Thruster | A fast and efficient implementation of a MemoryPool T | DevOps library
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kandi X-RAY | Thruster Summary
Thruster is a fast and efficient implementation of a MemoryPool.
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QUESTION
Good day, I need to create a window with 5 different drop down menus and I need to save the 5 given answers. I managed to create the window with the 5 different drop down menus. However, when I run the code, only the final answer is saved. How can I retrieve all the 5 options? THanks
...ANSWER
Answered 2021-Oct-18 at 13:38Create a list to store the StringVar for each OptionMenu you create in the loop. Then for each value in the list, call .get() to get the value.
Like this:
QUESTION
I am trying to play and stop a particle system which is a child of a player prefab. So far I have gotten the host client's thrust particle effect to update across all clients but I haven't been able to figure out a non-host client. I would like it if every time a player presses the thruster button the game would display the thruster effect across all clients and when they stop the particle system stops and other clients would see it as well.
So far my code is as follows:
...ANSWER
Answered 2021-Jun-24 at 09:18QUESTION
I am currently using OOP in python to program a game. I have created a class with attributes and methods. I wanted to do basic movement where if the user types "go north" it will move to the north square. However it is saying i have an error and that north isn't defined. Here is my code:
...ANSWER
Answered 2021-Mar-05 at 12:34Try using self.north.
QUESTION
I am developing a space shooter game using OpenGL. Trying to create a thruster effect for the player's spaceship using particles. I am facing a problem where the base of the thruster is not circular under some angles of the spaceship. You can see the effect in the video.
This is the code for calculating the circular base :
...ANSWER
Answered 2021-Jan-16 at 12:04The solution was the following for anyone having the same problem:
QUESTION
I am currently working on a small space game, and I wanted to activate the same thruster with multiple keys. This is so I can activate multiple thrusters with one key input.
This was the solution I came up with. However, when I assign the same instance of the thruster script more than one key code, it stops functioning. I am not receiving any errors, and it is detecting the input.
I know I am missing something, but I just can't seem to find the answer since I don't even know where the problem lies. Thank you all in advance for your help.
...ANSWER
Answered 2020-Sep-18 at 19:43Something like this may work for you. The change in the logic is to not assign the result from every key to the thruster but instead to figure out if any key is down and then assign that.
Perhaps you have 3 keys set in a config (a, b, c) and a is pressed. In your current logic a is checked and the thruster is set to active, then b is checked and it is turned off, then c is checked and it is turned off.
This logic assumes the thruster will be turned off by default but if any key is down it will turn it on instead and skip checking the rest of the keys since they don't matter.
QUESTION
so i ran into an problem with an Unity project i am currently on making
I have an Datatable with stats for different parts[Weight,Products,...] in a script
in this database there are multiple Tuples that i created. For example my Thrust Tuple
in the database( in the sixth row) this tuple is assigned with this:
ANSWER
Answered 2020-Jul-27 at 22:53DataRow
's indexer has return type of object
so you need to cast it to Tuple
:
QUESTION
This is my first post on stack overflow so I apologize in advance if I'm breaking any rules about posting, etc. I have been working on a an asteroids-esque shooting game and I can't figure out how to get the collision detection working between the rocks and the laser.
The source code can be found here. I had to make some changes to the update method of LevelScreen because the original code is dependent on using the BlueJ IDE. I found a fix in this post and got the collision working between the spaceship and the rocks.
The LevelScreen class
...ANSWER
Answered 2020-May-03 at 10:00I think problem may be with update your actors bounds, i can't find where you update it. I wrote similiar game and i change Bound
s of actors on each update step and all works well in some lines...
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