Animation is one of the most interesting features in an application. It's not a new thing, but it's something that you can use to make a difference to your app.
Animation has been around for some time now, and with the evolution of computers and technology, animation has become even more popular. A library of animation classes that can be applied to game object properties such as position, rotation, and scale, with a focus on keeping core classes small and efficient, while still being able to animate many different types of parameters. Animations bring to life the website and make it look more appealing to the visitor. Build interactive C# applications, animate elements, elegant UI effects. Listed here the best C# Animation libraries in 2022.
Deform
- Deform generally refers to the process of changing the shape or structure of things.
- This can involve stretching, compression, bending, or twisting.
- This deformation is often used to create realistic movement and simulate natural behaviors.
ParticleEffectForUGUI
- ParticleEffectForUGUI displays particle effects specifically for Unity's UI system.
- Unity's UGUI is a system for creating user interfaces and integrating particle effects.
- In Unity's Hierarchy window, right-click and select Effects > Particle System.
ParticleEffectForUGUIby mob-sakai
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
ParticleEffectForUGUIby mob-sakai
C# 3128 Version:3.3.13 License: Permissive (MIT)
XamarinCommunityToolkit
- The Xamarin is an open-source project designed to provide a collection of controls.
- It controls helpers and abstractions for Xamarin.Forms applications.
- The Xamarin Community Toolkit aims to simplify the development process. It offers a set of reusable and customizable UI components and utilities.
XamarinCommunityToolkitby xamarin
The Xamarin Community Toolkit is a collection of Animations, Behaviors, Converters, and Effects for mobile development with Xamarin.Forms. It simplifies and demonstrates common developer tasks building iOS, Android, and UWP apps with Xamarin.Forms.
XamarinCommunityToolkitby xamarin
C# 1588 Version:2.0.6 License: Permissive (MIT)
dotween
- DOTween is a popular animation engine for Unity, a game development framework.
- It provides a easy and efficient way to create tweens and animations in Unity projects.
- DOTween simplifies the process of creating animations by providing clean APIs.
FancyScrollView
- Fancy Scroll View refers to a UI framework/library for Unity that provides a flexible.
- It's particularly useful for creating sophisticated and visually appealing scrollable lists or grids.
- The Fancy Scroll View library enhances Unity's standard ScrollView with additional features.
FancyScrollViewby setchi
[Unity] Scroll view component that can implement highly flexible animations.
FancyScrollViewby setchi
C# 2259 Version:v1.9.0 License: Permissive (MIT)
LottieXamarin
- Lottie Xamarin library allows developers to use Lottie animations in Xamarin.
- Lottie is an open-source animation tool by Airbnb that renders Adobe Effects animations.
- Lottie animations can include complex vector graphics and are scalable.
LottieXamarinby Baseflow
Render After Effects animations natively on Android, iOS, MacOS and TvOS for Xamarin
LottieXamarinby Baseflow
C# 1207 Version:4.1.0 License: Permissive (Apache-2.0)
KvantSpray
- Kvant Spray is a Unity Asset with a particle system for creating dynamics.
- KvantSpray generates particle effects, particularly those resembling sprays or dynamics.
- The asset likely allows developers to create interactive and dynamic spray effects.
KvantSprayby keijiro
Object instancing/particle animation system for Unity
KvantSprayby keijiro
C# 1140 Version:Current License: No License
PuppetTest
- PuppetTest helps to describe the process of writing and running unit tests for plans.
- Plans are Puppet code blocks that can run commands, scripts, tasks, and other plans.
- PuppetTest can also be the name of a codeless end-to-end test automation tool built on top of Puppet.
PuppetTestby keijiro
An experiment in procedural dance animation
PuppetTestby keijiro
C# 644 Version:Current License: No License
Render-Crowd-Of-Animated-Characters
- Render-Crowd-Of-Animated-Characters is a GitHub project by Jiadong Chen.
- It demonstrates animation maps and GPU instancing usage to render thousands of animates.
- The project also supports shadows, AR Foundation, and URP (SRP Batcher).
Render-Crowd-Of-Animated-Charactersby chenjd
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
Render-Crowd-Of-Animated-Charactersby chenjd
C# 1128 Version:Current License: Permissive (MIT)
XamlFlair
- Xaml Flair likely refers to a library or framework related to Xamarin. Forms and XAML.
- It aimed to simplify the process of incorporating animations into Xamarin.Forms applications.
- It may offer a variety of animation effects and options, such as fade-ins, scale animations, etc.
XamlFlairby XamlFlair
XamlFlair is an animation library for UWP, WPF, and Uno, built to facilitate Xaml animations using only attached properties.
XamlFlairby XamlFlair
C# 724 Version:Current License: Permissive (MIT)
LeanTween
- LeanTween is a popular tweening engine for Unity as a used game development platform.
- It involves generating intermediate frames between two keyframes to achieve a smooth.
- LeanTween is easy to use and integrates seamlessly with Unity.
LeanTweenby dentedpixel
LeanTween is an efficient animation engine for Unity
LeanTweenby dentedpixel
C# 457 Version:Current License: No License
KvantGrass
- KvantGrass uses shaders to render grass, allowing for efficient and visually pleasing.
- The system often includes a dynamic wind simulation feature.
- This adds realism to the grass rendering.
KvantGrassby keijiro
Animating grass shader for Unity
SimpleAnimation
- A simple Animation Component that leverages PlayableGraphs in Unity.
- Simple animation uses basic techniques such as frame-by-frame.
- Simple animations are often used for educational, entertainment, or artistic purposes.
SimpleAnimationby Unity-Technologies
A simple Animation Component that leverages PlayableGraphs
SimpleAnimationby Unity-Technologies
C# 536 Version:Current License: Permissive (MIT)
facial-ar-remote
- Facial AR Remote is a tool that helps to capture blend shape animations from your iPhone X into a 3D App.
- Developed by Unity Technologies, it is an experimental project to explore it.
- This project is discontinued and replaced by the Live Capture package.
facial-ar-remoteby Unity-Technologies
**This project is discontinued** Facial AR Remote is a tool that allows you to capture blendshape animations directly from your iPhone X into Unity 3d by use of an app on your phone.
facial-ar-remoteby Unity-Technologies
C# 479 Version:1.0 License: Others (Non-SPDX)
Unity-Runtime-Animation-Recorder
- Unity-Runtime-Animation-Recorder is a GitHub project that allows you to record animations in Unity.
- Developed by Newyellow, it is a Taiwanese game developer, as a personal project.
- It explores the possibilities of real-time animation in Unity.
Unity-Runtime-Animation-Recorderby newyellow
Record animations in Unity runtime. Can save to .anim, maya, or FBX ASCII format.
Unity-Runtime-Animation-Recorderby newyellow
C# 543 Version:Current License: Permissive (MIT)
animation-jobs-samples
- Animation-jobs-samples is a GitHub project that contains code samples using the animation C#.
- Unity is a cross-platform game engine that creates interactive 3D and 2D content.
- The animation C# jobs feature enables you to write custom animation jobs in C# that can run on many threads.
animation-jobs-samplesby Unity-Technologies
Code samples using the animation C# jobs feature.
animation-jobs-samplesby Unity-Technologies
C# 367 Version:3.0.0 License: Others (Non-SPDX)
SpriterDotNet
- SpriterDotNet is a library for integrating the Spriter animation system with Unity games.
- Spriter is a 2D animation tool that allows artists to create modular animations.
- SpriterDotNet is a bridge between Spriter and Unity, making it easier to use Sprit
SpriterDotNetby loodakrawa
A pure C# Spriter implementation
SpriterDotNetby loodakrawa
C# 190 Version:v1.6.1 License: Permissive (Zlib)
FAQ
1. What is a C# Animation Library?
The C# animation library is a set of tools, classes, or functions written in C#. That enables developers to create and manage animations in their applications and games. Animations are visual effects that change the appearance or position of an object. The C# animation libraries help with various purposes, such as game development, etc.
2. What are Tweening Libraries in C#?
Tweening libraries help interpolate between two values over time, creating transitions. They are often used in animation for movements, fades, and other effects. Tweening is a common technique in animation, game development, and user interface design. It can create realistic and dynamic effects with minimal code.
3. What is the Difference Between Skeletal and Frame-by-Frame Animation?
Skeletal animation involves moving predefined bone structures, while frame-by-frame animation. It involves creating individual frames for each animation state. Skeletal animation is often more flexible and efficient.
4. Are There Performance Considerations When Using Animation Libraries?
Yes, performance can be a consideration. Efficient coding practices and choosing libraries optimized for performance impact applications. Some animation libraries may claim to have better performance than others. Therefore, you should always measure the performance of your animations. Those tools such as Chrome DevTools, Lighthouse, or WebPageTest.
5. What is the Role of Animation Jobs in Unity?
Animation Jobs in Unity enable the parallel execution of animation tasks. It improves performance by utilizing multi-threading. Animation jobs are a low-level API that gives you direct access to the animation data stream. They are aimed at developers who want to have more control and flexibility over their animation.