PixelPerfect | FFXIV Dalamud Plugin for showing hitbox | Plugin library
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kandi X-RAY | PixelPerfect Summary
FFXIV Dalamud Plugin for showing hitbox
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QUESTION
Ok I might be over Exaggerating here but it's true, the project is broken due to error when I start opening it "Internal build system error. Backend exited with code -1073740791".The app of this Project has already been released on Google Play, maybe there is something to do with the settings? Can Please Anyone Help?
The Full Error:
...ANSWER
Answered 2022-Apr-05 at 12:00Back up everything now in case anything you try makes things worse. If you have any previous backups be sure to keep them safe. While unlikely, if it turned out the issues were caused by drive trouble it could be that the drive is on the verge of failing.
After having backed everything up, try closing Unity and then deleting the Library\Bee folder from your project directory. Hopefully your problem is now solved.
...
- If your problem was not solved: try deleting or moving the following folders and files from your project folder:
- .vs
- Library
- obj
- Temp
- UserSettings
- .vsconfig
- *.csproj
- *.sln
Basically everything except Assets, Packages, and ProjectSettings (unless you added any custom files or folders to the root folder manually, though even if so you just backed them up a moment ago right?)
If your Unity project directory is under an unusual or long full directory name e.g.
C:\Users\Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch\Documents\Unity Projects\UnityProject
orC:\Users\JokūbasØy̸̧̓ṽ̴͉̬̰̌͘ì̷͓ṋ̶̮̓͊͝d̴̢̫͉͋\Documents\UnityProject
, try moving it somewhere simpler likeC:\Unity\UnityProject
.Restart your PC. You can never be too certain of what problems might potentially be fixed by turning it off and on again.
Load the project into Unity and pray it imports successfully this time.
If none of that works: If you updated Unity immediately before the problem began, reinstall the older version and try the above steps again. If that fails too, trying a newer Unity version in desperation would not be unreasonable. Probably the Bee folder thing solved your problem and you never got here though.
QUESTION
What I want to achieve is to be able to drag a Sprite, and when it moves over the interactive area of another Sprite, it emits particles.
However the Pointermove event doesn't get called if I am dragging a different sprite (likely since my pointer is over the draggable sprite, not the interactive sprite.) I tried adding an If-Condition to my drag event instead, which tests if my draggable object is over the interactive Sprite, which sort of works, but it reacts over any area of the sprite, as opposed to exclusively the interactive area. This is important because my Sprite's interactive area uses pixel perfect
.
Is there any way to achieve the result I am looking for?
My try with Pointermove:
...ANSWER
Answered 2022-Mar-02 at 11:53With the solution how to dragg the button/image https://stackoverflow.com/a/71310078/1679286
the solution, for this question should be easy.
- Just check if the sprite overlaps with the boundaries. (is not pixelperfect, because it matches boxes) here the documentation
if you need pixel-perfect, this would be more difficult.
Here the code, for the "simple" solution:
(the code needs some tweaking)
QUESTION
Why it's impossible to change camera viewport rect while using pixelperfect camera in unity? Is there any specific reason to prevent viewport rect parameter changes?
Is there any way to get around it?
...ANSWER
Answered 2020-Jun-29 at 00:29Well, couple minutes after I asked a question i figured it out, and found a solution.
It looks like pixel perfect camera script checks every frame if m_Internal.useOffscreenRT
is set to true, if not it does change vieport rect to default parameters.
So i changed the script, and now it stores choosen viewport rect from camera on awake, and set it to camera every time it needs to, instead of default vieport rect (0,0,1,1);
Here is updated code if someone ever needs that:
QUESTION
I'm a web developer (symfony <3 ;) C# and microsoft technologies are new for me ! ) and during the covid containment I want create a simple game with the game engine unity
On Ubuntu 19.10, I downloaded unity Hub v2.3.0 (https://unity3d.com/get-unity/download)
From unity hub, I installed unity3D v2019.3.7f1 (the lastest stable) with some options (Linux & WebGL & windows build support)
And I created a simple 2D game
All works like a charm, I can open my project and run my new game without any error in the unity3D console
From Unity, when I create a c# script, the file can be opened by my (very simple) text editor gedit. Now I want to install the cross-os IDE visualcode thanks thats I'll get some usefull extensions and autocompletion code when I'll edit my unity scripts.
So, I installed vscode via apt install
(I followed this official guide : https://code.visualstudio.com/docs/setup/linux)
My version of vscode is :
After some web search, I understand I must install the .NET framework (maybe I'm wrong ?)
My dotnet version (from a terminal : dotnet --version) is 3.1.201
Next I configured the unity parameter for change the default text editor :
- External Script Editor : code
- code refer to the path /usr/bin/code, the executable of vscode
- External Script Editor Args : "$(ProjectPath)" -g "$(File)":$(Line):$(Column)
- value by default, I changed nothing
I created a simple c# script from unity, I opened the file and vscode opened automatically (yeah !). And from vscode I added two public variables (the bool 'a' and the Rigidbody2D 'b')
I saved my script and go to unity app, the variables a and b are visible on the interface :
All works ! But now, I want have the autocomplete code from vscode. So, I installed the vscode c# extensions. But when the installation finished, this message appears :
The whole of log is :
...ANSWER
Answered 2020-Apr-05 at 14:41This warnings is a known Visual Studio Code Editor 1.1.4 bug. According to this information, it's Omnisharp extension that is causing the error:
This issue is caused by an extension, please file it with the repository (or contact) the extension has linked in its overview in VS Code or the marketplace for VS Code. See also our issue reporting guidelines.
Happy Coding!
For me, downgrading to version 1.1.3 of the package fixed the problems.
In UnityEditor go to: [Window]->[Package manager]->[Visual Studio Code Editor]->: Select 1.1.3 version and click to "Update 1.1.3" Button.
If the errors don't go away after that:
- 1) Changed "com.unity.ide.vscode": "1.1.3" in "Packages/manifest.json"
- 2) In UnityEditor go to: [Edit]->[Preferences]->[External Tools]: Set "Generate all .csproj files" CheckBox to true.
- 3) In UnityEditor go to:[Assets]->[Reimport All]
Some people say that, if you downgrade to 1.1.3 and right after upgrade to 1.2.0 errors should be fixed, but I haven't tried it.
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