raylib | use library to enjoy videogames | Graphics library

 by   raysan5 C Version: 4.5.0 License: Zlib

kandi X-RAY | raylib Summary

kandi X-RAY | raylib Summary

raylib is a C library typically used in User Interface, Graphics applications. raylib has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

            kandi-support Support

              raylib has a medium active ecosystem.
              It has 13240 star(s) with 1565 fork(s). There are 257 watchers for this library.
              It had no major release in the last 12 months.
              There are 15 open issues and 1385 have been closed. On average issues are closed in 12 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of raylib is 4.5.0

            kandi-Quality Quality

              raylib has 0 bugs and 0 code smells.

            kandi-Security Security

              raylib has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              raylib code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              raylib is licensed under the Zlib License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              raylib releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 281 lines of code, 0 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            raylib Key Features

            No Key Features are available at this moment for raylib.

            raylib Examples and Code Snippets

            No Code Snippets are available at this moment for raylib.

            Community Discussions


            what is raylib required libraries in arch linux instead of mesa and
            Asked 2022-Apr-01 at 05:17

            How to install raylib required libraries in the arch. All required libraries are for Debian. what are raylib required libraries for arch?

            I installed raylib and created a CMakeLists.txt file for creating an executable file after running cmake and making the executable file created, but when I ran it, I got this error



            Answered 2022-Apr-01 at 05:17

            I solved the problem with remove glfw-wayland and installing glfw-x11

            Source https://stackoverflow.com/questions/71666420


            Disabling PlaySound() that is included by LibCURL
            Asked 2022-Mar-29 at 18:22

            I've been developing with raylib for quite a while now.

            I've gotten libcurl to work, but it doesn't work with windows.h, because of the functions names overriding others.

            However, there is a workaround, by mentioning these defines (in curl.h):



            Answered 2022-Mar-29 at 18:22

            The #defines you mention are Win32 SDK defines. They instruct windows.h (more accurately, various other Win32 headers that windows.h itself #includes) to not define/declare various symbols.

            The #define you are looking for to omit a declaration of PlaySound(A|W) (in mmsystem.h) is:

            Source https://stackoverflow.com/questions/71665487


            2D Raylib Texture Collisions
            Asked 2022-Mar-10 at 03:29

            I was wondering how to properly handle collisions in Raylib. After setting up the basics, like a window, I would first load in the player texture, like so:



            Answered 2022-Mar-10 at 03:29


            C++ Why are the changes to my class attributes in my class methods not saving?
            Asked 2022-Mar-07 at 09:13

            I have a class that has x, y, and mass (which acts as radius) attributes. All of which are floats. I also have this method:



            Answered 2022-Mar-07 at 09:13


            C++ Dangling pointer issue
            Asked 2022-Mar-03 at 10:50

            I am using the Raylib GUI framework for a project that displays all the nodes within an iteration of the Collatz Conjecture. In my program, I have a class for a Node object that acts simply as a circle with a labelled number. The variable text in my draw method, however, has an issue; C26815: The pointer is dangling because it points at a temporary instance which was destroyed. I'm new to C++ and don't have access to any books to teach me at the moment, hence I'm not entirely sure what a "dangling" pointer is or what it means, but I'm fairly certain it's the reason I can't display any text on my nodes. Here's my Node class:



            Answered 2022-Mar-03 at 10:50


            How do I link and compile Raylib on windows?
            Asked 2022-Mar-02 at 09:10

            I have installed the raylib migw from the official source. The installation directory is C:\raylib\raylib. I have written the sample program from the website as follows.



            Answered 2022-Mar-02 at 09:10

            Add libraylib.a file into lib folder, then run the following command

            gcc main.c -o main -O1 -Wall -std=c99 -Wno-missing-braces -L ./lib/ -lraylib -lopengl32 -lgdi32 -lwinmm

            Source https://stackoverflow.com/questions/69863663


            C++ Struct Members not Updating in Funtion
            Asked 2022-Feb-08 at 01:29

            Firstly, while not new to programming, I am very new to C++, so please bear with me. I am using the Raylib library to attempt making a particle system for a game.

            This consists of a struct with a few private members and public functions:



            Answered 2022-Feb-08 at 01:29
               for (Particle part : particles) {

            Source https://stackoverflow.com/questions/71027437


            how to draw images in a .NET Interactive notebook (C#, VS Code)
            Asked 2022-Jan-25 at 21:00

            I'm trying to draw simple graphics in the .NET Interactive Notebook, using C#. Kind of like a C# version of Dr. Racket.

            The simplest thing I've seen so far is using System.Drawing (SFML.NET, Raylib-cs work too, but they open up a window to show graphics instead of within the notebook).

            I'd be willing to try another recommendation with #r "nuget:" too.

            The problem seems to be related to the MIME type, but I'm not sure. I get the same results with both .dib and .ipynb

            Is there a way to use something like .Display() and show the simple image within the notebook?




            Answered 2022-Jan-25 at 20:29

            Found the answer on github's issues. It looks like someone made a Skiasharp extension too, which is more what I'm looking for (although I cannot figure out how to install it):


            Updated/Fixed Code

            Source https://stackoverflow.com/questions/70841912


            Compiling raylib for html5/wasm
            Asked 2022-Jan-08 at 12:49

            I'm trying to compile raylib for html5, but I can't seem to run make properly. Running make PLATFORM=PLATFORM_WEB -B in raylib/src returns this:



            Answered 2022-Jan-08 at 12:49

            Despite the fact that emsdk is installed, following current (as at 8 Jan '22) documentation will not result in working examples. Build would be failed.

            In order to build it on Ubuntu with make --version GNU Make 4.2.1 you need to provide -e option to pass environment variables to make

            Then, after build is finished -- start python http server in examples directory and navigate to it in browser: python3 -m http.server 9999 open localhost:9999 and open desired example.

            Source https://stackoverflow.com/questions/70141302


            Trying to make a snake game in C and raylib. Undefined behaviour after adding eating apples
            Asked 2021-Dec-27 at 22:44

            So, I'm trying to make a simple snake game in C with raylib, and after adding the ability to eat apples, basically everything breaks. The way I'm doing this, is there is an array of Vector2s that give the position of every square of the snake, which gets rendered to a 20x20 grid. Here's the code, It's kinda spaghetti bc I'm a bad programmer, but I hope somebody can help me out.



            Answered 2021-Dec-27 at 22:44

            Did the game work before adding the food? for example when starting with length 3 for the snake how it is moving?, because when considering how the snake is changing direction in your code it seems if the snake is moving in certain direction and changes direction then all the parts will change direction:

            Source https://stackoverflow.com/questions/70498760

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install raylib

            raylib binary releases for Windows, Linux and macOS are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions.
            Working on Windows
            Working on macOS
            Working on GNU Linux
            Working on FreeBSD
            Working on Raspberry Pi
            Working for Android
            Working for Web (HTML5)
            Working anywhere with CMake


            raylib is present in several networks and raylib community is growing everyday. If you are using raylib and enjoying it, feel free to join us in any of these networks. The most active network is our Discord server! :).
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