dotween | HOTween v2 | Animation library
kandi X-RAY | dotween Summary
kandi X-RAY | dotween Summary
A Unity C# animation/tween engine. HOTween v2 Developed by Daniele Giardini - Check the docs on DOTween's website -
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Trending Discussions on dotween
QUESTION
transform
.DOPath(path, animDuration, pathType, pathMode, 10).SetLoops(-1, LoopType.Yoyo)
.SetEase(ease);
...ANSWER
Answered 2022-Jan-18 at 08:20DoTween has OnStepComplete()
.
DOTween:
Sets a callback that will be fired each time the tween completes a single loop cycle (meaning that, if you set your loops to 3, OnStepComplete will be called 3 times, contrary to OnComplete which will be called only once at the very end). More...
QUESTION
I'm using a lambda expression in my C# script in my Unity project to call a function with a parameter when a DOTween callback is called.
It simply looks like this: animation.OnComplete(() => DestroyOnCompleted(children));
It works just fine, but I am note sure why a lambda expression is used in this case. I know it has something to do with delegates, but other than that, I'm not too sure; and I would like to explain it to my exam, if I get asked about it.
Could anyone enlighten me? :-)
...ANSWER
Answered 2022-Jan-12 at 14:53Why not? ;)
I don't know that API too much but it seems like it is simply expecting something like
QUESTION
I have read Unity's Order of execution for event functions.
Now I want to use DOTween.
So I have a question. When does DOTween.To() happen in Unity's "Order of execution for event functions"?
Does it happens in "Update" or "yield return null" or other event?
ANSWER
Answered 2021-Aug-22 at 08:54You can simply look this up in the source code
DOTween
doesn't use Coroutines
in the background but rather reproduces their behavior itself.
Basically it is happening in TweenManager.Update
which is called by the DOTweenComponent
in multiple places (Update
, LateUpdate
and FixedUpdate
)
So basically it depends which update type a certain Tweener
uses which is what is returned by DOTween.To
QUESTION
I am trying to run a DoTween and it runs well but when I want to stop it, it does not stop at all, it keeps running till it finishes. I am using the DoTween Sequence to kill it but somehow it is not working. What is the issue?
...ANSWER
Answered 2021-Mar-19 at 13:47Apart from the fact that your code uses undeclared variables (like ShouldLerp_
) and on pressing 'T' you call a different method than is shown in your excerpt, I'll assume your LerpToThis
call also tweens using DOTween.To
, but when you try to stop tweening you call mySequence.Kill()
even though that sequence isn't the thing that is doing the tweening. So that's why the tween doesn't stop.
Call Kill()
on the result of the DOTween.To()
call, or give that tween an Id and call DOTween.Kill(id)
instead.
QUESTION
I am using DOTween so that when I hover over the button it highlights by enlarging slightly and tweens into it to look smooth. However, I have two separate scripts attached for each button which do exactly the same thing but when I hover over one of the buttons the other button also enlarges. I've tried using the buttons under the same canvas which didn't work. So then I tried using two canvases for separate buttons and it still the same issue. Looks like this: https://vimeo.com/user105553995/review/517200220/41fbe8d619
My code is in different scripts for each button but exactly the same:
...ANSWER
Answered 2021-Feb-26 at 18:07Code checks if you are over any UI object, so any script will react.
You should use https://docs.unity3d.com/2019.1/Documentation/ScriptReference/UI.Selectable.OnPointerEnter.html
And
https://docs.unity3d.com/2019.1/Documentation/ScriptReference/UI.Selectable.OnPointerExit.html
So it will only react to the object to which it is attached to. Note that the Image or Button component needs to be on same object.
QUESTION
I'm having a problem in creating a yoyo scaling effect with DOTween. I have tried using DoScale, DOScaleShake and DOPunchScale. None seem to work. The rotation that I made works just fine, but I need it to scale as well and that is something I somehow cannot create.
Here is the current code
...ANSWER
Answered 2020-Nov-05 at 08:26What you're probably looking for is something like this. Sequences shouldn't be created in update every frame because then it means you're applying several sequences on this object every second.
Instead, you want to create the sequence in another function such as Awake or Start. You mentioned that you want it to Yoyo but you need to supply that when you set the number of loops it does. I recommend looking at the documentation for more information: http://dotween.demigiant.com/documentation.php
Here, I've set loop amount to be -1, which means it infinitely loops. You need to add .Join instead of .Append so the two tweens occur at the same time.
QUESTION
I'm developing a learning game in Unity that has many UI elements. Sometimes I need to show up a modal, which is an instance of a prefab and I want to add a zoom in effect. I have tried with DOTween with the following code:
...ANSWER
Answered 2020-Sep-05 at 21:33You could use animations for the zoom effect. Just change the scale of the Modal prefab from 0 to 1 when activating and vice versa.
QUESTION
I have achieved Globe rotating on mouse click on any particular panel on the Globe and the panel position gets in the Center of the Camera on click but the problem is Globe travels the shortest distance between the two points (Camera Center and Next Position on Globe).
As per the image currently Globe jumps to next position and tilts like this
As per this Image I need Globe to result in this rotation where NorthPole and SouthPole remains at their side looking through the camera.
...ANSWER
Answered 2020-Jan-29 at 05:34Explanations are in the comments:
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