Hydraulic-Erosion | Simulating erosion to try make procedural terrains | Machine Learning library

 by   SebLague C# Version: Current License: MIT

kandi X-RAY | Hydraulic-Erosion Summary

kandi X-RAY | Hydraulic-Erosion Summary

Hydraulic-Erosion is a C# library typically used in Artificial Intelligence, Machine Learning, Unity applications. Hydraulic-Erosion has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Simulating erosion to try make procedural terrains look a little more natural. See my video on this project here: Interactive demo: To run this project you'll need to open it in the Unity game engine:
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            kandi-support Support

              Hydraulic-Erosion has a medium active ecosystem.
              It has 875 star(s) with 134 fork(s). There are 45 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 8 have been closed. On average issues are closed in 142 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Hydraulic-Erosion is current.

            kandi-Quality Quality

              Hydraulic-Erosion has 0 bugs and 0 code smells.

            kandi-Security Security

              Hydraulic-Erosion has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Hydraulic-Erosion code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Hydraulic-Erosion is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Hydraulic-Erosion releases are not available. You will need to build from source code and install.

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            Hydraulic-Erosion Key Features

            No Key Features are available at this moment for Hydraulic-Erosion.

            Hydraulic-Erosion Examples and Code Snippets

            No Code Snippets are available at this moment for Hydraulic-Erosion.

            Community Discussions

            QUESTION

            How to create a 3D mesh from a heightmap represented as a float array
            Asked 2021-Apr-09 at 21:54

            I am attempting to understand how a 3D mesh has been constructed from a heightmap stored as a one dimensional float array. The only examples I have seen previously have made use of a 2D float array, and I am struggling to wrap my head around the math involved here. Any insight into it would be appreciated. I have commented the code which I do not quite understand yet for your convenience.

            Source of code: https://github.com/SebLague/Hydraulic-Erosion

            ...

            ANSWER

            Answered 2021-Apr-09 at 21:54

            What specifically do you not understand?

            Source https://stackoverflow.com/questions/67028493

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Hydraulic-Erosion

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/SebLague/Hydraulic-Erosion.git

          • CLI

            gh repo clone SebLague/Hydraulic-Erosion

          • sshUrl

            git@github.com:SebLague/Hydraulic-Erosion.git

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