BezierControl | Class for drawing cubic bezier curve with mouse , for use | Graphics library

 by   Maxx53 C# Version: Current License: GPL-2.0

kandi X-RAY | BezierControl Summary

kandi X-RAY | BezierControl Summary

BezierControl is a C# library typically used in User Interface, Graphics applications. BezierControl has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Class for drawing cubic bezier curve with mouse, for use in WinForms.
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              BezierControl has a low active ecosystem.
              It has 6 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              BezierControl has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of BezierControl is current.

            kandi-Quality Quality

              BezierControl has no bugs reported.

            kandi-Security Security

              BezierControl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              BezierControl is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              BezierControl releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            BezierControl Key Features

            No Key Features are available at this moment for BezierControl.

            BezierControl Examples and Code Snippets

            No Code Snippets are available at this moment for BezierControl.

            Community Discussions

            QUESTION

            How to detect, if a bezier curve intersects a specified ellipse?
            Asked 2021-Jan-16 at 23:15

            I have a custom control that renders a bezier line from the top-left to the bottom-right corner. I would like to modify the hit test behavior so that the control is only "hit", if hovering over or near the bezier curve, but FillContainsWithDetail doesn't return the expected results.

            What am I missing?

            Here's a derived example class:

            ...

            ANSWER

            Answered 2021-Jan-16 at 17:43

            You don't need that EllipseGeometry. Just check if the hit point is inside a widened path geometry of the original geometry (which may of course also be created once when _geometry is created):

            Source https://stackoverflow.com/questions/65744984

            QUESTION

            Unity: procedural generated mesh vertices's position are wrong/off
            Asked 2018-Oct-05 at 11:33

            I'm generating points and mesh on run-time, the problem is, the generated mesh vertices appeared in the wrong position, even if I pass on the point's global position.

            the mesh generating part is made in MakeMeshData();

            I tired calculating with all my points with position instead of localPosition, as well as commenting out the parenting, still the same result .

            https://imgur.com/a/YAlpXfh

            ...

            ANSWER

            Answered 2018-Oct-05 at 11:33

            The mesh is always expressed in relation to its root transform. In order to use global positions use Transform.TransformPoint (or transform.InverseTransformPoint) to convert them to local space, i.e. all points must be expressed relative to the center of the gameobejct that will be displaying the mesh.

            Source https://stackoverflow.com/questions/52644989

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BezierControl

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Maxx53/BezierControl.git

          • CLI

            gh repo clone Maxx53/BezierControl

          • sshUrl

            git@github.com:Maxx53/BezierControl.git

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