MapManager | MapServer MapManager is an easy to use WYSWYG desktop GUI | Map library
kandi X-RAY | MapManager Summary
kandi X-RAY | MapManager Summary
MapServer MapManager is an easy to use WYSWYG desktop GUI application that allows you to create and configure good looking MapServer map files. The application provides a set of dialogues for setting the various properties in the map configuration and renders the map directly on the screen allowing panning and zooming the displayed area by using the mouse. The MapManager user interface provides common operations for selecting the features and inspecting the attributes for setting up labeling and changing the style and symbology and to save the map images in various output formats supported by MapServer. The created map configuration can be saved into a map file which can be used by various MapServer CGI/MapScript applications.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of MapManager
MapManager Key Features
MapManager Examples and Code Snippets
Community Discussions
Trending Discussions on MapManager
QUESTION
So, I'm making a prototype of game using Pygame, Pytmx, and PyScroll (I'm following "Graven" Turorial on youtube)
This is my problem : I have a spritesheet (96x38 pixels), and I want to get only one image of it..
...ANSWER
Answered 2021-Nov-01 at 15:57The instruction
QUESTION
I'm trying to add a click event to markers on a map in LeafletJS, but the click events don't seem to be firing. Here's the code:
...ANSWER
Answered 2021-Jul-30 at 20:01For anyone else who has this problem, I figured out the solution: this map is on a WordPress website. Some other script on the website was including a file called Bundle.css, which breaks the map. I was able to exclude this css file from the site with the following code (only works in Wordpress):
QUESTION
package A;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
import java.util.Map;
import java.util.TreeMap;
class MapManager {
static Map readData(String str){
Map map = new TreeMap();
try {
BufferedReader br = new BufferedReader(new FileReader(str));
while(true) {
String line = br.readLine();
if(line == null) break;
String []sr = line.split(" ");
double num = Double.parseDouble(sr[1]);
map.put(sr[0], num);
}
br.close();
}catch(IOException e) {
e.printStackTrace();
}
return map;
}
}
public class A {
public static void main(String args[]) {
Map map = MapManager.readData("input.txt");
if(map == null) {
System.out.println("Input file not found.");
return;
}
System.out.println(map);
}
}
...ANSWER
Answered 2020-Dec-04 at 08:10Map is reference, while in your case Object is TreeMap
. So you would need to override toString()
in TreeMap
class. And use CustomTreeMap
rather than TreeMap
compared to current code. As below :
QUESTION
I am making an RPG game, however, I have an error at the moment. The player's character can move in all four cardinal directions, but the player becomes stuck if you move right, up or down.
Also, the error seems to have some logic to it:
if moving down, the character is stuck in a loop moving down
unless the up arrow is pressed, then the player will begin a new infinite loop for up
unless the right arrow is pressed, then the player will begin a new infinite loop for right
So right seems to take precedence over up which takes precedence over down.
Strangely, the leftward movement works perfectly. Even when the character is stuck in an infinite loop, the left arrow key will always cause the player to move left in the correct way.
I don't understand where the error is in my code. I don't know why the leftward movement works while the other three directions do not. I don't understand why there seems to be some sort of priority ordering between the other three directions as well.
I have looked through the program and I don't think I treat leftward movement differently to any other direction. However, I might be wrong, considering this error.
Due to the 30k word limit, I do not have enough space to include all the code here. Therefore, I have included a link to my github, so you can see the code there instead.
https://github.com/davey67/bludbourne
I think these classes are probably the most important classes though:
...ANSWER
Answered 2020-Jun-08 at 14:59May I draw your attention to these four methods in PlayerInput
QUESTION
I keep getting an error when I run this code.
...ANSWER
Answered 2020-Jun-06 at 02:03In your desktop launcher you create 2 LwjglApplication's by mistake.
QUESTION
I am working in a RPG 2d in libgdx/java using Box2d.
I have the main character and other 3 following. I would like them to follow the same path of the main character in line like a snake(same as Master System / Phantasy Star and other old RPG) to avoid messing up when found a narrow entrance.
In my PlayScreen class I call all characters individually.
...ANSWER
Answered 2020-May-19 at 08:52On the PlayScreen Class create 2 Arrays variables. These two Arrays will collect the main player positions and states.
QUESTION
Libgdx error show inline 57 that show
Exception in thread "LWJGL Application" java.lang.ClassCastException: [Ljava.lang.Object; cannot be cast to [Lcom.badlogic.gdx.graphics.g2d.TextureRegion;
Help me how to convert Animation to TextureRegion idk how to get it. I copied from MasteringLibGDXGameDevelopment_CodeBundle it using libgdx old version and don't get an update from an official website I use Animation rather than TextureRegion because of update thanks for helping me....
ANSWER
Answered 2020-May-06 at 03:17If you check the Javadoc for animation.getKeyFrames()
, you'll see that it returns an Object[]
unless you instantiate your Animation
with a "type-aware Array". This means when you instantiate the Array
on your line Array animationKeyFrames = new Array(2)
, you need to also pass the type to the constructor, so change it to
QUESTION
Im try to customise my annotation in MapKit and SwiftUI
From the code below, I search in the map the specific coordinate (coord) and I display with my custom annotation.
1) I'm try to increase the size of the UIimage because to small (see the picture attached)and change the color, any idea how?
2)in the map after the app start it display only the icon, after I tap on the icon the annotation appear, any idea how to display immediately my annotation without tapping?
3)now in the annotation I manage to display title and subtitle, how to display also the coordinate
...ANSWER
Answered 2020-Apr-26 at 10:411) - There seems to be a bug that makes it difficult to change the colour of SF Symbols with tintColor
and a specific rendering mode but there is a workaround that also allows an easy way to change the size of the symbol.
In mapView:viewFor annotation
add the following:
QUESTION
I'm getting the error "Property 'self.directionsCompletionHandler' not initialized at super.init call" on the super.init()
line. This worked fine right up until the most recent Xcode update (11.4). Removing the init()
or super.init()
also cause errors. I'm not quite sure what it wants me to do.
ANSWER
Answered 2020-Mar-25 at 20:25Replace
QUESTION
I am currently working on a little website and i am trying to require two classes. When I only require one class, everything works fine but when I require two classes my page is not working any more.
This code works:
...ANSWER
Answered 2020-Mar-09 at 19:03My hypothesis is that each of those class files includes or requires the same file containing a parent Manager
class or some other common dependency, and you're getting a fatal error when you try to redeclare the class in that file. You can fix this by using require_once
instead of require
, or ideally by implementing autoloading.
Normally I wouldn't post a "guess" answer, but based on the context and naming and the way the error is occurring I think this is extremely likely, and if it doesn't happen to be the problem in your case, it definitely will be for someone else with the same question.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install MapManager
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page