UdonSharp | An experimental compiler for compiling C # to Udon assembly

 by   MerlinVR C# Version: v0.20.2 License: MIT

kandi X-RAY | UdonSharp Summary

kandi X-RAY | UdonSharp Summary

UdonSharp is a C# library. UdonSharp has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

An experimental compiler for compiling C# to Udon assembly
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            kandi-support Support

              UdonSharp has a low active ecosystem.
              It has 488 star(s) with 30 fork(s). There are 36 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 16 open issues and 65 have been closed. On average issues are closed in 3 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of UdonSharp is v0.20.2

            kandi-Quality Quality

              UdonSharp has 0 bugs and 0 code smells.

            kandi-Security Security

              UdonSharp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              UdonSharp code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              UdonSharp is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UdonSharp releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            UdonSharp Key Features

            No Key Features are available at this moment for UdonSharp.

            UdonSharp Examples and Code Snippets

            No Code Snippets are available at this moment for UdonSharp.

            Community Discussions

            QUESTION

            How can I convert a byte[] to an int in c# without using any System helper functions?
            Asked 2021-Jan-26 at 12:15

            To convert a byte[] to an int, I would normally use BitConverter.ToInt32, but I'm currently working within a framework called UdonSharp that restricts access to most System methods, so I'm unable to use that helper function. I was able to do the reverse operation manually (converting int to byte[]) quite easily like so:

            ...

            ANSWER

            Answered 2021-Jan-26 at 12:15

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UdonSharp

            Read the getting started with Udon doc page https://docs.vrchat.com/docs/getting-started-with-udon this has basic installation instructions for Udon.
            Install the latest version of the VRCSDK3 linked on the getting started.
            Get the latest release of UdonSharp from here and install it to your project.
            Instead of creating assets from an UdonBehaviour you can also do the following:.
            Make a new object in your scene
            Add an Udon Behaviour component to your object
            Below the "New Program" button click the dropdown and select "Udon C# Program Asset"
            Now click the New Program button, this will create a new UdonSharp program asset for you
            Click the Create Script button and choose a save destination and name for the script.
            This will create a template script that's ready for you to start working on, open the script in your editor of choice and start programming
            Right-click in your project asset explorer
            Navigate to Create > U# script
            Click U# script, this will open a create file dialog
            Choose a name for your script and click Save
            This will create a .cs script file and an UdonSharp program asset that's set up for the script in the same directory

            Support

            UdonSharp is currently at feature parity with the Udon graph as far as I am aware. Please message me or make an issue if you find something that should be supported, but is not.
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