OneSignal-Unity-SDK | free push notification service for mobile apps | Notification library

 by   OneSignal C# Version: 3.0.11 License: Non-SPDX

kandi X-RAY | OneSignal-Unity-SDK Summary

kandi X-RAY | OneSignal-Unity-SDK Summary

OneSignal-Unity-SDK is a C# library typically used in Messaging, Notification, Unity applications. OneSignal-Unity-SDK has no bugs, it has no vulnerabilities and it has low support. However OneSignal-Unity-SDK has a Non-SPDX License. You can download it from GitHub.

A free email, sms, push notification and in app messaging solution for mobile applications built through Unity.
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            kandi-support Support

              OneSignal-Unity-SDK has a low active ecosystem.
              It has 207 star(s) with 62 fork(s). There are 46 watchers for this library.
              There were 1 major release(s) in the last 12 months.
              There are 45 open issues and 320 have been closed. On average issues are closed in 140 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of OneSignal-Unity-SDK is 3.0.11

            kandi-Quality Quality

              OneSignal-Unity-SDK has 0 bugs and 0 code smells.

            kandi-Security Security

              OneSignal-Unity-SDK has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              OneSignal-Unity-SDK code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              OneSignal-Unity-SDK has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              OneSignal-Unity-SDK releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              OneSignal-Unity-SDK saves you 24 person hours of effort in developing the same functionality from scratch.
              It has 117 lines of code, 9 functions and 68 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            OneSignal-Unity-SDK Key Features

            No Key Features are available at this moment for OneSignal-Unity-SDK.

            OneSignal-Unity-SDK Examples and Code Snippets

            No Code Snippets are available at this moment for OneSignal-Unity-SDK.

            Community Discussions

            QUESTION

            Why do Switch and ListView controls in MAUI not update with 2-way binding?
            Asked 2022-Apr-11 at 09:33

            This question is about two MAUI controls (Switch and ListView) - I'm asking about them both in the same question as I'm expecting the root cause of the problem to be the same for both controls. It's entirely possible that they're different problems that just share some common symptoms though. (CollectionView has similar issues, but other confounding factors that make it trickier to demonstrate.)

            I'm using 2-way data binding in my MAUI app: changes to the data can either come directly from the user, or from a background polling task that checks whether the canonical data has been changed elsewhere. The problem I'm facing is that changes to the view model are not visually propagated to the Switch.IsToggled and ListView.SelectedItem properties, even though the controls do raise events showing that they've "noticed" the property changes. Other controls (e.g. Label and Checkbox) are visually updated, indicating that the view model notification is working fine and the UI itself is generally healthy.

            Build environment: Visual Studio 2022 17.2.0 preview 2.1
            App environment: Android, either emulator "Pixel 5 - API 30" or a real Pixel 6

            The sample code is all below, but the fundamental question is whether this a bug somewhere in my code (do I need to "tell" the controls to update themselves for some reason?) or possibly a bug in MAUI (in which case I should presumably report it)?

            Sample code

            The sample code below can be added directly a "File new project" MAUI app (with a name of "MauiPlayground" to use the same namespaces), or it's all available from my demo code repo. Each example is independent of the other - you can try just one. (Then update App.cs to set MainPage to the right example.)

            Both examples have a very simple situation: a control with two-way binding to a view-model, and a button that updates the view-model property (to simulate "the data has been modified elsewhere" in the real app). In both cases, the control remains unchanged visually.

            Note that I've specified {Binding ..., Mode=TwoWay} in both cases, even though that's the default for those properties, just to be super-clear that that isn't the problem.

            The ViewModelBase code is shared by both examples, and is simply a convenient way of raising INotifyPropertyChanged.PropertyChanged without any extra dependencies:

            ViewModelBase.cs:

            ...

            ANSWER

            Answered 2022-Apr-09 at 18:07

            These both may be bugs with the currently released version of MAUI.

            This bug was recently posted and there is already a fix for the Switch to address this issue.

            Source https://stackoverflow.com/questions/71810199

            QUESTION

            The unauthenticated git protocol on port 9418 is no longer supported
            Asked 2022-Mar-27 at 13:23

            I have been using github actions for quite sometime but today my deployments started failing. Below is the error from github action logs

            ...

            ANSWER

            Answered 2022-Mar-16 at 07:01

            First, this error message is indeed expected on Jan. 11th, 2022.
            See "Improving Git protocol security on GitHub".

            January 11, 2022 Final brownout.

            This is the full brownout period where we’ll temporarily stop accepting the deprecated key and signature types, ciphers, and MACs, and the unencrypted Git protocol.
            This will help clients discover any lingering use of older keys or old URLs.

            Second, check your package.json dependencies for any git:// URL, as in this example, fixed in this PR.

            As noted by Jörg W Mittag:

            There was a 4-month warning.
            The entire Internet has been moving away from unauthenticated, unencrypted protocols for a decade, it's not like this is a huge surprise.

            Personally, I consider it less an "issue" and more "detecting unmaintained dependencies".

            Plus, this is still only the brownout period, so the protocol will only be disabled for a short period of time, allowing developers to discover the problem.

            The permanent shutdown is not until March 15th.

            For GitHub Actions:

            As in actions/checkout issue 14, you can add as a first step:

            Source https://stackoverflow.com/questions/70663523

            QUESTION

            Attempting to register a user on my devise app causes undefined method `user_url' for #
            Asked 2022-Mar-04 at 13:29

            I am getting this error when I try to sign up a user. After this error, I'm still able to sign in with the user it would've created, but it always shows me this upon registration. Please let me know if there's other information you need. Been stumped on this for a few days.

            Here is the exception causes:

            Here is the callback for the error:

            ...

            ANSWER

            Answered 2022-Jan-03 at 12:08

            This seems to a be a known issue with Rails 7 and Devise now. To fix it in the meantime simply add the following line to your devise.rb.

            config.navigational_formats = ['*/*', :html, :turbo_stream]

            Source: https://github.com/heartcombo/devise/issues/5439

            Source https://stackoverflow.com/questions/70413914

            QUESTION

            How to install the Bumblebee 2021.1.1 Android Studio Patch?
            Asked 2022-Feb-10 at 19:28

            When I open Android Studio I receive a notification saying that an update is available:

            ...

            ANSWER

            Answered 2022-Feb-10 at 11:09

            This issue was fixed by Google (10 February 2022).

            You can now update Android Studio normally.

            Thank you all for helping to bring this problem to Google's attention.

            Source https://stackoverflow.com/questions/71006400

            QUESTION

            What is the correct way to install Android Studio Bumblebee 2021.1.1 Patch 1
            Asked 2022-Feb-10 at 11:10

            I am sorry but I am really confused and leery now, so I am resorting to SO to get some clarity.

            I am running Android Studio Bumblebee and saw a notification about a major new release wit the following text:

            ...

            ANSWER

            Answered 2022-Feb-10 at 11:10

            This issue was fixed by Google (10 February 2022).

            You can now update Android Studio normally.

            Source https://stackoverflow.com/questions/70999801

            QUESTION

            Error: Requiring module "node_modules\react-native-reanimated\src\Animated.js",
            Asked 2022-Feb-09 at 06:51

            I am trying to use createDrawerNavigator from import { createDrawerNavigator } from '@react-navigation/drawer'; in react native. However, I am getting the error below, which I don't know how to solve.

            Error: Requiring module "node_modules\react-native-reanimated\src\Animated.js", which threw an exception: Error: Reanimated 2 failed to create a worklet, maybe you forgot to add Reanimated's babel plugin?

            In babel.config.js I tried to add the below code but not working as well

            ...

            ANSWER

            Answered 2021-Dec-31 at 10:32

            Please complete the setup for react-native-reanimated. You have to add 'react-native-reanimated/plugin', in the babel.config.js file so the final code in babel.config.js will look like

            Source https://stackoverflow.com/questions/70516450

            QUESTION

            flutter permission Handler grant not showing on iOS
            Asked 2022-Feb-02 at 18:56

            i created a class to ask for permission immediately it get to login, it show on Android but on iOs i am not seeing any permission grant.

            ...

            ANSWER

            Answered 2022-Feb-02 at 18:56

            The permission_handler package introduced a breaking change in version 8.0.0, see changelog. Permissions on iOS are disabled by default, and you have the set the correct GCC_PREPROCESSOR_DEFINITIONS in you Podfile. An example Podfile can be found here, but basically you have to add this to you Podfile, set the permissions that you don't use to 0:

            Source https://stackoverflow.com/questions/68599765

            QUESTION

            Vue 3: Module '"../../node_modules/vue/dist/vue"' has no exported member
            Asked 2022-Jan-24 at 08:38

            After updating my npm packages, some of the imports from the 'vue' module started showing errors:

            TS2305: Module '"../../node_modules/vue/dist/vue"' has no exported member 'X'

            where X is nextTick, onMounted, ref, watch etc. When serving the project, Vue says it's "failed to compile". WebStorm actually recognizes the exports, suggests them and shows types, but the error is shown regardless. Some exports like computed and defineComponent work just fine.

            What I've tried:

            • Rollback to the previously used Vue version "3.2.2" > "3.0.11". It makes the abovementioned type errors disappear, but the app stops working entirely, showing lots of TypeError: Object(...) is not a function errors in console and not rendering the app at all. In the terminal, some new warnings are introduced: "export 'X' (imported as '_X') was not found in 'vue' where X is createElementBlock, createElementVNode, normalizeClass and normalizeStyle.
            • Rollback other dependencies. None of the ones that I tried helped fix the problem, unfortunately.
            • Manually declare the entirety of 'vue' module. We can declare the 'vue' module exports in shims-vue.d.ts, and it actually makes the errors disappear, however, this seems like a terrible, time-consuming workaround, so I would opt out for a better solution if possible.

            My full list of dependencies:

            ...

            ANSWER

            Answered 2021-Aug-15 at 13:53

            That named exports from composition API are unavailable means that vue is Vue 2 at some place which has only default export. Since Vue 3 is in dependencies and both lock file and node_modules were refreshed, this means that Vue 2 is nested dependency of some direct dependency.

            The problem needs to be investigated in lock file. It shows that @vue/cli-plugin-unit-jest@4.5.13 depends on vue-jest@3 which depends on vue@2.

            A possible solution is to upgrade @vue/cli-plugin-unit-jest to the latest version, next. The same likely applies to other @vue/cli-* packages because they have matching versions.

            Source https://stackoverflow.com/questions/68790790

            QUESTION

            clarity.js by Microsoft slowing overall page loads
            Asked 2022-Jan-17 at 16:40

            I have a customer using bing tracking via https://bat.bing.com/bat.js.

            On December, 6th 2021 it started calling in clarity.js without the customer making any changes to their code.

            This slowed the overall page load by 1 second on mobile and 500ms on desktop. I've been trying to figure out how to disable this JS but I'm not sure what to do as it's being fired from the bing tracking js.

            The bing tracking code is being triggered via google tag manager.

            Anyone else having this issue and know how to disable clarity.js from being called at all?

            Customer is using Wordpress. Amazing Bing can implement code that slows down a site overall page speed without any notification to the customer.

            ...

            ANSWER

            Answered 2021-Dec-17 at 18:16

            We figured this out by going into our bing web tools and disabling the Clarity integration.

            Source https://stackoverflow.com/questions/70281265

            QUESTION

            expo-barcode-scanner only works once with react-native version 0.64.2 and expo 43.0.0
            Asked 2022-Jan-12 at 17:35

            Because of Google Play, I had to update an old project of mine to the latest expo versions (version 43.0.0 to be exact). The idea is for the app to scan a QRCode and process the data, simply. However, expo-barcode-scanner only works once and after that I need to close and open the app again to work. Has anyone encountered this problem and (or) knows how to solve it? Below is my code:

            ...

            ANSWER

            Answered 2021-Nov-12 at 21:14

            Welcome @Backup Gov18,

            This is a documented issue.

            Note: Only one active BarCodeScanner preview is supported currently. When using navigation, the best practice is to unmount any previously rendered BarCodeScanner component so the following screens can use without issues.

            There is a workaround.

            Instead of conditionally rendering the component, you could render it inside another dedicated screen component.

            This way, after this new screen reads the barcode, you could navigate back to your first screen. Navigating back may unmount this new screen. You can force unmount if you need to.

            As you are using react-navigation, you had better use .pop() instead of goBack().

            Alternative

            You can also use expo-camera instead of expo-barcode-scanner. expo-camera does not have this issue. It also offers more options like flashlight/torch and switching cameras.

            Source https://stackoverflow.com/questions/69857156

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install OneSignal-Unity-SDK

            There are two methods of installation available for the OneSignal Unity SDK:. Upgrading from 2.13.4 or older It is recommended to use the Asset Store path for installation if you are upgrading from a version of the OneSignal Unity SDK 2.13.4 or older.
            Add the OneSignal Unity SDK as an available asset to your account by clicking Add to My Assets from our listing on the Unity Asset Store.
            Find the package waiting for you to download by clicking Open in Unity from that same page. This will open the Unity Editor and its Package Manager window.
            On the SDK's listing in the Editor click the Download button. When it finishes click Import.
            A prompt to import all of the files of the OneSignal Unity SDK will appear. Click Import to continue and compile the scripts into your project.
            Navigate to Window > OneSignal (or follow the popup if upgrading) in the Unity Editor which will bring up a window with some final steps which need to be completed in order to finalize the installation. The most important of these steps is Import OneSignal packages. Depending on your project configuration and if you are upgrading from a previous version, some of these steps may already be marked as "completed"
            After importing the packages Unity will notify you that a new registry has been added and the OneSignal SDK Setup window will have refreshed with a few additional steps. Following these will finalize your installation of the OneSignal Unity SDK.
            From within the Unity Editor navigate to Edit > Project Settings and then to the Package Manager settings tab.
            Create a New Scoped Registry by entering Name npmjs URL https://registry.npmjs.org Scope(s) com.onesignal and click Save.
            Open the Window > Package Manager and switch to My Registries via the Packages: dropdown menu. You will see all of the OneSignal Unity SDK packages available on which you can then click Install for the platforms you would like to include. Dependencies will be added automatically.
            Once the packages have finished importing you will find a new menu under Window > OneSignal. Open it and you will find some final steps which need to be completed in order to finalize the installation. Depending on your project configuration and if you are upgrading from a previous version, some of these steps may already be marked as "completed"

            Support

            Please visit this repository's Github issue tracker for feature requests and bug reports related specifically to the SDK. For account issues and support please contact OneSignal support from the OneSignal dashboard.
            Find more information at:

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