SafeHandles | Unity Handles that can be | Plugin library
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Trending Discussions on SafeHandles
QUESTION
I made a class to start child process that inherit new pipes for standard input/output/error. All is working fine in 32bits: I can write in child StdIn and read child StdOut/Err without problem (the child process can also read the new StdIn pipe and write in the new stdOut/Err pipes).
But, if I compile my parent process in 64bits, the child process (32 and 64bits) cannot read the new pipes.
...ANSWER
Answered 2021-Jan-26 at 15:19StartupInfo.reserved3
must be an IntPtr
. It is a LPBYTE lpReserved2
in the MSDN.
The other pinvokes seems to be correct
QUESTION
The situation is, I wrapped C# dll to use it in a C++ project and when I execute C++ project I can't see any sign about memory leak but the memory increases little by little. I think it's because the GC in C# library doesn't work in C++ project and I don't know how to solve it. Please help me.
My code is below:
- C#
ANSWER
Answered 2021-Jan-15 at 15:51From SafeArrayAccessData documentation
After calling SafeArrayAccessData, you must call the SafeArrayUnaccessData function to unlock the array.
Not sure this is the actual reason for the leak. But when debugging problems, a good first step is to ensure you are following all the rules specified in the documentation.
QUESTION
I am trying to change the console's color palette. To get this done I first need to Get
my ConsoleScreenBufferInfoEx
and then Set
it. The problem is that I can't even get a valid ConsoleScreenBufferInfoEx
from the STD_OUTPUT_HANDLE
.
The code below throws this error message:
System.ArgumentException: 'Value does not fall within the expected range.'
The handle is valid and yet I get this error. I have quadruple-checked every data type and related pinvoke entry - everything is looking good to me. There is no sample code for GetConsoleScreenBufferInfoEx
and I haven't been able to find a working solution yet.
My sources:
- pinvoke: ConsoleFunctions (kernel32)
- msdocs: CONSOLE_SCREEN_BUFFER_INFOEX structure
- msdocs: COLORREF
Example App (.NET Core 3.1):
For this code to work, the project's build properties must allow unsafe code.
[Properties -> Build -> Allow unsafe code]
ANSWER
Answered 2020-Oct-29 at 05:12pinvoke.net is often useful, but not always right.
As you need to pass information in and out of the GetConsoleScreenBufferInfoEx method, the parameter cannot be out
, but needs to be ref
.
So the correct declaration would be
QUESTION
I'm trying to write directly to disk
I'm able to read, but I can't write.
Is there some specific function to write to file?
How to enable writing?
pinvoke
´s signature:
ANSWER
Answered 2020-Apr-30 at 18:32There are no exceptions on the code, you need to use WriteAsync e ReadAsync as these functions do not support synchronous operations.
QUESTION
I have a software library which targets console applications. I would like to run a slim set of integration tests that use the windows Console in a headless runner that would ideally be run on our build server and in the resharper test runner.
To make this work, I need the actual System.Console
calls to be executed in the test (so they can't be conditionally commented out.)
When the tests call something that the requires the stdout handle, e.g. Console.SetCursorPosition
, an exception is generated: System.IO.IOException: 'The handle is invalid'
I assumed I could just do a pinvoke and call FreeConsole
and AllocConsole
and this would allow me to call the relevant methods. Unfortunately this doesn't appear to be the case.
At the moment I can successfully Free, Alloc, and redirect console output back to STDOUT but this doesn't change the exception behaviour. Any ideas?
I'm redirecting STDOUT back to CONOUT using the following:-
...ANSWER
Answered 2020-Apr-19 at 17:57I got this working in the end. It was necessary to create a sub-process with CREATE_NO_WINDOW flags, wait until the process had started a new console session, and then attach to the sub-process.
QUESTION
I'm trying to use the following to continuously read data from a serial port:
...ANSWER
Answered 2020-Mar-07 at 02:35This leaks memory with an ever-increasing...
Quite simply because you are infinitely looping BeginRead
operations before the existing one has completed via:
QUESTION
I've got some working C# code to work with some Windows API calls (based on my Get-CertificatePath.ps1 PowerShell script), but the F# version fails. I'm sure I'm missing something, most likely an attribute, but I haven't been able to figure it out.
Is there a way to get the F# version working?
keyname.csxRun using csi.exe
from the microsoft-build-tools
Chocolatey package.
ANSWER
Answered 2019-Dec-30 at 21:20It looks like you have a parameter being passed a null that cannot be a null. The one that jumps out at me is this.
QUESTION
I'm want to get c# object inclusive size by using clrmd API.
In order to get this information, first I need to attach to the process.
To achieve this, I'm using DataTarget.CreateSnapshotAndAttach
method.
For some reason, the application crash after getting System.Runtime.InteropServices.SEHException
exception with 0x80004005 Error Code
StackTrace:
...ANSWER
Answered 2019-Dec-03 at 14:21clrmd fix it and support it from version 1.1.57604.
QUESTION
Im aware of the dispose pattern and would like to properly dispose my Socket resource. In the documentation they recommend to use SafeHandles, but I'm not sure how exactly this works with System.Net.Socket. I discovered that the Socket class itself includes a SafeSocketHandle, but I have no idea how to use it. Do I need to dispose the handle and the socket or is it sufficient to dispose only the handle? And I assume in the class I'm only using the handle for socket operations, right?
...ANSWER
Answered 2019-Nov-14 at 12:08You should use a SafeHandle
when you are directly managing an unmanaged resource.
With Socket
, there is an underlying unmanaged resource, but that's handled by the Socket
class. There's no need for you to get involved in it -- Socket
itself is a managed resource, not an unmanaged resource. Socket
has its own finalizer, which will (may) release the underlying unmanaged resource if you forget to dispose it.
So, here you don't need to worry about SafeHandles
. Just implement IDisposable
and call _socket.Dispose()
.
You don't need to implement the full Dispose pattern here, unless you might have a derived class which owns its own unmanaged resources. It's sufficient to write:
QUESTION
While I am still learning System.IO, in File
Stream
class 's constructors, I found that there are overloaded constructors with the type named SafeFileHandle
, I tried to search on the internet and the MSDN Documention, but I can't understand anything, and I found even stranger words, like IntPtr
, can any one explain it to me?
ANSWER
Answered 2019-Oct-26 at 06:38https://csharp.hotexamples.com/examples/-/SafeFileHandle/-/php-safefilehandle-class-examples.html
These links provide info on SafeFileHandle
, and some provide source code.
You can also check this out: How to Close SafeFile Handle properly
IntPtr
...
It's a "native (platform-specific) size integer." It's internally represented as void* but exposed as an integer. You can use it whenever you need to store an unmanaged pointer and don't want to use unsafe code. IntPtr.Zero is effectively NULL (a null pointer).
Pointer
...
In general (across programming languages), a pointer is a number that represents a physical location in memory. A null pointer is (almost always) one that points to 0, and is widely recognized as "not pointing to anything". Since systems have different amounts of supported memory, it doesn't always take the same number of bytes to hold that number, so we call a "native size integer" one that can hold a pointer on any particular system.
SafeFileHandle
kernel32
...
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