FrameCapture | simple frame-by-frame capture tool | Plugin library

 by   Chman C# Version: Current License: MIT

kandi X-RAY | FrameCapture Summary

kandi X-RAY | FrameCapture Summary

FrameCapture is a C# library typically used in Plugin, Unity applications. FrameCapture has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics. Best used in the editor. Tested with Unity 5.6+.
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            kandi-support Support

              FrameCapture has a low active ecosystem.
              It has 52 star(s) with 7 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              FrameCapture has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of FrameCapture is current.

            kandi-Quality Quality

              FrameCapture has 0 bugs and 0 code smells.

            kandi-Security Security

              FrameCapture has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              FrameCapture code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              FrameCapture is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              FrameCapture releases are not available. You will need to build from source code and install.

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            FrameCapture Key Features

            No Key Features are available at this moment for FrameCapture.

            FrameCapture Examples and Code Snippets

            No Code Snippets are available at this moment for FrameCapture.

            Community Discussions

            QUESTION

            AVAssetWritter First Frames are either Blank or black
            Asked 2021-Jan-04 at 20:31

            Problem: I am recording video frames by getting both audio and video buffers from CMSampleBuffer. Once the AssetWriter has finished writing the buffers, the final video results in first frame being black or either blank(considering it only considers the audio frames in the beginning). Although, randomly the video comes out totally normal and doesnt have a black frame.

            What I tried: I tried to wait until I fetch the first video frame and then start recording. Yet I get the same erratic performance.

            What I want: A proper video with no blank frames.

            Below is the code that might help.

            Capture Session

            ...

            ANSWER

            Answered 2021-Jan-04 at 18:33

            You probably want to startSession on a video buffer - if an audio buffer arrives first, with an earlier timestamp than the first video buffer, then you'll get blank or black initial frames.

            Source https://stackoverflow.com/questions/65567905

            QUESTION

            AVAssetWriter Unable to record audio with video | Crashing
            Asked 2020-Nov-27 at 06:02

            I am trying to capture video/Audio frames from CMSampleBuffer but completely failing to obtain a proper video recording.

            Expected Output: A Video file in .mp4 format that has both audio(from the mic) and video frames.

            Current Output: An Empty Directory/A video file without audio.

            Crashes on Run : Media type of sample buffer must match receiver's media type ("soun")

            I tried almost everything available online to troubleshoot this. I have a deadline coming and I just pulling my hair trying to figure out what exactly is going on. Any help/pointers are highly appreciated.

            Below is the source.

            CameraController.swift

            ...

            ANSWER

            Answered 2020-Nov-27 at 06:02

            You are writing a video buffer to your audioInput and depending on how the buffers arrive, you might also write an audio buffer to your videoInput.

            In your case, the CMSampleBuffers contain either audio or video, so you append audio buffers to audioInput and video buffers to videoInput.

            You can distinguish the two types of buffer by comparing the output in captureOutput:didOutput: to your audioInput and videoOutput or by looking at the buffer's CMSampleBufferGetFormatDescription()'s CMFormatDescriptionGetMediaType(), but that's more complicated.

            Source https://stackoverflow.com/questions/65000687

            QUESTION

            RuntimeError: cudnn RNN backward can only be called in training mode
            Asked 2020-Aug-19 at 09:14

            I have seen this problem the first time, I never encountered such an error in previous Python projects. Here is my training code:

            ...

            ANSWER

            Answered 2020-Aug-18 at 14:25

            You should remove the net.eval() call that comes right after the def infer(net, name):

            It needs to be removed because you call this infer function inside your training code. Your model needs to be in train mode throughout the the whole training.

            And you never set your model back to train after calling eval as well, so that is the root of the exception you are getting. If you want to use this infer code in your test cases, you can cover that case with an if.

            Also the net.eval() that comes right after the total_loss=0 assignment is not useful since you call net.train() right after that. You can also remove that one since it gets neutralized right in next line.

            The updated code

            Source https://stackoverflow.com/questions/63465187

            QUESTION

            Preserve C++ Pointer in C#
            Asked 2020-Apr-19 at 13:30

            at the moment Iam writing a little Program in C# wich includes a C++ Dll.

            In C++, there are many classes wich needed to be instanced and left for later use. This looks like the following function:

            ...

            ANSWER

            Answered 2020-Apr-19 at 13:30

            Okay, I got it.

            See this import from C#.

            Source https://stackoverflow.com/questions/61290624

            QUESTION

            scikit-image threshold_multiotsu outputting black frames from video
            Asked 2020-Feb-02 at 01:02

            I'm currently working on a project that takes in a video file, reads individual frames as grayscale, normalizes them, thresholds them, and then outputs them as individual .jpg files. Below I have two functions, frameCapture() and frameCaptureMulti(). The former uses cv2.threshold and cv2.THRESH_OTSU and works as intended. The latter uses threshold_multiotsu() from skimage.filters and outputs completely black frames.

            ...

            ANSWER

            Answered 2020-Feb-02 at 01:02

            I think what's happening is that CV2 gives you a binary image that is correctly saved as a frame with 0 under the threshold and 255 (white) above it. Meanwhile, threshold_multiotsu and np.digitize return an image with values 0, 1, 2, all of which look black in the 0-255 range supported by jpeg. You could use skimage.exposure.rescale_intensity to map those values to e.g. 0, 127, 255.

            Source https://stackoverflow.com/questions/59990709

            QUESTION

            How to shrink data set output from avi file
            Asked 2019-Dec-13 at 02:16

            I'm trying to create a data set from an avi file I have and I know I've made a mistake somewhere.

            The Avi file I have is 1,827 KB (4:17) but after running my code to convert the frames into arrays of number I now have a file that is 1,850,401 KB. This seems a little large to me.

            How can I reduce the size of my data set / where did I go wrong?

            ...

            ANSWER

            Answered 2019-Dec-13 at 02:16

            I'm going to guess that the video mainly consist of similar pixels blocked together that the video have compressed to such a low file size. When you load single images into arrays all that compression goes away and depending on the fps of the video you will have thousands of uncompressed images. When you first load an image it will be saved as a numpy array of dtype uint8 and the image size will be WIDTH * HEIGHT * N_COLOR_CHANNELS bytes. After you divide it with 255.0 to normalize between 0 and 1 the dtype changes to float64 and the image size increases eightfold. You can use this information to calculate expected size of the images.

            So your options is to either decrease the height and width of your images (downscale), change to grayscale or if your application allows it to stick with uint8 values. If the images doesn't change too much and you don't need thousands of them you could also only save every 10th or whatever seems reasonable. If you need them all as is but they don't fit in memory consider using a generator to load them on demand. It will be slower but at least it will run.

            Source https://stackoverflow.com/questions/59312729

            QUESTION

            QML ToolButton background colour
            Asked 2019-Oct-03 at 13:32

            I have the following QML:

            ...

            ANSWER

            Answered 2019-Oct-03 at 09:46

            The color property in QML can be fed with QColor or a string (or bound to another property of course) see Qt Docs.

            In this case you are feeding it with a property called transparent, however QML cannot find it:

            Source https://stackoverflow.com/questions/58216325

            QUESTION

            Why the automatic change in pixel value in python?
            Asked 2018-Oct-04 at 06:55

            I am extracting frames from video with the help of VideoCapture. Extracted the first frame converted the frame into an image with the help of PIL. Printed the previous pixel value at position (1,1) Printed the pixel value at position(1,1) of the newly created image Can anyone explain why?

            Function to extract frames ...

            ANSWER

            Answered 2018-Oct-04 at 06:55

            The answer is very simple. You saved your data in a lossy format, namely JPEG, and it lost data.

            Use a lossless format like PNG if every bit is important to you.

            Source https://stackoverflow.com/questions/52640023

            QUESTION

            Detect a face while my cam is open
            Asked 2017-Aug-15 at 12:24

            i need to build an app with just a cam view, and it should detect my cam is looking at a face, can anyone point me in the right direction? I have built something that detects a face on an image, but i need to work with a cam, here is what i have done so far:

            ...

            ANSWER

            Answered 2017-Aug-15 at 12:24

            You should add a metadata output before you'll have some data.

            Source https://stackoverflow.com/questions/45688083

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FrameCapture

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Chman/FrameCapture.git

          • CLI

            gh repo clone Chman/FrameCapture

          • sshUrl

            git@github.com:Chman/FrameCapture.git

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