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QUESTION
I am implementing in the controller of C# Framework 4.7.2 API a method that must be asynchronous to unblock the thread (as mentioned in this article) of a heavy process so that the service can continue to serve requests from other clients, and when that process finishes return a response.
...ANSWER
Answered 2021-May-28 at 10:10You are misinterpreting that guidance.
Your method is synchronous, and Task.Run
is effectively mocking asynchronous behaviour by offloading the work to a Thread Pool thread.
In an ASP.Net context, that thread is coming from the pool that is used to serve other requests, so whilst you are unblocking the current thread and releasing it back to the pool, you are instead borrowing another thread to do the work.
This thread switching does not make any more threads available, but does introduce unnecessary overhead.
What is the solution?
Well, removing the call to Task.Run
will introduce a slight performance improvement, but if your service does experience throughput issues you could persist the request to a queue to be picked up by another process, allowing your Method
to return early and keep your API reponsive.
QUESTION
The CUDA programming guide gives non-device-specific maxima for grid dimensions in blocks: 2^31 - 1 for the x dimension, 2^16 - 1 for the y and z dimensions (table 15, as of CUDA 11.3).
My question: Where are these values defined, in code? I also looked at the driver API entry on cudaLaunchKernel, and it doesn't mention such constants either. I searched for 65535, for "<< 16" and for "<<16" in the CUDA header files, and no luck there either.
...ANSWER
Answered 2021-May-27 at 16:19They are not defined in code. They are a property of the device, the checking is at runtime (this is easily demonstrable), and the checking is done against properties retrieved from the device in question.
You can study the deviceQuery
sample code to see how it might work.
QUESTION
I was trying to solve the problem Modulo strength at hackerearth ,
https://www.hackerearth.com/practice/basic-programming/implementation/basics-of-implementation/practice-problems/golf/modulo-strength-4/ ,
so basically we have to find all such pairs of no. (say i,j) such that A[i]%k=A[j]%k where k is a no. given in the question ,
i tried brute force approach and got time limit exceeded at some of the last test cases and
in the discussion tab i found a code which is working but i couldn't understand what exactly it does, and the underlying thinking behind the algorithm used.
ANSWER
Answered 2021-May-18 at 06:18Let's first go through with the purpose of every variable in the code.
The purpose of n,k,s
is explicitly given.
a[n]
is for reading the numbers in array.
std::vectorv(k,0)
stores k sized vector of 0's, and v[i]
indicates the number of variables in a[n]
for which a[j]%k==i
.
In the last loop, the following has done. The number of pairs that can be constructed with n
elements is n*(n-1)
(basic combinatorics), and if we have v[i]
numbers for which the condition is satisfied and a[j]%k==i
the number of pairs that can be constructed is v[i]*(v[i]-1)
. The loop sums up the number of pairs for every remnant i
.
QUESTION
Rules for variable names in C are as follows:
- A variable name can only have letters (both uppercase and lowercase letters), digits and underscore.
- The first letter of a variable should be either a letter or an underscore.
- There is no rule on how long a variable name (identifier) can be. However, you may run into problems in some compilers if the variable name is longer than 31 characters. (source: [https://www.programiz.com/c-programming/c-variables-constants])
I'm wondering about whether, theoretically, if a single underbar(_)
or double underbar(__)
be used as a variable? and can printf
or scanf
be used as a variable?
While playing with the c compiler(Dev C++) and linux Ubuntu Vi, even if I used the above as a variable name, there weren't any errors or warnings.
The code I used is as follows:
...ANSWER
Answered 2021-Mar-24 at 05:58yes, they can be used. see:
The code:
QUESTION
I have two graph classes: DirectedGraph
and DirectedBreakableGraph
. DirectedBreakableGraph
inherits from DirectedGraph
, and provides the ability to temporarily break edges, meaning that they should not be traversed, even though they are still part of the graph. This way cycles in the graph can temporarily be resolved.
DirectedGraph
has a DFS
(depth-first search) method for traversing the graph. This method is virtual
, so that DirectedBreakableGraph
can have its own implementation, ignoring broken edges.
I want to be able to specify from which node(s) the depth-first search should start, by passing a collection of start nodes to DFS
. Now, I do not want to put restrictions on the type of the collection containing the start nodes. It could for example be a QVector
or a QSet
.
Since the method is virtual, it cannot also be a template. Is it then impossible to let it accept both QVector
and QSet
as input parameter? Maybe apart from using type erasure?
ANSWER
Answered 2021-May-10 at 13:44With type erasure, you might do something like:
QUESTION
I am learning about pointers and how they work in general. I have found some example code online: https://overiq.com/c-programming-101/pointers-and-2-d-arrays/
...ANSWER
Answered 2021-Apr-19 at 09:48Trying to find the dupe, but you need to take the address of the object and assign that to the pointer. You do that with the operator &.
QUESTION
I've been trying to get some of my other code to run, and I've run into a bit of an issue with dynamic shared memory. According to documentation (https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#shared), I'm supposed to allocate one array of memory, and then typecast pointers to specific locations in that array like this:
...ANSWER
Answered 2021-May-03 at 19:06Based on my experience, an object copy:
QUESTION
I was learning and practising c-programming and I got an idea to print a player in a battle field made using 'x' and '0' the '0' is the place where the player 'x' can be placed and I want to be able to place multiple 'x' player in one battle field using variable argument in c. I thought to create this to exercise how I could simplify my code if I needed too. When I insert only one 'x' its fine but when I insert multiple 'x' this code doesn't work.(I mean I can create structure and pass it and put as many 'x' as I want to but this way is the lengthy way) So I used variable argument. Any idea on how I could modify this code to put two or more 'x' in same battle field in the easiest way possible. I was also thinking of using file handling, putting the positionx and positiony values in txt file and using it.
Can this work using variable argument? If yes how? If no then how should I do it in very effective and fast way? My code is (my code looks like it is working but the position of 'man2' is not right :
...ANSWER
Answered 2021-Apr-23 at 15:50Use an array for the players, not multiple variables and variable argument list.
In placeplayer()
, use a 2-dimensional array to hold the grid, and fill it in from the player positions.
QUESTION
So I tried to follow an example from: Fixed Point Arithmetic in C Programming, but I get the following error left shift count >= width of type
.
I did find others having this issue here on stackoverflow but I don't understand this error?
...ANSWER
Answered 2021-Apr-06 at 16:24The example in the question you link to is written for a C implementation in which int
is 32 bits. In the C implementation you are using, the int
type appears to be 16 bits, and this is too short for 16-bit shifts. You will need to adjust the code to use shorter shifts or a wider integer type.
Each integer type has a width, which is the number of bits used to represent it, including a sign bit (if the type is signed) and the value bits but excluding padding bits.
The error message “left shift count >= width of type” says amount of the left shift is greater than or equal to the width of the integer type you are shifting. For example, if you shift a 16-bit number 16 bits left, you shift all bits out of the integer, and there are none left. The C standard essentially treats this as overflow: It does not define the behavior. So the compiler is warning you.
Since the code in the question does not exactly match the error messages in the question, we cannot be sure, but one possibility is you are compiling for target in which the int
type is 16 bits wide, so the SHIFT_AMOUNT
of 16 bits is too much. Note that shifting an int
is also problematic because of the sign bit and how shifts of signed integers are defined in the C standard. It is usually preferable to use an unsigned type when shifting.
Possible remedies include:
- Check your shift amount. Using 16 for a 16-bit
int
results in a somewhat extreme fixed-point type. You may want a smaller shift amount. - Use a larger integer type, perhaps
long
. - Use a wider type for the shift and convert back. For example, if
long
is 32 bits, you could defineSHIFT_MASK
to be((int) ((1l << SHIFT_AMOUNT) - 1))
. - If
SHIFT_AMOUNT
is known to be at least one, but not more than 16, then avoid exceeding the width of the type by using a shorter shift with a left operand already shifted a bit:((2 << SHIFT_AMOUNT-1) - 1)
. - Split the operation into two shifts:
((1 << SHIFT_AMOUNT/2 << SHIFT_AMOUNT-SHIFT_AMOUNT/2) - 1)
.
Note the above options do not deal with the signedness issue. You would need to clarify the context for further advice on that.
QUESTION
Follow-Up question to PyTorch: Dynamic Programming as Tensor Operation.
Could the following be written as a tensor operation instead of a loop?
...ANSWER
Answered 2021-Apr-02 at 16:20Not entirely sure why you're trying to do this, but yes, this is possible. It's basically the same as your last question:
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