Thruster | A fast and efficient implementation of a MemoryPool T | DevOps library

 by   Scooletz C# Version: Current License: Apache-2.0

kandi X-RAY | Thruster Summary

kandi X-RAY | Thruster Summary

Thruster is a C# library typically used in Devops applications. Thruster has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Thruster is a fast and efficient implementation of a MemoryPool.
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            kandi-support Support

              Thruster has a low active ecosystem.
              It has 21 star(s) with 4 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 3 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Thruster is current.

            kandi-Quality Quality

              Thruster has 0 bugs and 0 code smells.

            kandi-Security Security

              Thruster has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Thruster code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Thruster is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Thruster releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Thruster
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            Thruster Key Features

            No Key Features are available at this moment for Thruster.

            Thruster Examples and Code Snippets

            No Code Snippets are available at this moment for Thruster.

            Community Discussions

            QUESTION

            How can I get the values from multiple tkinter Option Menus
            Asked 2021-Oct-18 at 13:38

            Good day, I need to create a window with 5 different drop down menus and I need to save the 5 given answers. I managed to create the window with the 5 different drop down menus. However, when I run the code, only the final answer is saved. How can I retrieve all the 5 options? THanks

            ...

            ANSWER

            Answered 2021-Oct-18 at 13:38

            Create a list to store the StringVar for each OptionMenu you create in the loop. Then for each value in the list, call .get() to get the value.

            Like this:

            Source https://stackoverflow.com/questions/69616973

            QUESTION

            Stop and Play Particle System on Networked Player in Unity using Mirror
            Asked 2021-Jun-24 at 09:18

            I am trying to play and stop a particle system which is a child of a player prefab. So far I have gotten the host client's thrust particle effect to update across all clients but I haven't been able to figure out a non-host client. I would like it if every time a player presses the thruster button the game would display the thruster effect across all clients and when they stop the particle system stops and other clients would see it as well.

            So far my code is as follows:

            ...

            ANSWER

            Answered 2021-Jun-24 at 09:18

            SyncVar always only go in the direction HOST -> CLIENT !

            For the other way round you would need to use a Command

            like e.g.

            Source https://stackoverflow.com/questions/68112466

            QUESTION

            Defining attributes using OOP in python
            Asked 2021-Mar-05 at 17:03

            I am currently using OOP in python to program a game. I have created a class with attributes and methods. I wanted to do basic movement where if the user types "go north" it will move to the north square. However it is saying i have an error and that north isn't defined. Here is my code:

            ...

            ANSWER

            Answered 2021-Mar-05 at 12:34

            QUESTION

            OpenGL Spaceship thruster is not circular at base
            Asked 2021-Jan-16 at 12:04

            I am developing a space shooter game using OpenGL. Trying to create a thruster effect for the player's spaceship using particles. I am facing a problem where the base of the thruster is not circular under some angles of the spaceship. You can see the effect in the video.

            This is the code for calculating the circular base :

            ...

            ANSWER

            Answered 2021-Jan-16 at 12:04

            The solution was the following for anyone having the same problem:

            Source https://stackoverflow.com/questions/65741887

            QUESTION

            Change the same bool in a class with player input from multiple different keys
            Asked 2020-Sep-18 at 19:43

            I am currently working on a small space game, and I wanted to activate the same thruster with multiple keys. This is so I can activate multiple thrusters with one key input.

            This was the solution I came up with. However, when I assign the same instance of the thruster script more than one key code, it stops functioning. I am not receiving any errors, and it is detecting the input.

            I know I am missing something, but I just can't seem to find the answer since I don't even know where the problem lies. Thank you all in advance for your help.

            ...

            ANSWER

            Answered 2020-Sep-18 at 19:43

            Something like this may work for you. The change in the logic is to not assign the result from every key to the thruster but instead to figure out if any key is down and then assign that.

            Perhaps you have 3 keys set in a config (a, b, c) and a is pressed. In your current logic a is checked and the thruster is set to active, then b is checked and it is turned off, then c is checked and it is turned off.

            This logic assumes the thruster will be turned off by default but if any key is down it will turn it on instead and skip checking the rest of the keys since they don't matter.

            Source https://stackoverflow.com/questions/63961658

            QUESTION

            Datatable getting tuple as an object
            Asked 2020-Jul-27 at 22:53

            so i ran into an problem with an Unity project i am currently on making

            I have an Datatable with stats for different parts[Weight,Products,...] in a script in this database there are multiple Tuples that i created. For example my Thrust Tuple in the database( in the sixth row) this tuple is assigned with this:

            ...

            ANSWER

            Answered 2020-Jul-27 at 22:53

            DataRow's indexer has return type of object so you need to cast it to Tuple:

            Source https://stackoverflow.com/questions/63124586

            QUESTION

            How to detect collisions between objects in LibGDX
            Asked 2020-May-04 at 00:31

            This is my first post on stack overflow so I apologize in advance if I'm breaking any rules about posting, etc. I have been working on a an asteroids-esque shooting game and I can't figure out how to get the collision detection working between the rocks and the laser.
            The source code can be found here. I had to make some changes to the update method of LevelScreen because the original code is dependent on using the BlueJ IDE. I found a fix in this post and got the collision working between the spaceship and the rocks.

            The LevelScreen class

            ...

            ANSWER

            Answered 2020-May-03 at 10:00

            I think problem may be with update your actors bounds, i can't find where you update it. I wrote similiar game and i change Bounds of actors on each update step and all works well in some lines...

            Source https://stackoverflow.com/questions/61491889

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Thruster

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone Scooletz/Thruster

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            git@github.com:Scooletz/Thruster.git

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