SUBFramework | UNITY3D 基于UGUI的UI解决方案 | Plugin library
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UNITY3D 基于UGUI的UI解决方案
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QUESTION
I am trying to integrate Objective C Umberella framework into Xamari.iOS but while installing the app into device getting the error : code signature invalid for subframework embedded in Umberella framework .
DYLD, Library not loaded: @rpath/Allegion_Access_BLECredential_iOS.framework/Allegion_Access_BLECredential_iOS | Referenced from: /private/var/containers/Bundle/Application/935BEA40-7E01-4C1D-9024-C1359D5D633A/KMF.Portable.iOS.app/Frameworks/KastleSDK.framework/KastleSDK | Reason: no suitable image found. Did find: | /private/var/containers/Bundle/Application/935BEA40-7E01-4C1D-9024-C1359D5D633A/KMF.Portable.iOS.app/Frameworks/KastleSDK.framework/Frameworks/Allegion_Access_BLECredential_iOS.framework/Allegion_Access_BLECredential_iOS: code signature invalid for '/private/var/containers/Bundle/Application/935BEA40-7E01-4C1D-9024-C1359D5D633A/KMF.Portable.iOS.app/Frameworks/KastleSDK.framework/Frameworks/Allegion_Access_BLECredential_iOS.framework/Allegion_Access_BLECredential_iOS'
...ANSWER
Answered 2019-Jun-26 at 06:02Xamarin.iOS, Visual Studio :-
I was digging into issue from last few days finally, I am able to code sign subframework in Umberella framework with the help of script.
Use the below script in your yourapp.csproj ,you will need to accommodate the path to your needs.
Add after:
QUESTION
I have an Umbrella Framework distributed throughs Cocoapods as vendored framework and compiled in release mode.
It works perfectly with simulator, but I have a problem with the code sign on the sub-framework nested in the umbrella layer.
This is the error:
...ANSWER
Answered 2019-Apr-05 at 10:38The problem is that the script was starting when the pod wasn't already attached. The script should be run when all the pod jobs are done.
I wrote a full guide to build an iOS Umbrella framework!
The solution I found is the following:
1) Step one:In the podfile of the integration project (not the umbrella project) add the following line of code where you add dependencies:
QUESTION
The JavaVM
framework contains a sub-framework, JavaNativeFoundation
framework. This sub-framework contains a header file, JNFRunLoop.h
, that I need.
According to Apple documentation:
...ANSWER
Answered 2018-May-15 at 21:35The authors of the library have put that guard on purpose. Are you sure you are doing the right thing?
If the library allows modifications the right way would be to take it and adapt it to your needs.
If you need a quick and dirty way to call that method, you can try to declare it inside your ".m" file like so:
QUESTION
i got some problem when i trying to include framework within framework. i try to make subframework in swift language. when i run in simulator work perfectly but in device i have error “Reason: no suitable image found. Did find:”
the following is an error message:
...dyld: Library not loaded: @rpath/xxx.framework/xxx Referenced from: /private/var/containers/Bundle/Application/81D1C716-915E-4DCA-893D-F934D56C8BAD/customDemo.app/Frameworks/custom.framework/custom Reason: no suitable image found. Did find: /private/var/containers/Bundle/Application/81D1C716-915E-4DCA-893D-F934D56C8BAD/customDemo.app/Frameworks/custom.framework/Frameworks/xxx.framework/xxx: mmap() error 1 at address=0x00169000, size=0x000E8000 segment=__TEXT in Segment::map() mapping /private/var/containers/Bundle/Application/81D1C716-915E-4DCA-893D-F934D56C8BAD/customDemo.app/Frameworks/custom.framework/Frameworks/xxx.framework/xxx
ANSWER
Answered 2018-Apr-09 at 04:55You are not allowed to submit an app to the App Store with a framework embedded inside another framework. All frameworks must be inside the main app bundle's Frameworks
folder. This does not mean you cannot link one framework against another, though. Just specify framework B inside framework A's Link Binary With Libraries
build phase, and don't embed it.
QUESTION
I want to have Meteor as a server and Ionic2 as a client. I currently have a headache with authentifiacation. It seems that there are two different approaches:
- First is use of Meteor server and Meteor client with
ionic-angular
library. This approach described here
https://angular-meteor.com/tutorials/socially/angular2/ionic2
I guess the advantage of this method is use of Meteor native architecture, on the other hand I guess we're using Ionic2 just like a subframework and maybe loosing some stuff from native Ionic2.
- The second is using separate Meteor server ('client' folder deleted completely) and native Ionic2. This approach described here
https://angular-meteor.com/tutorials/whatsapp2/ionic/authentication
This option is vice versa: use of native Ionic2, but it has to use libraries like meteor-client-side
, accounts-base-client-side
, accounts-password-client-side
etc, which I'm not sure are native for Meteor.
The first approach looks better, because there is a ready-to-use UI component for authentification. But I wonder what issues I would have, when I come to the step of completing my applications for different types of devices.
Thank you in advance for your help.
...ANSWER
Answered 2017-Jan-28 at 18:59These approaches are essentially the same for the authentication itself. What you are pointing out is more about what mobile platform to choose to develop and run mobile projects.
In the first case, you use Meteor's built-in Cordova platform to run the app and Meteor's compiler and bundler plugins (like TypeScript package or Meteor core packages for Babel and UglifyJS etc) to develop the app. In the second case, you develop and run the app solely on Ionic 2 CLI.
But from the app logic point of view these approaches are absolutely same: you import the same Ionic 2 components and use the same Meteor packages with the only difference in the second case is that these packages are now NPMs not Atmosphere ones (essentially though they contain the same scripts since these NPMs are built from Atmosphere packages).
The reason why What’sApp clone is built in that way that differs from the Socially’s one is simply described in the README of the What’sApp repo (see https://github.com/Urigo/Ionic2CLI-Meteor-WhatsApp). If to repeat: since Ionic is a one of the best Web frameworks that specializes solely in building mobile apps, it’s reasonable to guess that it’ll be (and likely it is) much more powerful in building them than Meteor itself. From that point of view the second approach seems more future-proof, I would say. You could think even of building your project in some way that will allow you to substitute Meteor easily with some another framework if you decide to use it at some point in the future.
If you are though concerned about using those NPMs mentioned in the second case (e.g., if the process of building them doesn’t look transparent to you), you could try this project https://github.com/Urigo/meteor-client-bundler to bundle Atmosphere packages you need into separate scripts and use them after.
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