ComputeSharp | A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated H | GPU library
kandi X-RAY | ComputeSharp Summary
kandi X-RAY | ComputeSharp Summary
ComputeSharp is a .NET library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders. The available APIs let you access GPU devices, allocate GPU buffers and textures, move data between them and the RAM, write compute shaders entirely in C# and have them run on the GPU. The goal of this project is to make GPU computing easy to use for all .NET developers! .
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ComputeSharp
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QUESTION
[AutoConstructor]
in the code below will automatically generate a constructor (as shown in the figure below):
It works fine in Visual Studio, but JetBrains Rider has an error message:
I do not understand. . .
(Because I am not good at English, I am using Google Translate to ask questions, please forgive me)
...ANSWER
Answered 2021-Jun-26 at 09:32As per https://github.com/Sergio0694/ComputeSharp/issues/116 (and also https://github.com/Sergio0694/ComputeSharp#requirements):
In order to work correctly, ComputeSharp also needs the source generator to be added to consuming projects as an analyzer, so that it can run when the code is being compiled.
You can do so by adding the following code to your .csproj file, just like in the sample projects:
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