UnityIO | use API that allows you to manipulate files | Plugin library

 by   ByronMayne C# Version: 1.0.0 License: MIT

kandi X-RAY | UnityIO Summary

kandi X-RAY | UnityIO Summary

UnityIO is a C# library typically used in Plugin, Unity applications. UnityIO has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Unity IO is made to try to remove the pain of working with Unity's file system. For anyone who has done extended work has figured out Unity makes this a huge pain. All the functionality you need is spread across multiple classes including FileUtil, AssetDatabase, Resources, File, FileInfo, Path, Directory, Directory Info, ect.
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            kandi-support Support

              UnityIO has a low active ecosystem.
              It has 57 star(s) with 4 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 330 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of UnityIO is 1.0.0

            kandi-Quality Quality

              UnityIO has 0 bugs and 0 code smells.

            kandi-Security Security

              UnityIO has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              UnityIO code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              UnityIO is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UnityIO releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              UnityIO saves you 86910 person hours of effort in developing the same functionality from scratch.
              It has 95271 lines of code, 0 functions and 39 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            UnityIO Key Features

            No Key Features are available at this moment for UnityIO.

            UnityIO Examples and Code Snippets

            Unity IO,Directory Basics,Destroying a Directory
            C#dot img1Lines of Code : 51dot img1License : Permissive (MIT)
            copy iconCopy
            /// 
            /// Let's blow some things up
            /// 
            public void Destroy()
            {
                // Get our directory and nuke it
                IO.Root["Favorite Animals"].GetDirectory("Cats").Delete();
            
                // Delete our cats folder. 
                IO.Root.DeleteSubDirectory("Favorite Animals/Cats  
            Getting a File
            C#dot img2Lines of Code : 37dot img2License : Permissive (MIT)
            copy iconCopy
            // Normally we just use var for the return types but these examples we are using
            // the interface types to make it more clear so we have to include the following.
            using UnityIO.Interfaces;
            
            /// 
            /// A simple example of getting all files from a folder  
            Unity IO,Directory Basics,Creating a Directory
            C#dot img3Lines of Code : 25dot img3License : Permissive (MIT)
            copy iconCopy
            /// 
            /// Creates a directory the root of our project
            /// 
            public void CreatingRootDirectory()
            {
                IO.Root.CreateDirectory("Favorite Animals");
            }
            
            /// 
            /// A few more ways to create folders
            /// 
            public void CreateNestedCatFolder()
            {
                // Create in  

            Community Discussions

            QUESTION

            Error: Undefined symbols for architecture arm64 when Embed Unity(Vuforia) in IOS project(swift)
            Asked 2018-Jul-26 at 21:16

            I am trying to embed a Unity project(with Vuforia and map box) in an existing IOS project. I followed steps from :

            However, at the end, I am getting errors undefined symbols for architecture arm64, and seems like it has trouble with libVuforiaWrapper.a which is a unity file.

            The detailed error is following:

            ...

            ANSWER

            Answered 2018-Jul-26 at 21:16

            I have found the solution for this. You have to add a Vuforia.framework on your project.

            look at this website to get an basic idea to use vuforia.framework

            https://library.vuforia.com/articles/Solution/Getting-Started-with-Vuforia-for-iOS-Development.html

            and for working on your project, you should go website below and follow the steps in section "building in Xcode"

            https://library.vuforia.com/articles/Solution/how-migrate-vuforia-7_2.html

            Source https://stackoverflow.com/questions/51523567

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UnityIO

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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          • HTTPS

            https://github.com/ByronMayne/UnityIO.git

          • CLI

            gh repo clone ByronMayne/UnityIO

          • sshUrl

            git@github.com:ByronMayne/UnityIO.git

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