UdonSharp | An experimental compiler for compiling C # to Udon assembly
kandi X-RAY | UdonSharp Summary
kandi X-RAY | UdonSharp Summary
An experimental compiler for compiling C# to Udon assembly
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UdonSharp Examples and Code Snippets
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QUESTION
To convert a byte[] to an int, I would normally use BitConverter.ToInt32
, but I'm currently working within a framework called UdonSharp that restricts access to most System
methods, so I'm unable to use that helper function. I was able to do the reverse operation manually (converting int to byte[]) quite easily like so:
ANSWER
Answered 2021-Jan-26 at 12:15You can check the code here: https://referencesource.microsoft.com/#mscorlib/system/bitconverter.cs
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install UdonSharp
Install the latest version of the VRCSDK3 linked on the getting started.
Get the latest release of UdonSharp from here and install it to your project.
Instead of creating assets from an UdonBehaviour you can also do the following:.
Make a new object in your scene
Add an Udon Behaviour component to your object
Below the "New Program" button click the dropdown and select "Udon C# Program Asset"
Now click the New Program button, this will create a new UdonSharp program asset for you
Click the Create Script button and choose a save destination and name for the script.
This will create a template script that's ready for you to start working on, open the script in your editor of choice and start programming
Right-click in your project asset explorer
Navigate to Create > U# script
Click U# script, this will open a create file dialog
Choose a name for your script and click Save
This will create a .cs script file and an UdonSharp program asset that's set up for the script in the same directory
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