blog-code | code from blog posts | Blog library

 by   Toqozz C# Version: Current License: MIT

kandi X-RAY | blog-code Summary

kandi X-RAY | blog-code Summary

blog-code is a C# library typically used in Web Site, Blog applications. blog-code has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

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              blog-code has a low active ecosystem.
              It has 23 star(s) with 13 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of blog-code is current.

            kandi-Quality Quality

              blog-code has no bugs reported.

            kandi-Security Security

              blog-code has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              blog-code is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              blog-code releases are not available. You will need to build from source code and install.

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            blog-code Key Features

            No Key Features are available at this moment for blog-code.

            blog-code Examples and Code Snippets

            No Code Snippets are available at this moment for blog-code.

            Community Discussions

            QUESTION

            applying std algorithms over structs?
            Asked 2021-Apr-11 at 14:00

            We have Boost.PFR and we have the tuple iterator. If we combine the two, we might have a way of applying std algorithms over structs. Does a solution already exist? What I'm looking for is:

            ...

            ANSWER

            Answered 2021-Apr-10 at 15:38

            You can already have the existing functionality with pfr::structure_tie, which results in a tuple of references.

            This would allow us to use the newer features to process structs out of sequence or in parallel.

            That would only make sense if processing per element has considerable execution cost. In that case, you're probably already fine with a bespoke

            Source https://stackoverflow.com/questions/67033605

            QUESTION

            what are the chances for this random unique Id generator to collide?
            Asked 2019-Sep-02 at 08:18

            i want to know what are the chances for this unique id generator to collide https://github.com/vejuhust/blog-code/blob/master/python-short-id-generator/short_id_v5.py

            i wanted to generate a unique url for my Django project. is it going to be safe to use. i am a beginner in python and Django.

            ...

            ANSWER

            Answered 2019-Sep-02 at 08:18

            This is a base62 encoded 8 byte random number. The encoding does not matter however, since every random number is encoded differently. It thus boils down on what are the odds that two 8 byte random numbers are the same.

            We can generate a total of 28×8=18'446'744'073'709'552'000 values with 8 bytes. So the odds of generating a second value that is the same is 1/18'446'744'073'709'552'000 or 0.000000000000000000542%.

            If you generate k items, the odds of generating a duplicate is:

            1 - (28×8)!/((28×8-k)!×28×8×k).

            As k grows larger, the odds of a collision increase. If you mark the field unique, and thus have a retry mechanism, the odds that it will collide a second time (or a third time) are quite small.

            Source https://stackoverflow.com/questions/57753481

            QUESTION

            How to correctly implement wighted union and path compression in a UnionFind data structure
            Asked 2019-Apr-16 at 12:51

            I am trying to implement a Union-Find/Disjoint-Set data structure in C, using weighted Union and path compression in Find. I have some questions as to how the weighted union should be implemented to reduce time complexity when compared to the non weighted Union.

            I have already found several solutions to this problem online and have implemented my own. In every solution, the root of each separate tree (representing a set) holds the number of nodes of the tree at all times. When uniting the sets of two random objects that belong to a different set, the roots are first found (path compression is used here) and then we compare the sizes of these roots. The root of the biggest tree is set as the parent of the of the root of the smallest tree.

            In my understanding however, what we are trying to achieve with a weighted union is to reduce the height of the resulting tree (which is also what we are trying to achieve with path compression). Hence, it is no the tree with the lowest number of Nodes that should be connected to the other tree, but the tree with the lowest height. This keeps the height to a minimum.

            Is this correct? Is checking the height and the size somehow equivalent given the rest of the implementation (we always start with a number of single (one node) sets)?

            Supposing that it is the height that needs to be checked, keeping track of the height of a tree if path compression is not used is fairly straightforward. I have not however found a way to keep track of the height of the tree when path compression is used (at least not without traversing the whole tree, which increases the time complexity of the "find" algorithm.

            Here is an example of an implementation I have found and uses what I described (very similar to what I have coded) in c++: https://github.com/kartikkukreja/blog-codes/blob/master/src/Union%20Find%20(Disjoint%20Set)%20Data%20Structure.cpp

            ...

            ANSWER

            Answered 2019-Apr-16 at 12:51

            It looks like you've pretty much figured this all out yourself.

            Union-by-height is the obvious way to make the shortest tree, but it's hard to keep track of the height when you use path compression...

            So union-by-rank is commonly used instead. The 'rank' of a set is what it's height would be if we didn't do any path compression, so when you use union-by-rank with path compression it's like starting with union-by-height and then applying path compression as an optimization, ensuring that the path compression doesn't change how the merges work.

            A lot of people (myself included) use union-by-size, however, because the size is often useful, and it can be shown that union-by-size produces the same worst-case complexities as union-by-rank. Again in this case, path compression doesn't affect the merges since it doesn't change the size of any roots.

            Source https://stackoverflow.com/questions/55707010

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            You can download it from GitHub.

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            gh repo clone Toqozz/blog-code

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