CudaManager | CUDA Manager is a GUI suite | GPU library

 by   TwistedMexi C# Version: Current License: GPL-3.0

kandi X-RAY | CudaManager Summary

kandi X-RAY | CudaManager Summary

CudaManager is a C# library typically used in Hardware, GPU applications. CudaManager has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

CUDA Manager is a GUI suite for Cudaminer for both beginners and advanced users.
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            kandi-support Support

              CudaManager has a low active ecosystem.
              It has 11 star(s) with 5 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 4 have been closed. On average issues are closed in 81 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CudaManager is current.

            kandi-Quality Quality

              CudaManager has 0 bugs and 0 code smells.

            kandi-Security Security

              CudaManager has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CudaManager code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CudaManager is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              CudaManager releases are not available. You will need to build from source code and install.

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            CudaManager Key Features

            No Key Features are available at this moment for CudaManager.

            CudaManager Examples and Code Snippets

            No Code Snippets are available at this moment for CudaManager.

            Community Discussions

            QUESTION

            Physx - linking problem with come functions (__imp_PxCreateBasePhysics referenced in function...)
            Asked 2019-Oct-02 at 19:03

            I'm trying to implement PhysX into my game engine, but I have got some weird problems with linking the PhysX library. It always fails no matter what I do, but snippets from Nvidia works like a charm. I will try to describe what I did and I hope someone will find what I'm missing.

            First of all, I downloaded PhysX 4.1 from Github. Then I changed buildtools settings to those:

            ...

            ANSWER

            Answered 2019-Oct-02 at 19:03

            I found the answer to my question. You need to add this preprocessor definition:

            Source https://stackoverflow.com/questions/58189023

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CudaManager

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/TwistedMexi/CudaManager.git

          • CLI

            gh repo clone TwistedMexi/CudaManager

          • sshUrl

            git@github.com:TwistedMexi/CudaManager.git

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