Loadables | Unity3D library | Plugin library

 by   HouraiTeahouse C# Version: Current License: MIT

kandi X-RAY | Loadables Summary

kandi X-RAY | Loadables Summary

Loadables is a C# library typically used in Plugin, Unity applications. Loadables has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Currently this library does not support loading remote Asset Bundles. The only supported AssetBundle usecase is loading them from the local StreamingAssets.
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            kandi-support Support

              Loadables has a low active ecosystem.
              It has 22 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Loadables has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Loadables is current.

            kandi-Quality Quality

              Loadables has 0 bugs and 0 code smells.

            kandi-Security Security

              Loadables has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Loadables code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Loadables is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Loadables releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Loadables Key Features

            No Key Features are available at this moment for Loadables.

            Loadables Examples and Code Snippets

            No Code Snippets are available at this moment for Loadables.

            Community Discussions

            QUESTION

            How do I implement Sibling Component communication in App shell and SSR
            Asked 2020-Sep-25 at 12:21

            I have adopted a project that was built on this starter kit. This architecture employs App Shell and SSR. I am trying to add a simple search bar and this will mean passing the search keys from the search bar component to the post-list component so they can be filtered. I have found that this is nearly impossible with Context Providers and Consumers. I would like to use Context, but I do not know how to do it. It looks like this starter kit has this as a serious shortcoming and if it could be solved, it would make this kit more useful online.

            If you look at the code below and in the link above, you can see that there is a header center and then thee are pages. I need a communication between the header and the pages. You can just use the code in the link to add the sibbling communication.

            The use of Hydrate seems to preclude the simple application of a context provider. Hydrate adds components in a parallel way with no way to have the Context Provider above both of them. This pattern I am using here does not work. When I update the provider it does not cause a re-render of the context consumer.

            If I have to use something other than Context, like say Redux, then I will accept that answer.

            Here is the client entry point:

            ...

            ANSWER

            Answered 2020-Sep-25 at 12:21

            You can create a Context, lets'say AppContext

            Source https://stackoverflow.com/questions/63911883

            QUESTION

            Recoil JS - getting rid of the suspense re-rendering my app
            Asked 2020-Aug-29 at 09:04

            I am experimenting with Recoil in a React framework I am currently building. In my use case, the application will produce an action object based on user activities, and then it will send it to the server, from where it will get the application state.

            The action is stored in a recoil atom. I am using a recoil selectorFamily that accepts an action and gets the state from the server. Here are trivial examples of what I am actually doing (code is in typescript):

            ...

            ANSWER

            Answered 2020-Aug-29 at 09:04

            The reason the warning pops up is discussed here. It's basically a logic flow mistake inside Recoil and will be fixed in the next release. Currently there is nothing you can do about it, but it only pops up in dev mode, while in production mode the warning is ignored.

            Source https://stackoverflow.com/questions/62601155

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Loadables

            We generally advise using git submodules to include this into any git based project. If that is not possible, either clone or download the source and include it anywhere your Unity Assets folder. This library uses System.Threading.Tasks and must be used with the .NET 4.6 Equivlalent Runtime. TODO: Create a *.unitypackage.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/HouraiTeahouse/Loadables.git

          • CLI

            gh repo clone HouraiTeahouse/Loadables

          • sshUrl

            git@github.com:HouraiTeahouse/Loadables.git

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