RoadArchitect | Road Architect for Unity | Map library

 by   MicroGSD C# Version: v1.7 License: MIT

kandi X-RAY | RoadArchitect Summary

kandi X-RAY | RoadArchitect Summary

RoadArchitect is a C# library typically used in Geo, Map, Unity applications. RoadArchitect has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Road Architect for Unity. Road architect is a professional quality road system creator featuring dynamic intersections, bridges and many other road objects. Now with HDRP support: Check the hdrp branch for details. Working with 2018.3.0. If interested in contributing contact support@microgsd.com.
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            kandi-support Support

              RoadArchitect has a medium active ecosystem.
              It has 858 star(s) with 201 fork(s). There are 69 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 37 open issues and 49 have been closed. On average issues are closed in 207 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of RoadArchitect is v1.7

            kandi-Quality Quality

              RoadArchitect has 0 bugs and 0 code smells.

            kandi-Security Security

              RoadArchitect has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              RoadArchitect code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              RoadArchitect is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              RoadArchitect releases are available to install and integrate.

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            RoadArchitect Key Features

            No Key Features are available at this moment for RoadArchitect.

            RoadArchitect Examples and Code Snippets

            No Code Snippets are available at this moment for RoadArchitect.

            Community Discussions

            Trending Discussions on RoadArchitect

            QUESTION

            Using Zenject to wire up Mapbox SDK
            Asked 2017-Dec-09 at 04:23

            I'm using the Mapbox SDK and RoadArchitect and trying to build some game initialization code that uses Mapbox to generate a list of vectors, then take that list of vectors and call functions in Road Architect to generate road GameObjects. In order to do this, I need to wait until Mapbox has finished it's work before I can run the code to generate roads. I extended the Mapbox MergedModifierStack as ObservedModifierStack and added a StackComplete event.

            My current scene setup has 2 relevant GameObjects:

            • Map (Mapbox AbstractMap)
              • which contains (pseudo propery path, might not be 100% accurate): Map.VectorTileFactory.Factories[m].Visualizer.ObservedModifierStack .Modifiers[n].MyModifier
            • RoadArchitect GSDRoadSystem

            Most of the objects in the Map hierarchy are ScriptableObject and all are added/configured through inspectors in the editor UI.

            ...

            ANSWER

            Answered 2017-Dec-09 at 04:23

            For objects that are not created by Zenject and are not in the initial scene, you need to manually inject them yourself. You can do this by first injecting DiContainer into one of your classes and then calling DiContainer.Inject or DiContainer.InjectGameObject on the object that was created by third party code.

            Source https://stackoverflow.com/questions/47718233

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install RoadArchitect

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/MicroGSD/RoadArchitect.git

          • CLI

            gh repo clone MicroGSD/RoadArchitect

          • sshUrl

            git@github.com:MicroGSD/RoadArchitect.git

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