflow.com/questions/53169145

            QUESTION

            C++ Iterator range using pointers to an array
            Asked 2019-Apr-30 at 22:32

            Question

            I do not want to pass the size of the array as an index parameter.

            For my merge_sort, I want to optimize my parameters using the iterator range concept. I can't seem to figure out how to deference the iterator range and access my array. I can deference to access the indices like low and high in recursive_merge_sort, but there does not seem to be an intuitive way to access the array itself. I've been using this great guide on C++ Pointers and Arrays as a starting point.

            My Merge Sort C++11 C++17 question brought this concept to light and I like the idea of using iterator ranges to reduce the number of parameters for my sort.

            Code

            ...

            ANSWER

            Answered 2019-Apr-30 at 22:07

            Iterators are modeled to act like pointers. They have the same type of overloaded operators: dereferencing and increment at the very least (some also have decrement, random access, etc.).

            The most advanced iterator interface is random access, which functions exactly like a raw pointer (by design).

            So all (raw) pointers are basically random access iterators into a C-style (contiguous) array. Look at the following to visualize begin/end iterators for a C-style array:

            Source https://stackoverflow.com/questions/55928816

            QUESTION

            How to know an assembly code is using RAM?
            Asked 2018-Apr-13 at 05:50

            I am very new into assembly and this is a basic question.

            I have just heard about the concept of using zero bytes of RAM.

            I have compiled a C++ code via

            ...

            ANSWER

            Answered 2018-Apr-13 at 01:34

            Variables are not the only thing that main memory stores. In fact, when you run a program, your operating system reserves some space (called address space) for the process in charge of running your executable file.

            The assembly code generated by the compilation is stored in a section (the .text section), the data in (you don't say) the .data section, static variables initialized to 0 in the .bss section and so on. Strings, for example, are usually stored in read-only sections (.rodata).

            So the answer is no, every program, when running, has to use memory.

            Source https://stackoverflow.com/questions/49807965

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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