SafeHandles | Unity Handles that can be | Plugin library

 by   SnpM C# Version: Current License: Non-SPDX

kandi X-RAY | SafeHandles Summary

kandi X-RAY | SafeHandles Summary

SafeHandles is a C# library typically used in Plugin, Unity applications. SafeHandles has no bugs, it has no vulnerabilities and it has low support. However SafeHandles has a Non-SPDX License. You can download it from GitHub.

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            kandi-support Support

              SafeHandles has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              SafeHandles has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SafeHandles is current.

            kandi-Quality Quality

              SafeHandles has no bugs reported.

            kandi-Security Security

              SafeHandles has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SafeHandles has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              SafeHandles releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            SafeHandles Key Features

            No Key Features are available at this moment for SafeHandles.

            SafeHandles Examples and Code Snippets

            No Code Snippets are available at this moment for SafeHandles.

            Community Discussions

            QUESTION

            Problem with StdIN/StdOUT pipes when parent process is 64bits
            Asked 2021-Jan-26 at 19:57

            I made a class to start child process that inherit new pipes for standard input/output/error. All is working fine in 32bits: I can write in child StdIn and read child StdOut/Err without problem (the child process can also read the new StdIn pipe and write in the new stdOut/Err pipes).

            But, if I compile my parent process in 64bits, the child process (32 and 64bits) cannot read the new pipes.

            ...

            ANSWER

            Answered 2021-Jan-26 at 15:19

            StartupInfo.reserved3 must be an IntPtr. It is a LPBYTE lpReserved2 in the MSDN.

            The other pinvokes seems to be correct

            Source https://stackoverflow.com/questions/65851495

            QUESTION

            Memory leak while using C# dll in a C++
            Asked 2021-Jan-15 at 15:51

            The situation is, I wrapped C# dll to use it in a C++ project and when I execute C++ project I can't see any sign about memory leak but the memory increases little by little. I think it's because the GC in C# library doesn't work in C++ project and I don't know how to solve it. Please help me.

            My code is below:

            1. C#
            ...

            ANSWER

            Answered 2021-Jan-15 at 15:51

            From SafeArrayAccessData documentation

            After calling SafeArrayAccessData, you must call the SafeArrayUnaccessData function to unlock the array.

            Not sure this is the actual reason for the leak. But when debugging problems, a good first step is to ensure you are following all the rules specified in the documentation.

            Source https://stackoverflow.com/questions/65733134

            QUESTION

            Invalid CONSOLE_SCREEN_BUFFER_INFOEX; GetConsoleScreenBufferInfoEx (kernel32)
            Asked 2020-Oct-29 at 05:12
            GetConsoleScreenBufferInfoEx invalid return value

            I am trying to change the console's color palette. To get this done I first need to Get my ConsoleScreenBufferInfoEx and then Set it. The problem is that I can't even get a valid ConsoleScreenBufferInfoEx from the STD_OUTPUT_HANDLE. The code below throws this error message:
            System.ArgumentException: 'Value does not fall within the expected range.'
            The handle is valid and yet I get this error. I have quadruple-checked every data type and related pinvoke entry - everything is looking good to me. There is no sample code for GetConsoleScreenBufferInfoEx and I haven't been able to find a working solution yet.

            My sources:

            Example App (.NET Core 3.1):
            For this code to work, the project's build properties must allow unsafe code.
            [Properties -> Build -> Allow unsafe code]

            ...

            ANSWER

            Answered 2020-Oct-29 at 05:12

            pinvoke.net is often useful, but not always right.

            As you need to pass information in and out of the GetConsoleScreenBufferInfoEx method, the parameter cannot be out, but needs to be ref.

            So the correct declaration would be

            Source https://stackoverflow.com/questions/64583701

            QUESTION

            How to write to raw disk file using CreateFile from kernel32.dll
            Asked 2020-Apr-30 at 18:32

            I'm trying to write directly to disk

            I'm able to read, but I can't write.

            Is there some specific function to write to file?

            How to enable writing?

            pinvoke´s signature:

            ...

            ANSWER

            Answered 2020-Apr-30 at 18:32

            There are no exceptions on the code, you need to use WriteAsync e ReadAsync as these functions do not support synchronous operations.

            Source https://stackoverflow.com/questions/61503376

            QUESTION

            Is it possible to host a windows console in a headless unit testing runner like resharper?
            Asked 2020-Apr-19 at 17:57

            I have a software library which targets console applications. I would like to run a slim set of integration tests that use the windows Console in a headless runner that would ideally be run on our build server and in the resharper test runner.

            To make this work, I need the actual System.Console calls to be executed in the test (so they can't be conditionally commented out.)

            When the tests call something that the requires the stdout handle, e.g. Console.SetCursorPosition, an exception is generated: System.IO.IOException: 'The handle is invalid'

            I assumed I could just do a pinvoke and call FreeConsole and AllocConsole and this would allow me to call the relevant methods. Unfortunately this doesn't appear to be the case.

            At the moment I can successfully Free, Alloc, and redirect console output back to STDOUT but this doesn't change the exception behaviour. Any ideas?

            I'm redirecting STDOUT back to CONOUT using the following:-

            ...

            ANSWER

            Answered 2020-Apr-19 at 17:57

            I got this working in the end. It was necessary to create a sub-process with CREATE_NO_WINDOW flags, wait until the process had started a new console session, and then attach to the sub-process.

            Source https://stackoverflow.com/questions/58087131

            QUESTION

            SerialPort SerialStream leaking memory in read loop
            Asked 2020-Mar-07 at 02:35

            I'm trying to use the following to continuously read data from a serial port:

            ...

            ANSWER

            Answered 2020-Mar-07 at 02:35

            This leaks memory with an ever-increasing...

            Quite simply because you are infinitely looping BeginRead operations before the existing one has completed via:

            Source https://stackoverflow.com/questions/60573731

            QUESTION

            Having trouble converting external Windows Crypto API calls from C# to F#
            Asked 2019-Dec-31 at 18:18

            I've got some working C# code to work with some Windows API calls (based on my Get-CertificatePath.ps1 PowerShell script), but the F# version fails. I'm sure I'm missing something, most likely an attribute, but I haven't been able to figure it out.

            Is there a way to get the F# version working?

            keyname.csx

            Run using csi.exe from the microsoft-build-tools Chocolatey package.

            ...

            ANSWER

            Answered 2019-Dec-30 at 21:20

            It looks like you have a parameter being passed a null that cannot be a null. The one that jumps out at me is this.

            Source https://stackoverflow.com/questions/59536776

            QUESTION

            clrmd - Getting System.Runtime.InteropServices.SEHException After using DataTarget.CreateSnapshotAndAttach
            Asked 2019-Dec-03 at 14:21

            I'm want to get c# object inclusive size by using clrmd API. In order to get this information, first I need to attach to the process. To achieve this, I'm using DataTarget.CreateSnapshotAndAttach method.

            For some reason, the application crash after getting System.Runtime.InteropServices.SEHException exception with 0x80004005 Error Code

            StackTrace:

            ...

            ANSWER

            Answered 2019-Dec-03 at 14:21

            clrmd fix it and support it from version 1.1.57604.

            Source https://stackoverflow.com/questions/57826365

            QUESTION

            C# proper use of Dispose with SafeSocketHandle
            Asked 2019-Nov-14 at 12:08

            Im aware of the dispose pattern and would like to properly dispose my Socket resource. In the documentation they recommend to use SafeHandles, but I'm not sure how exactly this works with System.Net.Socket. I discovered that the Socket class itself includes a SafeSocketHandle, but I have no idea how to use it. Do I need to dispose the handle and the socket or is it sufficient to dispose only the handle? And I assume in the class I'm only using the handle for socket operations, right?

            ...

            ANSWER

            Answered 2019-Nov-14 at 12:08

            You should use a SafeHandle when you are directly managing an unmanaged resource.

            With Socket, there is an underlying unmanaged resource, but that's handled by the Socket class. There's no need for you to get involved in it -- Socket itself is a managed resource, not an unmanaged resource. Socket has its own finalizer, which will (may) release the underlying unmanaged resource if you forget to dispose it.

            So, here you don't need to worry about SafeHandles. Just implement IDisposable and call _socket.Dispose().

            You don't need to implement the full Dispose pattern here, unless you might have a derived class which owns its own unmanaged resources. It's sufficient to write:

            Source https://stackoverflow.com/questions/58855312

            QUESTION

            What is SafeFileHandle in c# and when should i use?
            Asked 2019-Oct-26 at 08:41

            While I am still learning System.IO, in File Stream class 's constructors, I found that there are overloaded constructors with the type named SafeFileHandle, I tried to search on the internet and the MSDN Documention, but I can't understand anything, and I found even stranger words, like IntPtr, can any one explain it to me?

            ...

            ANSWER

            Answered 2019-Oct-26 at 06:38

            https://docs.microsoft.com/en-us/dotnet/api/microsoft.win32.safehandles.safefilehandle?view=netframework-4.8

            http://www.dotnetframework.org/default.aspx/DotNET/DotNET/8@0/untmp/whidbey/REDBITS/ndp/clr/src/BCL/Microsoft/Win32/SafeHandles/SafeFileHandle@cs/1/SafeFileHandle@cs

            https://csharp.hotexamples.com/examples/-/SafeFileHandle/-/php-safefilehandle-class-examples.html

            https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=2ahUKEwizlPG3ornlAhVFCKwKHUl9DxIQFjABegQIAxAB&url=https%3A%2F%2Fdocs.microsoft.com%2Fen-us%2Fdotnet%2Fapi%2Fmicrosoft.win32.safehandles.safefilehandle.-ctor&usg=AOvVaw3M0YPCVH1439KghalbcDfG

            https://docs.microsoft.com/en-us/dotnet/api/system.io.filestream.safefilehandle?view=netframework-4.8

            https://docs.microsoft.com/en-us/dotnet/api/microsoft.win32.safehandles.safefilehandle?redirectedfrom=MSDN&view=netframework-4.8

            These links provide info on SafeFileHandle, and some provide source code.

            You can also check this out: How to Close SafeFile Handle properly

            IntPtr...

            It's a "native (platform-specific) size integer." It's internally represented as void* but exposed as an integer. You can use it whenever you need to store an unmanaged pointer and don't want to use unsafe code. IntPtr.Zero is effectively NULL (a null pointer).

            Pointer...

            In general (across programming languages), a pointer is a number that represents a physical location in memory. A null pointer is (almost always) one that points to 0, and is widely recognized as "not pointing to anything". Since systems have different amounts of supported memory, it doesn't always take the same number of bytes to hold that number, so we call a "native size integer" one that can hold a pointer on any particular system.

            SafeFileHandle kernel32...

            Source https://stackoverflow.com/questions/58568415

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SafeHandles

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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