C-Programming | C Programming Experiments | GPU library

 by   roatienza C Version: Current License: MIT

kandi X-RAY | C-Programming Summary

kandi X-RAY | C-Programming Summary

C-Programming is a C library typically used in Hardware, GPU applications. C-Programming has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

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              C-Programming has a low active ecosystem.
              It has 17 star(s) with 21 fork(s). There are 3 watchers for this library.
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              It had no major release in the last 6 months.
              C-Programming has no issues reported. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of C-Programming is current.

            kandi-Quality Quality

              C-Programming has no bugs reported.

            kandi-Security Security

              C-Programming has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              C-Programming is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              C-Programming releases are not available. You will need to build from source code and install.

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            C-Programming Key Features

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            C-Programming Examples and Code Snippets

            No Code Snippets are available at this moment for C-Programming.

            Community Discussions

            QUESTION

            Improve HttpResponseMessage performance with async task
            Asked 2021-May-28 at 17:56

            I am implementing in the controller of C# Framework 4.7.2 API a method that must be asynchronous to unblock the thread (as mentioned in this article) of a heavy process so that the service can continue to serve requests from other clients, and when that process finishes return a response.

            ...

            ANSWER

            Answered 2021-May-28 at 10:10

            You are misinterpreting that guidance.

            Your method is synchronous, and Task.Run is effectively mocking asynchronous behaviour by offloading the work to a Thread Pool thread.

            In an ASP.Net context, that thread is coming from the pool that is used to serve other requests, so whilst you are unblocking the current thread and releasing it back to the pool, you are instead borrowing another thread to do the work.

            This thread switching does not make any more threads available, but does introduce unnecessary overhead.

            What is the solution?

            Well, removing the call to Task.Run will introduce a slight performance improvement, but if your service does experience throughput issues you could persist the request to a queue to be picked up by another process, allowing your Method to return early and keep your API reponsive.

            Source https://stackoverflow.com/questions/67736000

            QUESTION

            CUDA grid dimension maxima - where are they defined?
            Asked 2021-May-27 at 16:19

            The CUDA programming guide gives non-device-specific maxima for grid dimensions in blocks: 2^31 - 1 for the x dimension, 2^16 - 1 for the y and z dimensions (table 15, as of CUDA 11.3).

            My question: Where are these values defined, in code? I also looked at the driver API entry on cudaLaunchKernel, and it doesn't mention such constants either. I searched for 65535, for "<< 16" and for "<<16" in the CUDA header files, and no luck there either.

            ...

            ANSWER

            Answered 2021-May-27 at 16:19

            They are not defined in code. They are a property of the device, the checking is at runtime (this is easily demonstrable), and the checking is done against properties retrieved from the device in question.

            You can study the deviceQuery sample code to see how it might work.

            Source https://stackoverflow.com/questions/67726060

            QUESTION

            Modulo strength , want explanation in the algorithm used to compute the answer
            Asked 2021-May-18 at 06:23

            I was trying to solve the problem Modulo strength at hackerearth ,
            https://www.hackerearth.com/practice/basic-programming/implementation/basics-of-implementation/practice-problems/golf/modulo-strength-4/ ,
            so basically we have to find all such pairs of no. (say i,j) such that A[i]%k=A[j]%k where k is a no. given in the question ,
            i tried brute force approach and got time limit exceeded at some of the last test cases and
            in the discussion tab i found a code which is working but i couldn't understand what exactly it does, and the underlying thinking behind the algorithm used.

            ...

            ANSWER

            Answered 2021-May-18 at 06:18

            Let's first go through with the purpose of every variable in the code.

            The purpose of n,k,s is explicitly given. a[n] is for reading the numbers in array. std::vectorv(k,0) stores k sized vector of 0's, and v[i] indicates the number of variables in a[n] for which a[j]%k==i.

            In the last loop, the following has done. The number of pairs that can be constructed with n elements is n*(n-1) (basic combinatorics), and if we have v[i] numbers for which the condition is satisfied and a[j]%k==i the number of pairs that can be constructed is v[i]*(v[i]-1). The loop sums up the number of pairs for every remnant i.

            Source https://stackoverflow.com/questions/67580619

            QUESTION

            Can "printf" be used as a variable name?
            Asked 2021-May-11 at 05:40

            Rules for variable names in C are as follows:

            1. A variable name can only have letters (both uppercase and lowercase letters), digits and underscore.
            2. The first letter of a variable should be either a letter or an underscore.
            3. There is no rule on how long a variable name (identifier) can be. However, you may run into problems in some compilers if the variable name is longer than 31 characters. (source: [https://www.programiz.com/c-programming/c-variables-constants])

            I'm wondering about whether, theoretically, if a single underbar(_) or double underbar(__) be used as a variable? and can printf or scanf be used as a variable?

            While playing with the c compiler(Dev C++) and linux Ubuntu Vi, even if I used the above as a variable name, there weren't any errors or warnings.

            The code I used is as follows:

            ...

            ANSWER

            Answered 2021-Mar-24 at 05:58

            yes, they can be used. see:

            The code:

            Source https://stackoverflow.com/questions/66775397

            QUESTION

            Let virtual method accept any Qt container type as input paramter
            Asked 2021-May-10 at 13:44

            I have two graph classes: DirectedGraph and DirectedBreakableGraph. DirectedBreakableGraph inherits from DirectedGraph, and provides the ability to temporarily break edges, meaning that they should not be traversed, even though they are still part of the graph. This way cycles in the graph can temporarily be resolved.

            DirectedGraph has a DFS (depth-first search) method for traversing the graph. This method is virtual, so that DirectedBreakableGraph can have its own implementation, ignoring broken edges.

            I want to be able to specify from which node(s) the depth-first search should start, by passing a collection of start nodes to DFS. Now, I do not want to put restrictions on the type of the collection containing the start nodes. It could for example be a QVector or a QSet.

            Since the method is virtual, it cannot also be a template. Is it then impossible to let it accept both QVector and QSet as input parameter? Maybe apart from using type erasure?

            ...

            ANSWER

            Answered 2021-May-10 at 13:44

            With type erasure, you might do something like:

            Source https://stackoverflow.com/questions/67470217

            QUESTION

            Pointers to arrays and 2 dimensional arrays
            Asked 2021-May-09 at 20:17

            I am learning about pointers and how they work in general. I have found some example code online: https://overiq.com/c-programming-101/pointers-and-2-d-arrays/

            ...

            ANSWER

            Answered 2021-Apr-19 at 09:48

            Trying to find the dupe, but you need to take the address of the object and assign that to the pointer. You do that with the operator &.

            Source https://stackoverflow.com/questions/67159488

            QUESTION

            CUDA - Dynamic Shared Memory with Derived Classes
            Asked 2021-May-03 at 19:06

            I've been trying to get some of my other code to run, and I've run into a bit of an issue with dynamic shared memory. According to documentation (https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#shared), I'm supposed to allocate one array of memory, and then typecast pointers to specific locations in that array like this:

            ...

            ANSWER

            Answered 2021-May-03 at 19:06

            Based on my experience, an object copy:

            Source https://stackoverflow.com/questions/67371921

            QUESTION

            How do I print two variable at the same time using variable argument? Is there a better method to do this?
            Asked 2021-Apr-23 at 15:50

            I was learning and practising c-programming and I got an idea to print a player in a battle field made using 'x' and '0' the '0' is the place where the player 'x' can be placed and I want to be able to place multiple 'x' player in one battle field using variable argument in c. I thought to create this to exercise how I could simplify my code if I needed too. When I insert only one 'x' its fine but when I insert multiple 'x' this code doesn't work.(I mean I can create structure and pass it and put as many 'x' as I want to but this way is the lengthy way) So I used variable argument. Any idea on how I could modify this code to put two or more 'x' in same battle field in the easiest way possible. I was also thinking of using file handling, putting the positionx and positiony values in txt file and using it.

            Can this work using variable argument? If yes how? If no then how should I do it in very effective and fast way? My code is (my code looks like it is working but the position of 'man2' is not right :

            ...

            ANSWER

            Answered 2021-Apr-23 at 15:50

            Use an array for the players, not multiple variables and variable argument list.

            In placeplayer(), use a 2-dimensional array to hold the grid, and fill it in from the player positions.

            Source https://stackoverflow.com/questions/67231559

            QUESTION

            Problems with shifting int value
            Asked 2021-Apr-06 at 16:24

            So I tried to follow an example from: Fixed Point Arithmetic in C Programming, but I get the following error left shift count >= width of type.

            I did find others having this issue here on stackoverflow but I don't understand this error?

            ...

            ANSWER

            Answered 2021-Apr-06 at 16:24

            The example in the question you link to is written for a C implementation in which int is 32 bits. In the C implementation you are using, the int type appears to be 16 bits, and this is too short for 16-bit shifts. You will need to adjust the code to use shorter shifts or a wider integer type.

            Each integer type has a width, which is the number of bits used to represent it, including a sign bit (if the type is signed) and the value bits but excluding padding bits.

            The error message “left shift count >= width of type” says amount of the left shift is greater than or equal to the width of the integer type you are shifting. For example, if you shift a 16-bit number 16 bits left, you shift all bits out of the integer, and there are none left. The C standard essentially treats this as overflow: It does not define the behavior. So the compiler is warning you.

            Since the code in the question does not exactly match the error messages in the question, we cannot be sure, but one possibility is you are compiling for target in which the int type is 16 bits wide, so the SHIFT_AMOUNT of 16 bits is too much. Note that shifting an int is also problematic because of the sign bit and how shifts of signed integers are defined in the C standard. It is usually preferable to use an unsigned type when shifting.

            Possible remedies include:

            • Check your shift amount. Using 16 for a 16-bit int results in a somewhat extreme fixed-point type. You may want a smaller shift amount.
            • Use a larger integer type, perhaps long.
            • Use a wider type for the shift and convert back. For example, if long is 32 bits, you could define SHIFT_MASK to be ((int) ((1l << SHIFT_AMOUNT) - 1)).
            • If SHIFT_AMOUNT is known to be at least one, but not more than 16, then avoid exceeding the width of the type by using a shorter shift with a left operand already shifted a bit: ((2 << SHIFT_AMOUNT-1) - 1).
            • Split the operation into two shifts: ((1 << SHIFT_AMOUNT/2 << SHIFT_AMOUNT-SHIFT_AMOUNT/2) - 1).

            Note the above options do not deal with the signedness issue. You would need to clarify the context for further advice on that.

            Source https://stackoverflow.com/questions/66972143

            QUESTION

            PyTorch Tensor Operation for adding the maximum of the previous row to the next
            Asked 2021-Apr-02 at 16:20

            Follow-Up question to PyTorch: Dynamic Programming as Tensor Operation.

            Could the following be written as a tensor operation instead of a loop?

            ...

            ANSWER

            Answered 2021-Apr-02 at 16:20

            Not entirely sure why you're trying to do this, but yes, this is possible. It's basically the same as your last question:

            Source https://stackoverflow.com/questions/66921943

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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