Hydraulic-Erosion | Simulating erosion to try make procedural terrains | Machine Learning library
kandi X-RAY | Hydraulic-Erosion Summary
kandi X-RAY | Hydraulic-Erosion Summary
Simulating erosion to try make procedural terrains look a little more natural. See my video on this project here: Interactive demo: To run this project you'll need to open it in the Unity game engine:
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QUESTION
I am attempting to understand how a 3D mesh has been constructed from a heightmap stored as a one dimensional float array. The only examples I have seen previously have made use of a 2D float array, and I am struggling to wrap my head around the math involved here. Any insight into it would be appreciated. I have commented the code which I do not quite understand yet for your convenience.
Source of code: https://github.com/SebLague/Hydraulic-Erosion
...ANSWER
Answered 2021-Apr-09 at 21:54What specifically do you not understand?
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