MapManager | MapServer MapManager is an easy to use WYSWYG desktop GUI | Map library

 by   DMS-Aus C# Version: v1.1 License: No License

kandi X-RAY | MapManager Summary

kandi X-RAY | MapManager Summary

MapManager is a C# library typically used in Geo, Map, JavaFX applications. MapManager has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

MapServer MapManager is an easy to use WYSWYG desktop GUI application that allows you to create and configure good looking MapServer map files. The application provides a set of dialogues for setting the various properties in the map configuration and renders the map directly on the screen allowing panning and zooming the displayed area by using the mouse. The MapManager user interface provides common operations for selecting the features and inspecting the attributes for setting up labeling and changing the style and symbology and to save the map images in various output formats supported by MapServer. The created map configuration can be saved into a map file which can be used by various MapServer CGI/MapScript applications.
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            kandi-support Support

              MapManager has a low active ecosystem.
              It has 34 star(s) with 23 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 8 open issues and 23 have been closed. On average issues are closed in 281 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MapManager is v1.1

            kandi-Quality Quality

              MapManager has 0 bugs and 0 code smells.

            kandi-Security Security

              MapManager has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MapManager code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MapManager does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              MapManager releases are available to install and integrate.
              MapManager saves you 18 person hours of effort in developing the same functionality from scratch.
              It has 52 lines of code, 0 functions and 106 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of MapManager
            Get all kandi verified functions for this library.

            MapManager Key Features

            No Key Features are available at this moment for MapManager.

            MapManager Examples and Code Snippets

            No Code Snippets are available at this moment for MapManager.

            Community Discussions

            QUESTION

            Pygame : image.convert_alpha() won't work
            Asked 2021-Nov-01 at 15:57

            So, I'm making a prototype of game using Pygame, Pytmx, and PyScroll (I'm following "Graven" Turorial on youtube)

            This is my problem : I have a spritesheet (96x38 pixels), and I want to get only one image of it..

            ...

            ANSWER

            Answered 2021-Nov-01 at 15:57

            QUESTION

            Adding Click Event Handler to Marker in Leafletjs
            Asked 2021-Jul-30 at 20:01

            I'm trying to add a click event to markers on a map in LeafletJS, but the click events don't seem to be firing. Here's the code:

            ...

            ANSWER

            Answered 2021-Jul-30 at 20:01

            For anyone else who has this problem, I figured out the solution: this map is on a WordPress website. Some other script on the website was including a file called Bundle.css, which breaks the map. I was able to exclude this css file from the site with the following code (only works in Wordpress):

            Source https://stackoverflow.com/questions/68584762

            QUESTION

            How to override toString in Map...?
            Asked 2020-Dec-07 at 05:04
            package A;
            
            import java.io.BufferedReader;
            import java.io.FileReader;
            import java.io.IOException;
            import java.util.Map;
            import java.util.TreeMap;
            
            class MapManager {
                static Map readData(String str){
                    
                    Map map = new TreeMap();
                    try {
                         BufferedReader br = new BufferedReader(new FileReader(str));
                         while(true) {
                             String line = br.readLine();
                             if(line == null) break;
                             String []sr = line.split(" ");
                             double num = Double.parseDouble(sr[1]);
                             map.put(sr[0], num);
                             }
                             br.close();
                             
                         }catch(IOException e) {
                             e.printStackTrace();
                         }
                    
                    return map;
                }
            }
            
            
            public class A {
                public static void main(String args[]) {
                    Map map = MapManager.readData("input.txt");
                    if(map == null) {
                        System.out.println("Input file not found.");
                        return;
                    }
                    System.out.println(map);
                }
            }
            
            ...

            ANSWER

            Answered 2020-Dec-04 at 08:10

            Map is reference, while in your case Object is TreeMap. So you would need to override toString() in TreeMap class. And use CustomTreeMap rather than TreeMap compared to current code. As below :

            Source https://stackoverflow.com/questions/65139825

            QUESTION

            Player Character Movement Error LibGDX RPG
            Asked 2020-Jun-08 at 14:59

            I am making an RPG game, however, I have an error at the moment. The player's character can move in all four cardinal directions, but the player becomes stuck if you move right, up or down.

            Also, the error seems to have some logic to it:

            if moving down, the character is stuck in a loop moving down

            unless the up arrow is pressed, then the player will begin a new infinite loop for up

            unless the right arrow is pressed, then the player will begin a new infinite loop for right

            So right seems to take precedence over up which takes precedence over down.

            Strangely, the leftward movement works perfectly. Even when the character is stuck in an infinite loop, the left arrow key will always cause the player to move left in the correct way.

            I don't understand where the error is in my code. I don't know why the leftward movement works while the other three directions do not. I don't understand why there seems to be some sort of priority ordering between the other three directions as well.

            I have looked through the program and I don't think I treat leftward movement differently to any other direction. However, I might be wrong, considering this error.

            Due to the 30k word limit, I do not have enough space to include all the code here. Therefore, I have included a link to my github, so you can see the code there instead.

            https://github.com/davey67/bludbourne

            I think these classes are probably the most important classes though:

            ...

            ANSWER

            Answered 2020-Jun-08 at 14:59

            May I draw your attention to these four methods in PlayerInput

            Source https://stackoverflow.com/questions/62232033

            QUESTION

            Couldn't initialise audio and illegal state exception
            Asked 2020-Jun-06 at 02:03

            I keep getting an error when I run this code.

            ...

            ANSWER

            Answered 2020-Jun-06 at 02:03

            In your desktop launcher you create 2 LwjglApplication's by mistake.

            Source https://stackoverflow.com/questions/62214007

            QUESTION

            How to make one character follow the main character path? LIBGDX / JAVA
            Asked 2020-May-20 at 07:27

            I am working in a RPG 2d in libgdx/java using Box2d.

            I have the main character and other 3 following. I would like them to follow the same path of the main character in line like a snake(same as Master System / Phantasy Star and other old RPG) to avoid messing up when found a narrow entrance.

            In my PlayScreen class I call all characters individually.

            ...

            ANSWER

            Answered 2020-May-19 at 08:52

            On the PlayScreen Class create 2 Arrays variables. These two Arrays will collect the main player positions and states.

            Source https://stackoverflow.com/questions/61838227

            QUESTION

            TextureRegion getKeyFrame Libgdx method error
            Asked 2020-May-06 at 03:17

            Libgdx error show inline 57 that show Exception in thread "LWJGL Application" java.lang.ClassCastException: [Ljava.lang.Object; cannot be cast to [Lcom.badlogic.gdx.graphics.g2d.TextureRegion; Help me how to convert Animation to TextureRegion idk how to get it. I copied from MasteringLibGDXGameDevelopment_CodeBundle it using libgdx old version and don't get an update from an official website I use Animation rather than TextureRegion because of update thanks for helping me....

            ...

            ANSWER

            Answered 2020-May-06 at 03:17

            If you check the Javadoc for animation.getKeyFrames(), you'll see that it returns an Object[] unless you instantiate your Animation with a "type-aware Array". This means when you instantiate the Array on your line Array animationKeyFrames = new Array(2), you need to also pass the type to the constructor, so change it to

            Source https://stackoverflow.com/questions/61626360

            QUESTION

            Customise Annotation in MapKit in swiftUI
            Asked 2020-Apr-26 at 10:41

            Im try to customise my annotation in MapKit and SwiftUI

            From the code below, I search in the map the specific coordinate (coord) and I display with my custom annotation.

            1) I'm try to increase the size of the UIimage because to small (see the picture attached)and change the color, any idea how?

            2)in the map after the app start it display only the icon, after I tap on the icon the annotation appear, any idea how to display immediately my annotation without tapping?

            3)now in the annotation I manage to display title and subtitle, how to display also the coordinate

            ...

            ANSWER

            Answered 2020-Apr-26 at 10:41

            1) - There seems to be a bug that makes it difficult to change the colour of SF Symbols with tintColor and a specific rendering mode but there is a workaround that also allows an easy way to change the size of the symbol.

            In mapView:viewFor annotation add the following:

            Source https://stackoverflow.com/questions/61423072

            QUESTION

            Swift super.init() - Property not initialized at super.init call
            Asked 2020-Mar-25 at 21:45

            I'm getting the error "Property 'self.directionsCompletionHandler' not initialized at super.init call" on the super.init() line. This worked fine right up until the most recent Xcode update (11.4). Removing the init() or super.init() also cause errors. I'm not quite sure what it wants me to do.

            ...

            ANSWER

            Answered 2020-Mar-25 at 20:25

            QUESTION

            Cannot require two classes in php
            Asked 2020-Mar-09 at 19:03

            I am currently working on a little website and i am trying to require two classes. When I only require one class, everything works fine but when I require two classes my page is not working any more.

            This code works:

            ...

            ANSWER

            Answered 2020-Mar-09 at 19:03

            My hypothesis is that each of those class files includes or requires the same file containing a parent Manager class or some other common dependency, and you're getting a fatal error when you try to redeclare the class in that file. You can fix this by using require_once instead of require, or ideally by implementing autoloading.

            Normally I wouldn't post a "guess" answer, but based on the context and naming and the way the error is occurring I think this is extremely likely, and if it doesn't happen to be the problem in your case, it definitely will be for someone else with the same question.

            Source https://stackoverflow.com/questions/60606362

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MapManager

            You can download it from GitHub.

            Support

            The online help of MapManager can be reviewed at [http://www.gisinternals.com/MapManager](http://www.gisinternals.com/MapManager).
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            gh repo clone DMS-Aus/MapManager

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            git@github.com:DMS-Aus/MapManager.git

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