ParticleEffectForUGUI | Render particle effect in UnityUI | Camera library

 by   mob-sakai C# Version: 3.3.13 License: MIT

kandi X-RAY | ParticleEffectForUGUI Summary

kandi X-RAY | ParticleEffectForUGUI Summary

ParticleEffectForUGUI is a C# library typically used in Video, Camera, Unity applications. ParticleEffectForUGUI has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

This plugin uses new APIs MeshBake/MashTrailBake (added with Unity 2018.2) to render particles by CanvasRenderer. You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas. Compares this "Baking mesh" approach with the conventional approach: (This scene is included in the package.). |Approach|Good|Bad|Screenshot| |-|-|-|-| |Baking mesh\(UIParticle\)|Rendered as is.Maskable.Sortable.Less objects.|Requires Unity 2018.2 or later.Requires UI shaders to use Mask.|| |Do nothing|Rendered as is.|Looks like a glitch.Not maskable.Not sortable.|| |Convert particle to UIVertex[\(UIParticleSystem\)] objects.|Adjustment is difficult.Requires UI shaders.Difficult to adjust scale.Force hierarchy scalling.Simulation results are incorrect.Trail, rotation of transform, time scaling are not supported.Generate heavy GC every frame.|| |Use Canvas to sort|Rendered as is.Sortable.|You must to manage sorting orders.Not maskable.More batches.|| |Use RenderTexture|Maskable.Sortable.|Requires Camera and RenderTexture.Difficult to adjust position and size.Quality depends on the RenderTexture’s setting.||.

            kandi-support Support

              ParticleEffectForUGUI has a medium active ecosystem.
              It has 3128 star(s) with 487 fork(s). There are 96 watchers for this library.
              There were 1 major release(s) in the last 12 months.
              There are 25 open issues and 175 have been closed. On average issues are closed in 119 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ParticleEffectForUGUI is 3.3.13

            kandi-Quality Quality

              ParticleEffectForUGUI has 0 bugs and 0 code smells.

            kandi-Security Security

              ParticleEffectForUGUI has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ParticleEffectForUGUI code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ParticleEffectForUGUI is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ParticleEffectForUGUI releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ParticleEffectForUGUI
            Get all kandi verified functions for this library.

            ParticleEffectForUGUI Key Features

            No Key Features are available at this moment for ParticleEffectForUGUI.

            ParticleEffectForUGUI Examples and Code Snippets

            No Code Snippets are available at this moment for ParticleEffectForUGUI.

            Community Discussions


            Camera on transporter of population
            Asked 2022-Feb-09 at 19:18

            I want to put a camera on a transporter of an agent type AGV. Since there are multiple AGV transporters I cannot simply put it on the agent since it will give errors. So I tried to randomly select an AGV of the population, based on the busy parameter of the AGV agent. But when I try this it gives the next error: AGV can not be resolved to a variable.

            AGV is an Agent type in my model and I've created a transporter fleet with as agent type the AGV (I also do not know if this is the correct method).

            I've tried to code it in the following manner:

            I'm not really sure what I'm doing wrong, but I also could not find any simple example of putting a camera on AGVs or containers or something, only very complex examples or examples where there was just one agent (e.g. an airplane).

            Later added:

            Thanks in advance, Aron



            Answered 2021-Nov-29 at 11:44

            Just put the camera into your AGV agent type. Make sure that your TransporterFleet is adding new transporters to a custom population of AGV agents (myPop), see below:

            In your model, you can now change the camera using my3DWindow.setCamera(((AGV)randomFrom(myPop)).myCamera);



            Android Camera Intent not working in OnePlus devices
            Asked 2022-Feb-07 at 06:55

            I was trying to use the native camera app that comes pre-installed in Android devices to capture the images for my app. For this I've been using this code:

            A function is called when the user taps on button



            Answered 2021-Sep-06 at 10:10

            check AndroidManifest.xml for following change



            How to convert raw YUV image to jpg
            Asked 2022-Feb-05 at 09:47

            I have a raw image that was taken with v4l2-ctl after the camera had been setup like:



            Answered 2022-Feb-05 at 09:47

            Your frame is 2457600 bytes and your pixel dimensions are 1280x960, so you have:



            Execution failed for task ':camera:compileDebugJavaWithJavac'
            Asked 2022-Jan-29 at 09:35

            I have created a new flutter project and added camera plugin. after adding that dependency I got many errors. I used futter version is 2.5.2 & minSdkVersion 21

            In pubspec.yaml file,



            Answered 2021-Nov-17 at 07:00

            How about this? flutter pub cache repair



            Phaser3, Creating Rounded Rectangle, Not Staying Put Relative To Window
            Asked 2022-Jan-21 at 00:26

            I'm trying to create a scoreboard using phaser3. It creates the board when I do the following in create function:



            Answered 2022-Jan-21 at 00:26




            Record a video from surface view(bind video and camera preview)
            Asked 2022-Jan-13 at 10:24

            I want to record video of whatever happens on surface.

            I'm playing video on surface and showing camera preview over it. I want to record both in one video and export as .mp4. what should I do for it. your help would be much appreciated.

            Video and preview both are placed in one surface view.



            Answered 2022-Jan-13 at 10:24

            I prefer to see grafika project from Google's repository in Github and try with RecordFBOActivity or see EZFilter project Repository in GitHub.

            May this will much helpful to you.

            Or search recordable surface view in Github,that is awesome repository too.



            FlyCamera with collision
            Asked 2021-Dec-21 at 07:56

            How to create collisions for a flying camera in Unity 3d? to prevent the camera from falling into objects on the scene. My camera script snippet:



            Answered 2021-Dec-18 at 22:39

            Better put you camera movement in the LateUpdate() as adviced in the docs.

            With a rigidbody and a collider properly set for the collision detection. Check docs so that you can detect the collisions properly.

            Check that " Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached", so your camera could be one gameObject with no rigidbody, so that you can fly free and collide.

            I case you might need physics behaviour for yout camera and you want it also to behave as a rigidbody I would set the camera movement with rigidbody.SetPosition instead of with transform.position = new Vector3(), as you need to choose to set the transform in the geometric or the physics world. Also you would need to uncheck the gravity option not to fall.



            Unity material.color.a code is not working
            Asked 2021-Dec-02 at 18:12
             void OnTriggerStay(Collider other)
                if (other.gameObject.CompareTag("tree"))
                    Color color = other.gameObject.GetComponent().material.color;
                    color.a = 0.5f;


            Answered 2021-Aug-31 at 18:38

            You're not really setting the color with the code you wrote.



            Zoom out camera while keeping text locked - Phaser 3
            Asked 2021-Nov-27 at 15:54

            I'm making a sword game in which you have to collect coins to get big and you fight people. Here's what I have so far:

            Notice how the player gets bigger as it collects coins. After a while, you get so big that you cover the entire screen.

            I realized I have to zoom out the camera based on the players size.

            This is what I have for camera (in create function)


            I added this line of code before it: this.cameras.main.setZoom(0.5)

            Now it turns like this. The text is all smaller and for some reason my tileSprite background breaks too.

            Here is the code for the text.



            Answered 2021-Nov-27 at 15:54

            Thanks to samme for helping me solve this.

            In the end I created another camera called UICamera.

            I used the ignore function to ignore all of the game objects on that camera.

            And I ignored all the text, minimap, ui, and tilesprite background on the main camera.

            Then, to zoom out, I would just zoom out the main camera and adjust the tileSprite scale manually.




            javascript- getUserMedia on Safari
            Asked 2021-Nov-24 at 04:18


            Based on the link provided above, does Safari 15 support getUserMedia? I trying use it to access camera, when I test it on safari 15 it asked camera permission, after I allow the permission it still show me nothings. The link show Safari 15 is support getUserMedia/Stream API but not support Navigator API: getUserMedia. Below is my code, which one I should refer to? getUserMedia/Stream API or Navigator API: getUserMedia



            Answered 2021-Nov-18 at 12:41

            You definitely want navigator.mediaDevices.getUserMedia() method. It definitely works on iOS. The other one is deprecated. Apple is so late to the getUserMedia() party that they did not implement the deprecated API.

            You can read about viewing the iOS console. You need to connect your iOS device to a mac, then use the Safari on that mac, to do that. It's a pain in the xxx neck. Explaining how is beyond the scope of a Stack Overflow answer.

            Or you can use alert() for debugging.

            You need to call at the right moment. Here's the documentation.

            It recommends doing something like this.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install ParticleEffectForUGUI

            You can download it from GitHub.


            This is an open source project that I am developing in my spare time. If you like it, please support me. With your support, I can spend more time on development. :).
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
          • HTTPS


          • CLI

            gh repo clone mob-sakai/ParticleEffectForUGUI

          • sshUrl


          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Reuse Pre-built Kits with ParticleEffectForUGUI

            Consider Popular Camera Libraries


            by react-native-camera


            by react-native-community


            by IntelRealSense


            by CameraKit


            by wuhaoyu1990

            Try Top Libraries by mob-sakai


            by mob-sakaiC#


            by mob-sakaiC#


            by mob-sakaiC#


            by mob-sakaiC#


            by mob-sakaiC#