LeanTween | LeanTween is an efficient animation engine for Unity | Game Engine library
kandi X-RAY | LeanTween Summary
kandi X-RAY | LeanTween Summary
LeanTween is an efficient tweening engine for the Unity 3d engine. To use LeanTween move the included Plugins folder into the root of your project (or move LeanTween.cs directly into any pre-existing Assets/Plugins folder). Documentation can be found here:
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of LeanTween
LeanTween Key Features
LeanTween Examples and Code Snippets
Community Discussions
Trending Discussions on LeanTween
QUESTION
I am writing an app in Unity that will sort cubes by it's height. I'm stuck with Quick sort alghoritm.
Code is working correctly until the last 2 lines which are courutines instead of regular methods. Unfortunately they both run in paralel which is wrong... I'm looking for a way to build my code to run only one courutine at the time.
...ANSWER
Answered 2021-Aug-19 at 12:23If you are just using StartCoroutine
you are running the subsequent Coroutines as new parallel routines.
If you want to actually wait until these recursive routines are finished before running the next one then you have to yield
them like e.g.
QUESTION
I tried using LeanTween and now wrote my own coroutine, neither of them work. The goal is, to have the text of a TextMeshPro element fade in / out over a duration, which should be simple enough but apparently isn't. Here is the coroutine:
...ANSWER
Answered 2021-Jun-18 at 15:31As it turns out, Color internally works with values between 0 and 1, not between 0 and 255 which i always thought. Using the code above with 0 and 1 works as intended. Same goes for the LeanTween version.
QUESTION
I have this code:
...ANSWER
Answered 2021-Apr-02 at 21:25Quite simple, just use a lambda expression
QUESTION
I want to know the time left to complete the animation as I am using unity asset Lean Tween to scale down my time bar, so when 5 seconds are left till the time run out I want to play sound of closing time.
I was able to know when the animation is gonna end
LeanTween.scaleX(timebar.gameObject, 1f, time).setOnComplete(this.Gameover)
but how i can a get time left to complete? I have looked through documentation but didn't find anything useful.
ANSWER
Answered 2021-Feb-25 at 10:03Every LeanTween function returns an instance of LtDescr class. This class has access to variable of animation and methods that can control it. You can get total time by time and passed time by passed. Remained time equal to time-passed.
QUESTION
There is a UI button, when you click on it, the same button smoothly rotates 90 ° and the rotation stops, when you press the button again, the action is performed. But after the rotation is equal to 360 ° (0f by the code), the button does not rotate further. I'm at a loss why this is happening.
...ANSWER
Answered 2020-Oct-17 at 16:48rounded the value
QUESTION
int Partition(GameObject[] list, int left, int right)
{
GameObject pivot = list[right];
//GameObject temp;
int i = left - 1;
for (int j = left; j <= right - 1; j++)
{
if (list[j].transform.position.y <= pivot.transform.position.y)
{
i++;
StartCoroutine(Swap(list, i, j));
}
}
StartCoroutine(Swap(list, i+1, right));
return i + 1;
}
IEnumerator Swap(GameObject[] list, int i, int j)
{
temp = list[i];
list[i] = list[i+1];
list[i+1] = temp;
LeanTween.color(list[i], Color.red, 1f);
LeanTween.color(list[i+1], Color.red, 1f);
yield return new WaitForSeconds(1.5f);
LeanTween.color(list[i], Color.white, 1f);
LeanTween.color(list[i+1], Color.white, 1f);
tempPosition = list[i].transform.localPosition;
LeanTween.moveLocalX((list[i]), list[i+1].transform.localPosition.x, 1);
LeanTween.moveLocalZ(list[i], -3, .5f).setLoopPingPong(1);
LeanTween.moveLocalX((list[i+1]), tempPosition.x, 1);
LeanTween.moveLocalZ(list[i+1], 3, .5f).setLoopPingPong(1);
}
void QuickSort(GameObject[] list, int left, int right)
{
int pivot;
if(left < right)
{
pivot = Partition(list, left, right);
QuickSort(list, left, pivot - 1);
QuickSort(list, pivot + 1, right);
}
}
...ANSWER
Answered 2020-Dec-09 at 16:40The problem here is that you're starting all of the swaps on the same frame instead of doing them in sequence. This is because you call StartCoroutine
a bunch of times without returning out of Update, (or yield returning in the case of a coroutine) between them.
You should make Partition
a coroutine, then yield on each call of Swap
so it waits for each Swap
coroutine to complete before continuing. Also, wait at the end of each swap.
Since a coroutine's return value is reserved for managing the flow of control, you can instead send the coroutine a delegate to call with the result. use Action
for that.
Altogether:
QUESTION
I am trying to loop a list of objects (Ads) in order to move them one after another to their target position (which is Vector3(0,0,0)). The issue is that they all move at the same time instead of individually. Not sure what I am doing wrong and its been a couple hours of searching forums and experimenting with foreach loops and IEnumerators. Any help is greatly appreciated.
Script 1 (AdStartBoard)
...ANSWER
Answered 2020-Nov-20 at 07:42You trigger all movements at the same frame (in Start()
).
If your tweener allows a delay, you can use that one, otherwise you have to use a Coroutine
to trigger them delayed:
QUESTION
I was looking for a way to fade the alpha value of TextMesh-Text in Unity, but I could not finde a solution online nor in the LeanTween Documentation.
- LeanTween.alphaText() does only work with the normal UI-Text (not TextMesh)
- LeanTween.alpha() doesn't do anything for me on Text.
ANSWER
Answered 2020-Apr-30 at 08:46I came up with my own solution.
Instead of changing the alpha of the TextMesh-Component directly, I add a CanvasGroup to the Gameobject that holds my TextMesh-Component. Then I manipulate the alpha value of the CanvasGroup instead.
To use my example code:
- On your Canvas go: [RightClick] > UI > Text - TextMeshPro
- Attach my example Script to this Gameobject. (This creates the required CanvasGroup automatically)
- Press Play (Ctrl + P)
After a delay of 2 Seconds (because of.setDelay(2f) the Text should fade in.
Examplecode:
QUESTION
Here's the problem. I set up a scoreboard, and made it so that my leantween would ease in some images (number of stars) on the scoreboard.
Here's the code that calls the void:
...ANSWER
Answered 2020-Mar-17 at 21:32OK, I figured it out!
I just had to add .setIgnoreTimeScale(true); to the tween.
Sorry for the trouble, and hopefully I helped someone too ^^.
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