BezierControl | Class for drawing cubic bezier curve with mouse , for use | Graphics library
kandi X-RAY | BezierControl Summary
kandi X-RAY | BezierControl Summary
Class for drawing cubic bezier curve with mouse, for use in WinForms.
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BezierControl Examples and Code Snippets
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Trending Discussions on BezierControl
QUESTION
I have a custom control that renders a bezier line from the top-left to the bottom-right corner. I would like to modify the hit test behavior so that the control is only "hit", if hovering over or near the bezier curve, but FillContainsWithDetail
doesn't return the expected results.
What am I missing?
Here's a derived example class:
...ANSWER
Answered 2021-Jan-16 at 17:43You don't need that EllipseGeometry. Just check if the hit point is inside a widened path geometry of the original geometry (which may of course also be created once when _geometry
is created):
QUESTION
I'm generating points and mesh on run-time, the problem is, the generated mesh vertices appeared in the wrong position, even if I pass on the point's global position.
the mesh generating part is made in MakeMeshData();
I tired calculating with all my points with position instead of localPosition, as well as commenting out the parenting, still the same result .
...ANSWER
Answered 2018-Oct-05 at 11:33The mesh is always expressed in relation to its root transform. In order to use global positions use Transform.TransformPoint (or transform.InverseTransformPoint) to convert them to local space, i.e. all points must be expressed relative to the center of the gameobejct that will be displaying the mesh.
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