FastBitmap | A fast C # Bitmap wrapping layer | Computer Vision library

 by   LuizZak C# Version: Current License: MIT

kandi X-RAY | FastBitmap Summary

kandi X-RAY | FastBitmap Summary

FastBitmap is a C# library typically used in Artificial Intelligence, Computer Vision applications. FastBitmap has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

FastBitmap is a bitmap wrapper class that intends to provide fast bitmap read/write operations on top of a safe layer of abstraction. It provides operations for setting/getting pixel colors, copying regions accross bitmaps, clearing whole bitmaps, and copying whole bitmaps.
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            kandi-support Support

              FastBitmap has a low active ecosystem.
              It has 70 star(s) with 22 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 6 have been closed. On average issues are closed in 65 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of FastBitmap is current.

            kandi-Quality Quality

              FastBitmap has 0 bugs and 0 code smells.

            kandi-Security Security

              FastBitmap has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              FastBitmap code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              FastBitmap is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              FastBitmap releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            FastBitmap Key Features

            No Key Features are available at this moment for FastBitmap.

            FastBitmap Examples and Code Snippets

            No Code Snippets are available at this moment for FastBitmap.

            Community Discussions

            QUESTION

            How do I calculate the proper size for the underlying buffer of System.Drawing.Bitmap?
            Asked 2017-Mar-17 at 02:41

            I'm working with System.Drawing.Bitmap, and need access to individual pixels, but GetPixel() and SetPixel() are too slow for me.

            Using the technique described in this answer, I'm allocating a byte[], pinning it in memory, copying my original Bitmap into it, and unpinning it. I then work with the byte[], and later I pin it, construct a new Bitmap with the buffer, and save it.

            I calculate the size of the buffer in bytes as width * height * BytesPerPixel. I'm using PixelFormat.Format32bppArgb, so BytesPerPixel == 4.

            This all works fine and dandy, except I apparently allocate a buffer that's too small and cause an access violation when copying the bitmap. I have to add extra space (a lot) to avoid the access violation, and everything appears to work.

            How do I calculate the proper size I need for _buffer?

            EDIT: I just discovered that the original image is PixelFormat.Format24bppRgb. However, that's 3 bytes per pixel and my buffer should be plenty large enough I would think.

            Here is a complete program that demonstrates the problem. ExtraSpace controls the extra bytes I have to allocate...:

            ...

            ANSWER

            Answered 2017-Mar-17 at 02:41

            Keep in mind that Windows bitmap objects require the stride to be DWORD (4-byte) aligned. 24 bit images with a width not a multiple of 4 will have a stride different from 4 * width.

            Also note that the stride is in bytes, not bits, so your calculation is wrong in any case. You're telling the Bitmap class it has a stride of 32 * width, which is 8 times as large as it should be, so the GDI+ will run out of valid memory address possibly as early as 1/8th into the image (if you're lucky…if you're not, it'll write random data into somewhere important).

            Here is what the calculation should look like:

            Source https://stackoverflow.com/questions/42847794

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FastBitmap

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/LuizZak/FastBitmap.git

          • CLI

            gh repo clone LuizZak/FastBitmap

          • sshUrl

            git@github.com:LuizZak/FastBitmap.git

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