Notifier | Notification pusher for .NET Core apps using SignalR | Notification library

 by   LincoNanco C# Version: Current License: MIT

kandi X-RAY | Notifier Summary

kandi X-RAY | Notifier Summary

Notifier is a C# library typically used in Messaging, Notification applications. Notifier has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Notification pusher for .NET Core apps using SignalR.
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            kandi-support Support

              Notifier has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Notifier has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Notifier is current.

            kandi-Quality Quality

              Notifier has 0 bugs and 0 code smells.

            kandi-Security Security

              Notifier has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Notifier code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Notifier is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Notifier releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Notifier Key Features

            No Key Features are available at this moment for Notifier.

            Notifier Examples and Code Snippets

            No Code Snippets are available at this moment for Notifier.

            Community Discussions

            QUESTION

            Symfony, set up hot reloading using webpack-encore
            Asked 2022-Mar-30 at 10:18

            I have created a Symfony full web app with the given command symfony new app --webapp. It came with webpack configured with webpack-encore. I can have my assets compiled with npm run watch.

            But the browser don't reload automatically when my css changes for example. I have tried webpack-dev-server following Symfony's official documentation here, but didn't work.

            webpack.config.js (I just removed the comments):

            ...

            ANSWER

            Answered 2022-Mar-30 at 10:18
            1. Solution

            Here is how you could set up hot reloading with webpack-encore in a Symfony project.

            1. Step one:

            Source https://stackoverflow.com/questions/71364357

            QUESTION

            Why does some garbage not get collected when forcing a GC sweep in Kotlin JVM, depending on seemingly irrelevant factors?
            Asked 2022-Mar-26 at 23:01

            Context

            I'm working on a Kotlin program which runs on the JVM and consumes large amounts of memory. While I do trust the garbage collector to (eventually) free memory used by objects which are no longer reachable, I don't trust future maintainers of the project (including my future self) – especially as the project progresses and becomes more evolved - to write the code in a way that makes sure that objects which are no longer needed are indeed unreachable.

            So in order to reduce the risk, as part of my testing suite (which is already exhaustive with regards to the logic of the program's functionality) I'm also writing (or trying to write, with different degrees of success) various tests which aim to ensure that references aren't kept to objects which have run their course.

            As this is quite difficult to do directly, the technique I'm using in the tests is to employ objects with finalizers, simulate the conditions when they're no longer needed, force garbage collection, and assert the finalizers have indeed run. (Note: my question is not about this technique per se, but if someone has comments or ideas for improvement or can propose alternatives – I'll be interested to hear!).

            This generally works well, and can be shown to do the job, e.g. in TDD style: I write naive code which does the job as far as the business logic is concerned but doesn't take care of losing references to old objects, I write a test as described above, I make sure that the test fails, I add code to take care of memory (e.g., in simple cases, set references to null), and then see that the test passes.

            My question

            For some reason, my tests don't always work (clarification: I don't mean that they fail non-deterministically; I mean that some of the tests consistently work and some consistently fail). The real examples from the project contain lots of intricate, proprietary details, but I've managed to boil it down to the following minimal example:

            ...

            ANSWER

            Answered 2022-Mar-15 at 16:20

            It seems, Kotlin’s println(…) function has a different behavior than Java’s System.out.println(…) statement, regarding the order of evaluation.

            In Java when you write

            Source https://stackoverflow.com/questions/71137040

            QUESTION

            Type guard for union type generic notification (Notifier | Success) does not work
            Asked 2022-Mar-26 at 21:56

            I have the following structure:

            ...

            ANSWER

            Answered 2022-Mar-26 at 21:56

            The core of the problem here is that Success and Notifier are both structurally the same, so TypeScript thinks that if the following if statement has a chance of returning true for one of those classes, it would return true for both:

            if(result.isFailure())

            Hence, the result value type after this block is automatically inferred as never. I have created an example to illustrate this here.

            This problem can easily be fixed by introducing a unique field/method within one of the two classes or alternatively adding a private field/method.

            The explanation above will fix the issue you are having and can be used to describe the behaviour of the if(result.isFailure()) statement. However, if(result.isSuccess()) on the other hand still appears to work with your original code. The reason for that is because you have introduced dynamicity in the order of how the nested generic types are assigned to the extending classes:

            extends ResultAbstract vs extends ResultAbstract

            Given the above, the classes can be considered to be different, however TypeScript will still think that Success and Notifier are the same as the is predicates tell it that Success can be Notifier (via the isFailure method) and Notifier can be Success (via the isSuccess method). Hence, all you need to do is remove either the isSuccess or the isFailure method and the code will start to work as it will tell TypeScript that it can only be one. Because your code only uses two classes, this would be the most suitable solution.

            Source https://stackoverflow.com/questions/71629076

            QUESTION

            sh: symfony-cmd: command not found
            Asked 2022-Mar-24 at 09:09

            I have downgraded a Symfony 5.2 app template to use Symfony 4.4 in order to allow the use of some libraries that require an older version of Symfony. The problem is that when I do composer install, I get this error near the end of the installation:

            sh: symfony-cmd: command not found

            It seems that the installations are mostly successful, as my vendor folder is created and populated. But I'm worried about the error.

            What does this error mean? How do I fix it?

            ====

            Edit: Here's my composer.json file:

            ...

            ANSWER

            Answered 2021-Aug-29 at 15:16

            symfony-cmd is a part of Symfony Flex. Your composer.json does not contain any requirement for Flex, so running composer require symfony/flex might resolve that problem.

            Source https://stackoverflow.com/questions/68973158

            QUESTION

            PlatformException(multiple_request, Cancelled by a second request, null, null) in imagePicker
            Asked 2022-Mar-21 at 21:48

            I am using a riverpod provider class to handle picking of image from gallery. However, once an image is picked, I get the error: PlatformException(multiple_request, Cancelled by a second request null, null). Not sure where a second request is coming from. More importantly, no image is applied to my placeholder (CircleAvartar) due to this unknown cancellation. Here are the two dart files in question and thanks for the help.

            imageProvider file:

            ...

            ANSWER

            Answered 2022-Mar-03 at 15:00

            Hi please have a look at this discussion: https://github.com/flutter/flutter/issues/70436

            • on on the image picker package site we can see that it is a well known apple simulator issue. I would say that it should work for you on real devices (or try to test it only with particular pictures from iOS simulator photos)

            Source https://stackoverflow.com/questions/71199859

            QUESTION

            Compress & Upload large videos to Google cloud storage using Flutter/Dart
            Asked 2022-Feb-20 at 03:41

            There are a couple of notable packages on pub.dev that offer video compression. I've tried them, and other sketchy packages, and none work well once a video gets around 300MB. They crash or have other issues on various platforms and hardware. Namely, video compress and light compressor. The GH commits and support are concerning as well on the packages I've seen for video compression in pub.dev. PR's not being pulled in and issues not being resolved in a timely manner and some quite serious for recent android APK updates. So not something I want in my dependency stack.

            I am uploading to Google Cloud Storage using FlutterFire. While my code does upload using FireBaseStorage upload task it does not have any ability to compress on the client side or handle background uploading when the app is closed.

            So, currently on the server side, I have a GCF that triggers on file uploaded. Then I use nodejs ffmpeg, which is baked into GCF's to compress server side and convert to H264. And finally delete the original large upload video and save the compressed video to storage.

            This solution works, but depending on a user's connection and whether they are on wifi, can take an awful long time and when it fails or the user closes the app, my current solution is useless.

            I wish there was a solid native library on Android and iOS, that I could tap into, to confidently perform compression and conversion from any format to H264 and also allow uploading, whether my app is closed or in the background, to GC storage. Any thoughts? I wish this was standard in FlutterFire's cloud storage handling!

            I have yet to test flutter_ffmpeg, but only because some have said it runs so slowly on client. So again, Flutter/Dart can access natively written code, but I don't know where to start on Android/iOS to do this the right way. And I understand this is what some of the packages are doing, but they do not work with large videos, so I'm hoping someone can point me in the right direction on Android and iOS.

            My code for handling upload tasks to GC storage.

            ...

            ANSWER

            Answered 2022-Feb-20 at 03:41

            I did resolve, to some degree, my original post's questions and frustrations by using the ffmpeg_kit_flutter_full_gpl package on the client side, and then ffmpeg again in GCF on the server side. In summary:

            • Within 60 seconds, I can now compress a 2 minute video by 90% before uploading to firebase storage.
            • Using onFinalize via GCF on the server side I run ffmpeg again on the uploaded video and gain another 77% reduction in file size on the server side without any loss in video quality.
            • My solution does not yet upload while the app is closed.
            • On the client side, this solution requires setting the camera ResolutionPreset to high (720p), rather than max, which can be a minimum of 1080p, and setting the ffmpeg -preset veryfast rather than the medium default.

            Camera & ffmpeg solution settings:

            Transcoding results stats for 2 minute video:

            • Before transcode: 255MB
            • After client side transcode: 25MB (90% decrease in size before upload)
            • Time to transcode: 60 seconds
            • onFinalized GCF ffmpeg transcode: 19MB (77% reduction in size)
            • In total a 93% reduction in size while keep high quality 720p video.

            flutter_ffmpeg is archived, the new ffmpeg flutter package is ffmpeg_kit_flutter.

            That being said, I used ffmpeg_kit_flutter to build my solution on the client side, rather than the server side, and transcode the video before uploading.

            Cons:

            1. Doubled my app size to use ffmpeg, because I needed access to both lame and x264 so I had to install the full-gpl package to gain access to these libraries.
            2. A two minute video can take up to 60 seconds to transcode.

            The pros:

            1. Low bandwidth connections will operate much better after a video is reduced in size by 90%.
            2. Large videos will transcode and ffmpegkit does not crash like other flutter packages I've tried.
            3. The second pass with ffmpeg on GCF gains another 77% reduction in size taking a video of 100's of MB's down to just 10-20 MB max for eventually delivery.
            4. Costs lower on the front and back end.

            So, you'll have to decide if the pros outweighs the cons and if 720p is high enough quality for playback. For me 720p looks perfect for video playback on a mobile phone and 1080p or higher was big time overkill.

            I've provided sample code (not full classes) to give anyone looking to implement my solution a try. It became very important, due to the amount of time to transcode, to display a progress meter so the user does not give up on the process. You'll see my simple solution to displaying transcoding progress.

            pubspec.yaml

            Source https://stackoverflow.com/questions/71027684

            QUESTION

            My changenotifierprovider is not updating. Not sure why
            Asked 2022-Feb-10 at 22:11

            Here is my change Notifier class.

            ...

            ANSWER

            Answered 2022-Feb-08 at 14:10

            While adding data, set listen:false

            Source https://stackoverflow.com/questions/71034986

            QUESTION

            flutter - Image picker - need to convert 'List' to 'List?'
            Asked 2022-Feb-09 at 20:23

            I'm using image_picker package to get images and show them in a carousel.

            ...

            ANSWER

            Answered 2022-Feb-09 at 20:23

            XFile is a image_picker package's wrapper for the picked file(s). Hence, you obtain a List from await ImagePicker().pickMultiImage() call, but try to assign it to a _selectedPostImages field that expects List which produces the type mismatch error.

            So, you can either:

            1. Rewrite the _selectedPostImages to expect List, like List? _selectedPostImages.
            2. Map the _imageList to a list of File, like _selectedPostImages = _imageList.map((xfile) => File(xfile.path)).toList()

            Source https://stackoverflow.com/questions/71055463

            QUESTION

            Mirror at most 1 value from source, then temporarily drop values until another observable emits
            Asked 2022-Jan-20 at 13:05

            I would like to combine two observables in such a way that

            • I mirror at most 1 value from the source observable (same moment it arrives),
            • Then ignore its subsequent values until the notifier observable emits;
            • Then, I allow to mirror at most 1 more value from the source;
            • After which I again ignore elements until the notifier observable emits
            • etc.

            Source:

            ...

            ANSWER

            Answered 2022-Jan-20 at 13:05

            I believe this is a simple use case of the throttle() operator.

            Source https://stackoverflow.com/questions/70786489

            QUESTION

            npm install issue : 27 vulnerabilities (16 moderate, 9 high, 2 critical) To address all issues , run: npm audit fix --force
            Asked 2022-Jan-02 at 13:52
            When I enter npm install in the relevant react project folder, it gives back this error after installing node modules ...

            ANSWER

            Answered 2021-Dec-07 at 06:54

            I had the same problem with literally the exact same number of vulnerabilities.

            Check out the solution here

            Source https://stackoverflow.com/questions/70229783

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Notifier

            You can install this package via NuGet:https://www.nuget.org/packages/Notifier/.
            For a default setup, you can add the following code in the ConfigureServices method, on Startup.cs:. In the snippet above, TNotificationHub must inherit from Notifier.BaseClasses.AbstractNotificationHub, and TUser must be the class used to represent users in Microsoft.AspNetCore.Identity. AddNotifier will add a default implementation of INotifier, which will be used to send notifications that implement INotification. UseDefaultNotificationStack will add a default implementation of INotificationStack, which is responsible for stacking new notifications during TNotificationHub client disconnections during page reloads. Important: don't forget to register TNotificationHub with SignalR.
            Given you already had a connection setup for notificationHub, which we will name notificationConnection here, you will need to handle "NotificationHandler" events to make your notifications:. In the snippet above, message is a string containing the message for your notification, and notification is the entire notification object, which you can use to pass additional information that could help you determine, for instance, if it a success, danger, warning or other kind of notification, and display them with different styles.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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