Light2D | 2D shader-based lighting system for Unity3D | Graphics library

 by   SSS135 C# Version: Current License: MIT

kandi X-RAY | Light2D Summary

kandi X-RAY | Light2D Summary

Light2D is a C# library typically used in User Interface, Graphics, Unity applications. Light2D has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

2D lighting system that performs computations on the GPU. This allows to get better lighting quality and use more lights, compared to some other 2D lighting systems.
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              Light2D has a low active ecosystem.
              It has 216 star(s) with 48 fork(s). There are 30 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 1 have been closed. On average issues are closed in 454 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Light2D is current.

            kandi-Quality Quality

              Light2D has 0 bugs and 0 code smells.

            kandi-Security Security

              Light2D has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Light2D code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Light2D is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Light2D releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            Light2D Key Features

            No Key Features are available at this moment for Light2D.

            Light2D Examples and Code Snippets

            No Code Snippets are available at this moment for Light2D.

            Community Discussions

            QUESTION

            Unity audioclip (almost always) is not playing
            Asked 2020-Jun-05 at 11:03

            I have WeaponController class and TeslaGunController and ShotGunController classes, inherited from it. In WeaponController class I have methods Shoot() and Reload() which are setting audio clips to play:

            ...

            ANSWER

            Answered 2020-Jun-05 at 11:03

            Resolved. I had two scripts added to TeslaGun gameobject. And the second one had none public audio clip attached.

            Source https://stackoverflow.com/questions/62178878

            QUESTION

            Cannot save a variable of a editor script
            Asked 2020-Apr-15 at 22:56

            Hello people i'm trying to save a field of a custom editor value is set in a combo box, i get a code from internet but i realized that the changes maded in the combo box doesn't save at all, i tried use the "Save" button, i tried to make serializedfield, but i'm new in C# and unity. Thanks for visiting have a nice day.

            ...

            ANSWER

            Answered 2020-Apr-15 at 22:16

            If you want to update properties from a custom editor you'll want to use SerializedProperty. Like this:

            Source https://stackoverflow.com/questions/61238628

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Light2D

            Create three layers: light sources, ambient light, light obstacles. You could do this in Edit -> Project Settings -> Tags and layers. Press GameObject / Light2D / Lighting system. Enter layers you created in previous step. !!!ONLY FOR 2D TOLLKIT!!! Press GameObject -> Light2D -> Enable 2DTK Support. Adjust settings in LightingSystem script attached to main camera. Add light sources, light obstacles and ambient light to scene. Also you could watch tutorial https://www.youtube.com/watch?v=ic5t2MFiowk.
            Create three layers: light sources, ambient light, light obstacles. You could do this in Edit -> Project Settings -> Tags and layers.
            Press GameObject / Light2D / Lighting system. Enter layers you created in previous step.
            !!!ONLY FOR 2D TOLLKIT!!! Press GameObject -> Light2D -> Enable 2DTK Support.
            Adjust settings in LightingSystem script attached to main camera.
            Add light sources, light obstacles and ambient light to scene.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/SSS135/Light2D.git

          • CLI

            gh repo clone SSS135/Light2D

          • sshUrl

            git@github.com:SSS135/Light2D.git

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