SUBFramework | UNITY3D 基于UGUI的UI解决方案 | Plugin library

 by   KeyleXiao C# Version: Current License: MIT

kandi X-RAY | SUBFramework Summary

kandi X-RAY | SUBFramework Summary

SUBFramework is a C# library typically used in Plugin, Unity applications. SUBFramework has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

UNITY3D 基于UGUI的UI解决方案
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            kandi-support Support

              SUBFramework has a low active ecosystem.
              It has 12 star(s) with 5 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SUBFramework is current.

            kandi-Quality Quality

              SUBFramework has no bugs reported.

            kandi-Security Security

              SUBFramework has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SUBFramework is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SUBFramework releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            SUBFramework Key Features

            No Key Features are available at this moment for SUBFramework.

            SUBFramework Examples and Code Snippets

            No Code Snippets are available at this moment for SUBFramework.

            Community Discussions

            QUESTION

            Code signature invalid for iOS Objective C Umbrella framework while integration in Xamarin.iOS DYLD, Library not loaded: App Crash
            Asked 2019-Jun-26 at 06:02

            I am trying to integrate Objective C Umberella framework into Xamari.iOS but while installing the app into device getting the error : code signature invalid for subframework embedded in Umberella framework .

            DYLD, Library not loaded: @rpath/Allegion_Access_BLECredential_iOS.framework/Allegion_Access_BLECredential_iOS | Referenced from: /private/var/containers/Bundle/Application/935BEA40-7E01-4C1D-9024-C1359D5D633A/KMF.Portable.iOS.app/Frameworks/KastleSDK.framework/KastleSDK | Reason: no suitable image found. Did find: | /private/var/containers/Bundle/Application/935BEA40-7E01-4C1D-9024-C1359D5D633A/KMF.Portable.iOS.app/Frameworks/KastleSDK.framework/Frameworks/Allegion_Access_BLECredential_iOS.framework/Allegion_Access_BLECredential_iOS: code signature invalid for '/private/var/containers/Bundle/Application/935BEA40-7E01-4C1D-9024-C1359D5D633A/KMF.Portable.iOS.app/Frameworks/KastleSDK.framework/Frameworks/Allegion_Access_BLECredential_iOS.framework/Allegion_Access_BLECredential_iOS'

            ...

            ANSWER

            Answered 2019-Jun-26 at 06:02

            Xamarin.iOS, Visual Studio :-

            I was digging into issue from last few days finally, I am able to code sign subframework in Umberella framework with the help of script.

            Use the below script in your yourapp.csproj ,you will need to accommodate the path to your needs.

            Add after:

            Source https://stackoverflow.com/questions/56765858

            QUESTION

            iOS Umbrella Framework - codesign problem
            Asked 2019-Apr-05 at 10:38

            I have an Umbrella Framework distributed throughs Cocoapods as vendored framework and compiled in release mode.

            It works perfectly with simulator, but I have a problem with the code sign on the sub-framework nested in the umbrella layer.

            This is the error:

            ...

            ANSWER

            Answered 2019-Apr-05 at 10:38
            The Solution

            The problem is that the script was starting when the pod wasn't already attached. The script should be run when all the pod jobs are done.

            I wrote a full guide to build an iOS Umbrella framework!

            The solution I found is the following:

            1) Step one:

            In the podfile of the integration project (not the umbrella project) add the following line of code where you add dependencies:

            Source https://stackoverflow.com/questions/55245473

            QUESTION

            Need To Import Sub-Framework Header File for JNI in Objective-c
            Asked 2018-May-15 at 21:35

            The JavaVM framework contains a sub-framework, JavaNativeFoundation framework. This sub-framework contains a header file, JNFRunLoop.h, that I need.

            According to Apple documentation:

            ...

            ANSWER

            Answered 2018-May-15 at 21:35

            The authors of the library have put that guard on purpose. Are you sure you are doing the right thing?

            If the library allows modifications the right way would be to take it and adapt it to your needs.

            If you need a quick and dirty way to call that method, you can try to declare it inside your ".m" file like so:

            Source https://stackoverflow.com/questions/50343951

            QUESTION

            Create framework within framework
            Asked 2018-Apr-09 at 04:55

            i got some problem when i trying to include framework within framework. i try to make subframework in swift language. when i run in simulator work perfectly but in device i have error “Reason: no suitable image found. Did find:”

            the following is an error message:

            dyld: Library not loaded: @rpath/xxx.framework/xxx Referenced from: /private/var/containers/Bundle/Application/81D1C716-915E-4DCA-893D-F934D56C8BAD/customDemo.app/Frameworks/custom.framework/custom Reason: no suitable image found. Did find: /private/var/containers/Bundle/Application/81D1C716-915E-4DCA-893D-F934D56C8BAD/customDemo.app/Frameworks/custom.framework/Frameworks/xxx.framework/xxx: mmap() error 1 at address=0x00169000, size=0x000E8000 segment=__TEXT in Segment::map() mapping /private/var/containers/Bundle/Application/81D1C716-915E-4DCA-893D-F934D56C8BAD/customDemo.app/Frameworks/custom.framework/Frameworks/xxx.framework/xxx

            ...

            ANSWER

            Answered 2018-Apr-09 at 04:55

            You are not allowed to submit an app to the App Store with a framework embedded inside another framework. All frameworks must be inside the main app bundle's Frameworks folder. This does not mean you cannot link one framework against another, though. Just specify framework B inside framework A's Link Binary With Libraries build phase, and don't embed it.

            Source https://stackoverflow.com/questions/49725297

            QUESTION

            Ionic2 client + Meteor server, which approach is better?
            Asked 2017-Jan-28 at 18:59

            I want to have Meteor as a server and Ionic2 as a client. I currently have a headache with authentifiacation. It seems that there are two different approaches:

            1. First is use of Meteor server and Meteor client with ionic-angular library. This approach described here

            https://angular-meteor.com/tutorials/socially/angular2/ionic2

            I guess the advantage of this method is use of Meteor native architecture, on the other hand I guess we're using Ionic2 just like a subframework and maybe loosing some stuff from native Ionic2.

            1. The second is using separate Meteor server ('client' folder deleted completely) and native Ionic2. This approach described here

            https://angular-meteor.com/tutorials/whatsapp2/ionic/authentication

            This option is vice versa: use of native Ionic2, but it has to use libraries like meteor-client-side, accounts-base-client-side, accounts-password-client-side etc, which I'm not sure are native for Meteor.

            The first approach looks better, because there is a ready-to-use UI component for authentification. But I wonder what issues I would have, when I come to the step of completing my applications for different types of devices.

            Thank you in advance for your help.

            ...

            ANSWER

            Answered 2017-Jan-28 at 18:59

            These approaches are essentially the same for the authentication itself. What you are pointing out is more about what mobile platform to choose to develop and run mobile projects.

            In the first case, you use Meteor's built-in Cordova platform to run the app and Meteor's compiler and bundler plugins (like TypeScript package or Meteor core packages for Babel and UglifyJS etc) to develop the app. In the second case, you develop and run the app solely on Ionic 2 CLI.

            But from the app logic point of view these approaches are absolutely same: you import the same Ionic 2 components and use the same Meteor packages with the only difference in the second case is that these packages are now NPMs not Atmosphere ones (essentially though they contain the same scripts since these NPMs are built from Atmosphere packages).

            The reason why What’sApp clone is built in that way that differs from the Socially’s one is simply described in the README of the What’sApp repo (see https://github.com/Urigo/Ionic2CLI-Meteor-WhatsApp). If to repeat: since Ionic is a one of the best Web frameworks that specializes solely in building mobile apps, it’s reasonable to guess that it’ll be (and likely it is) much more powerful in building them than Meteor itself. From that point of view the second approach seems more future-proof, I would say. You could think even of building your project in some way that will allow you to substitute Meteor easily with some another framework if you decide to use it at some point in the future.

            If you are though concerned about using those NPMs mentioned in the second case (e.g., if the process of building them doesn’t look transparent to you), you could try this project https://github.com/Urigo/meteor-client-bundler to bundle Atmosphere packages you need into separate scripts and use them after.

            Source https://stackoverflow.com/questions/41808166

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SUBFramework

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/KeyleXiao/SUBFramework.git

          • CLI

            gh repo clone KeyleXiao/SUBFramework

          • sshUrl

            git@github.com:KeyleXiao/SUBFramework.git

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