PixelPerfect | FFXIV Dalamud Plugin for showing hitbox | Plugin library

 by   Haplo064 C# Version: Current License: No License

kandi X-RAY | PixelPerfect Summary

kandi X-RAY | PixelPerfect Summary

PixelPerfect is a C# library typically used in Plugin applications. PixelPerfect has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

FFXIV Dalamud Plugin for showing hitbox
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            kandi-support Support

              PixelPerfect has a low active ecosystem.
              It has 19 star(s) with 29 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 16 have been closed. On average issues are closed in 153 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PixelPerfect is current.

            kandi-Quality Quality

              PixelPerfect has 0 bugs and 0 code smells.

            kandi-Security Security

              PixelPerfect has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PixelPerfect code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              PixelPerfect does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              PixelPerfect releases are not available. You will need to build from source code and install.

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            PixelPerfect Key Features

            No Key Features are available at this moment for PixelPerfect.

            PixelPerfect Examples and Code Snippets

            No Code Snippets are available at this moment for PixelPerfect.

            Community Discussions

            QUESTION

            Unity error "Internal build system error. Backend exited with code -1073740791." has Destroyed/Killed my Project
            Asked 2022-Apr-05 at 12:00

            Ok I might be over Exaggerating here but it's true, the project is broken due to error when I start opening it "Internal build system error. Backend exited with code -1073740791".The app of this Project has already been released on Google Play, maybe there is something to do with the settings? Can Please Anyone Help?

            The Full Error:

            ...

            ANSWER

            Answered 2022-Apr-05 at 12:00
            1. Back up everything now in case anything you try makes things worse. If you have any previous backups be sure to keep them safe. While unlikely, if it turned out the issues were caused by drive trouble it could be that the drive is on the verge of failing.

            2. After having backed everything up, try closing Unity and then deleting the Library\Bee folder from your project directory. Hopefully your problem is now solved.

            ...

            1. If your problem was not solved: try deleting or moving the following folders and files from your project folder:
            • .vs
            • Library
            • obj
            • Temp
            • UserSettings
            • .vsconfig
            • *.csproj
            • *.sln

            Basically everything except Assets, Packages, and ProjectSettings (unless you added any custom files or folders to the root folder manually, though even if so you just backed them up a moment ago right?)

            1. If your Unity project directory is under an unusual or long full directory name e.g. C:\Users\Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch\Documents\Unity Projects\UnityProject or C:\Users\JokūbasØy̸̧̓ṽ̴͉̬̰̌͘ì̷͓ṋ̶̮̓͊͝d̴̢̫͉͋\Documents\UnityProject, try moving it somewhere simpler like C:\Unity\UnityProject.

            2. Restart your PC. You can never be too certain of what problems might potentially be fixed by turning it off and on again.

            3. Load the project into Unity and pray it imports successfully this time.

            If none of that works: If you updated Unity immediately before the problem began, reinstall the older version and try the above steps again. If that fails too, trying a newer Unity version in desperation would not be unreasonable. Probably the Bee folder thing solved your problem and you never got here though.

            Source https://stackoverflow.com/questions/71750529

            QUESTION

            Phaser 3: Check if draggable Object is over interactive area of a Sprite
            Asked 2022-Mar-02 at 11:53

            What I want to achieve is to be able to drag a Sprite, and when it moves over the interactive area of another Sprite, it emits particles.

            However the Pointermove event doesn't get called if I am dragging a different sprite (likely since my pointer is over the draggable sprite, not the interactive sprite.) I tried adding an If-Condition to my drag event instead, which tests if my draggable object is over the interactive Sprite, which sort of works, but it reacts over any area of the sprite, as opposed to exclusively the interactive area. This is important because my Sprite's interactive area uses pixel perfect.

            Is there any way to achieve the result I am looking for?

            My try with Pointermove:

            ...

            ANSWER

            Answered 2022-Mar-02 at 11:53

            With the solution how to dragg the button/image https://stackoverflow.com/a/71310078/1679286

            the solution, for this question should be easy.

            • Just check if the sprite overlaps with the boundaries. (is not pixelperfect, because it matches boxes) here the documentation

            if you need pixel-perfect, this would be more difficult.

            Here the code, for the "simple" solution:
            (the code needs some tweaking)

            Source https://stackoverflow.com/questions/71310048

            QUESTION

            Why it's impossible to change camera viewport rect while using pixelperfect camera in unity?
            Asked 2020-Jun-29 at 00:29

            Why it's impossible to change camera viewport rect while using pixelperfect camera in unity? Is there any specific reason to prevent viewport rect parameter changes?

            Is there any way to get around it?

            ...

            ANSWER

            Answered 2020-Jun-29 at 00:29

            Well, couple minutes after I asked a question i figured it out, and found a solution.

            It looks like pixel perfect camera script checks every frame if m_Internal.useOffscreenRT is set to true, if not it does change vieport rect to default parameters.

            So i changed the script, and now it stores choosen viewport rect from camera on awake, and set it to camera every time it needs to, instead of default vieport rect (0,0,1,1);

            Here is updated code if someone ever needs that:

            Source https://stackoverflow.com/questions/62629382

            QUESTION

            Unity3D on Ubuntu 19.10 with vscode and C# extension : get an error and the autocomplete doesn't working
            Asked 2020-Apr-05 at 17:26

            I'm a web developer (symfony <3 ;) C# and microsoft technologies are new for me ! ) and during the covid containment I want create a simple game with the game engine unity

            On Ubuntu 19.10, I downloaded unity Hub v2.3.0 (https://unity3d.com/get-unity/download)

            From unity hub, I installed unity3D v2019.3.7f1 (the lastest stable) with some options (Linux & WebGL & windows build support)

            And I created a simple 2D game

            All works like a charm, I can open my project and run my new game without any error in the unity3D console

            From Unity, when I create a c# script, the file can be opened by my (very simple) text editor gedit. Now I want to install the cross-os IDE visualcode thanks thats I'll get some usefull extensions and autocompletion code when I'll edit my unity scripts.

            So, I installed vscode via apt install (I followed this official guide : https://code.visualstudio.com/docs/setup/linux)

            My version of vscode is :

            After some web search, I understand I must install the .NET framework (maybe I'm wrong ?)

            My dotnet version (from a terminal : dotnet --version) is 3.1.201

            Next I configured the unity parameter for change the default text editor :

            • External Script Editor : code
              • code refer to the path /usr/bin/code, the executable of vscode
            • External Script Editor Args : "$(ProjectPath)" -g "$(File)":$(Line):$(Column)
              • value by default, I changed nothing

            I created a simple c# script from unity, I opened the file and vscode opened automatically (yeah !). And from vscode I added two public variables (the bool 'a' and the Rigidbody2D 'b')

            I saved my script and go to unity app, the variables a and b are visible on the interface :

            All works ! But now, I want have the autocomplete code from vscode. So, I installed the vscode c# extensions. But when the installation finished, this message appears :

            The whole of log is :

            ...

            ANSWER

            Answered 2020-Apr-05 at 14:41

            This warnings is a known Visual Studio Code Editor 1.1.4 bug. According to this information, it's Omnisharp extension that is causing the error:

            This issue is caused by an extension, please file it with the repository (or contact) the extension has linked in its overview in VS Code or the marketplace for VS Code. See also our issue reporting guidelines.

            Happy Coding!

            For me, downgrading to version 1.1.3 of the package fixed the problems.

            In UnityEditor go to: [Window]->[Package manager]->[Visual Studio Code Editor]->: Select 1.1.3 version and click to "Update 1.1.3" Button.

            If the errors don't go away after that:

            • 1) Changed "com.unity.ide.vscode": "1.1.3" in "Packages/manifest.json"
            • 2) In UnityEditor go to: [Edit]->[Preferences]->[External Tools]: Set "Generate all .csproj files" CheckBox to true.
            • 3) In UnityEditor go to:[Assets]->[Reimport All]

            Some people say that, if you downgrade to 1.1.3 and right after upgrade to 1.2.0 errors should be fixed, but I haven't tried it.

            Source https://stackoverflow.com/questions/60998457

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PixelPerfect

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/Haplo064/PixelPerfect.git

          • CLI

            gh repo clone Haplo064/PixelPerfect

          • sshUrl

            git@github.com:Haplo064/PixelPerfect.git

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