BepInEx | Unity / XNA game patcher and plugin framework | Editor library
kandi X-RAY | BepInEx Summary
kandi X-RAY | BepInEx Summary
BepInEx is a plugin / modding framework for Unity Mono, IL2CPP and .NET framework games (XNA, FNA, MonoGame, etc.). (Currently only Unity Mono has stable releases). A more comprehensive comparison list of features and compatibility is available at
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Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of BepInEx
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Trending Discussions on BepInEx
QUESTION
I started with Among Us mod making a few days ago, I set everything up and followed the instructions listed on this page (https://docs.reactor.gg/docs/) and everything worked. I could build my mods and it would work as intended. 2 days ago, out of the blue all of my imports (like the UnityEngine import and other external imports) were throwing 'does not exist in this current context errors' The root of this (I found) was this:
...ANSWER
Answered 2021-May-13 at 13:59Turns out, I had to downgrade my Among Us version. The way I downgraded the version was using Docker, but I suppose any other way could work.
QUESTION
I have customized this JSON config file for a mod from the game Valheim. The mods make use of a Unity program in order to load the mods up and it shows a console log so you can find errors while loading the game with said mods. I am getting this constant error in the Unity console regarding the file, but cannot understand the error or find any errors in the files JSON formatting.
The error is as follows
...ANSWER
Answered 2021-Apr-05 at 14:19What the error message is saying is that 14451th character is wrong (from the json parser's point of view).
This character index is not very helpful to me. So, to explore this further, I've removed the comments with a regex (in the regex101 link, click on "substitution" on the left panel to see the version without comments). [*]
Then I pasted the comment-less version in an online JSON parser.
The output is a bit more precise:
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