editor | Initial work on an glfw3/nanovg based scene editor | Editor library

 by   sgorsten C Version: Current License: Unlicense

kandi X-RAY | editor Summary

kandi X-RAY | editor Summary

editor is a C library typically used in Editor applications. editor has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This project consists of some very early explorations into a 3D scene editor, of the sort that might be used to author video game levels, etc. Our example program shows a view into a 3D scene, with the ability to select objects either by clicking or by picking them from an object list, and with the ability to modify some properties either via a gizmo or through a property editor.
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            kandi-support Support

              editor has a low active ecosystem.
              It has 15 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 1 have been closed. On average issues are closed in 3 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of editor is current.

            kandi-Quality Quality

              editor has no bugs reported.

            kandi-Security Security

              editor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              editor is licensed under the Unlicense License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              editor releases are not available. You will need to build from source code and install.

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            editor Key Features

            No Key Features are available at this moment for editor.

            editor Examples and Code Snippets

            No Code Snippets are available at this moment for editor.

            Community Discussions

            QUESTION

            How to disable hints on haskell-language-server
            Asked 2021-Jun-16 at 04:03

            haskell-language-server is giving me some hints on how to reduce code length, but while I'm learning I would like to disable this hints temporary so I can work on examples from books without the annoying hints polluting the editor. I still want error report, just disable the hints

            Here is an example

            ...

            ANSWER

            Answered 2021-Jun-16 at 04:03

            EDIT: @JonPurdy mentioned (you should read the great comment bellow) that Hlint now supports plain comments like this too:

            Source https://stackoverflow.com/questions/67980622

            QUESTION

            Is there a Vim plugin that would TAB-complete symbols from CTags index?
            Asked 2021-Jun-16 at 01:15

            I've stumbled upon a quite innovative functionality in editor – ability to TAB-complete symbols from CTags index, on this Asciinema video.

            I wonder if there is anything like it available for Vim? I've been using many completion engines like eg. CoC, however none of them seems to offer what NeoMCEdit does. Is there such plugin for Vim?

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:01

            Basic keyword completion, :help i_ctrl-p/:help i_ctrl-n, already does that out of the box because of the default value of :help 'complete'.

            Alternatively, you can use your tags files as exclusive source with :help i_ctrl-x_ctrl-].

            Source https://stackoverflow.com/questions/67992864

            QUESTION

            Tkinter Scrollbar Doesnt Work On Mouse Button Click
            Asked 2021-Jun-15 at 17:14

            In tkinter I have made a notepad and also added a scrollbar to this notepad. The problem is when I click on the scrollbar (not using any arrow keys nor mouse scroll wheel)

            I have tried google but I'm not the best at finding the right websites.

            Heres the code to the notepad

            ...

            ANSWER

            Answered 2021-Jun-15 at 17:13

            In your code, you aren't using the Listbox. So, I suggest to remove that part completely and do this.

            Source https://stackoverflow.com/questions/67990532

            QUESTION

            .exe file closing abruptly outside code editor
            Asked 2021-Jun-15 at 14:22

            So I compiled and ran the following C program:

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:22

            Because once all command are executed, the terminal close itself.

            Source https://stackoverflow.com/questions/67984067

            QUESTION

            VBA to copy current sheet to new workbook and save
            Asked 2021-Jun-15 at 13:29

            Although I am very rusty on my VBA, I have saved sheets to new workbooks many times before. This code is failing with the error code "Method 'SaveAs' of object '_Workbook' failed"

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:29

            I had the exact same issue this morning in my own code. ActiveWorkbook for some reason did not yield an object and stayed empty. I got arround the problem by specificing the workbook manually.

            Try this:

            Source https://stackoverflow.com/questions/67986661

            QUESTION

            Why this function is called multiple times in Jetpack Compose?
            Asked 2021-Jun-15 at 09:54

            I'm currently trying out Android Compose. I have a Text that shows price of a crypto coin. If a price goes up the color of a text should be green, but if a price goes down it should be red. The function is called when a user clicks a button. The problem is that the function showPrice() is called multiple times (sometimes just once, sometimes 2-4 times). And because of that the user can see the wrong color. What can I do to ensure that it's only called once?

            MainActivity:

            ...

            ANSWER

            Answered 2021-Jun-13 at 03:17

            What can I do to ensure that it's only called once?

            Nothing, that's how it's meant to work. In the View system you would not ask "Why is my view invalidated 3 times?". The framework invalidates (recomposes) the view as it needs, you should not need to know or care when that happens.

            The issue with your code is that your Composable is reading the old value from preferences, that is not how it should work, that value should be provided by the viewmodel as part of the state. Instead of providing just the new price, expose a Data Class that has both the new and old price and then use those 2 values in your composable to determine what color to show, or expose the price and the color to use.

            Source https://stackoverflow.com/questions/67922585

            QUESTION

            Why do I get compilation error when trying to use record type in C#?
            Asked 2021-Jun-15 at 09:38

            EDIT: Thank you everyone! I have never upgraded to a newer version of .NET and language version before. Thus didn't know about .csproj configuration. Even though I did a research before posting a question I was not able to find a solution myself. So, I just leave these two links for further reference, perhaps this might help someone as well.

            https://docs.microsoft.com/en-us/dotnet/standard/frameworks

            https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/configure-language-version

            I have upgraded to .NET 5.0.301

            And finally got around to try record type in C# 9.0

            I wrote a simple code but got an error during compilation.

            I use Visual Studio Code as an editor.

            VS Code version 1.57.0

            C# extension version 1.23.12

            Here is my settings.json:

            ...

            ANSWER

            Answered 2021-Jun-15 at 02:23

            Check your target framework and language version in your .csproj file. You should find something like:

            Source https://stackoverflow.com/questions/67978410

            QUESTION

            How to remove VIM as my Mac editor vs sublime
            Asked 2021-Jun-15 at 06:57

            How to remove VIM (completely) and change my mac command line editor to sublime?

            I've spent the last three hours reading the same links on "how to remove VIM" only to get "how to remove MacVIM and reinstall it fresh" Or "How to remove Vim so I can reinstall it on Ubuntu"

            My old laptop was fortunate to have a friend remove it but my new machine still has it installed.

            I wish VIM would die in "words redacted to excessive profanity" dumpster fire while a hobo "words redacted to excessive profanity" to put out the fire

            I've lost way too many hours trying to learn that outdated neckbeard elvish piece of UX trash so I want it gone. No, I'm not touching emacs.

            Please tell me there is a way I can switch to sublime or am I permanently cursed to have this confusing black screen of death pop up when I try to git push or git tag stuff?

            My original goal was to tag a git and push it but vim comes up and I can't figure out how to speak elvish.

            I've been using PyCharm for a few years and love the interface but I need to dig deeper and a TDD Django book for class uses the terminal, it wants me to git -a "comments" so I need your advice.

            So now I can't learn TDD Django because vim, MacVim and eMacs users flood the internet but I can't remove it nor figure out how to work it.

            I've tried brew uninstall macvim which doesn't work because I have vim not macvim

            I also tried sudo uninstall vim no luck as this is zsh mac not ubuntu

            I tried brew uninstall vim to get No available formula or cask with the name "vim"

            I've searched SO five times and keep getting the same links. Alternates I've tried brew uninstall ruby vim

            per this post https://superuser.com/questions/1096438/brew-upgrade-broke-vim-on-os-x-dyld-library-not-loaded I tried, no luck.

            ...

            ANSWER

            Answered 2021-Jun-14 at 21:41

            You don't have to remove Vim from your machine. Instead, tell your system and your tools to use Sublime Text as default editor. After you have followed that tutorial, which I must point out is part of Sublime Text's documentation, you should have a system-wide subl command that you can use instead of vim. For that, you need to add those lines to your shell configuration file:

            Source https://stackoverflow.com/questions/67977280

            QUESTION

            Change color of json file keywords or comments in VS Code
            Asked 2021-Jun-15 at 03:31

            I wanted to customize the color of comments or keywords(not sure what they are called but I have described them in the picture attached.).So how can I change their color using "editor.tokenColorCustomizations" in vs code.(The code in red color has to be changed.)

            ...

            ANSWER

            Answered 2021-Jun-15 at 03:31

            Use the Scopes Inspector from the Command Palette, click on those json keys and you will see their scope. Which can be used like this in your settings.json:

            Source https://stackoverflow.com/questions/67972698

            QUESTION

            Random.Range always returns same value
            Asked 2021-Jun-15 at 00:53

            I'm trying to make a small simulation of traveling salesman in Unity C# and I can't get through this, my code looks right but start and nxtCity vectors always result in the same position, I really can't understand why, could any of you help?

            cities is the number of total cities

            positions is the array of cities taken from cities generator these two values are right in unity editor

            Here the code:

            ...

            ANSWER

            Answered 2021-Jun-11 at 00:22

            Unity's Random.Range with (int, int) overload (NOT float, float) generates random number in range [min; max), max is exclusive, so if you call var randomInt = Random.Range(0, 1) result will be always 0. var randomInt = Random.Range(0, 2) would be 0 or 1, e.t.c

            Source https://stackoverflow.com/questions/67929836

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install editor

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone sgorsten/editor

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