UnityLibrary | : books : Library of all kind of scripts , snippets | Editor library

 by   UnityCommunity C# Version: Current License: MIT

kandi X-RAY | UnityLibrary Summary

kandi X-RAY | UnityLibrary Summary

UnityLibrary is a C# library typically used in Editor, Unity applications. UnityLibrary has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

:books: Library of all kind of scripts, snippets & shaders for Unity
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              UnityLibrary has a medium active ecosystem.
              It has 3027 star(s) with 384 fork(s). There are 124 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 21 have been closed. On average issues are closed in 128 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of UnityLibrary is current.

            kandi-Quality Quality

              UnityLibrary has 0 bugs and 0 code smells.

            kandi-Security Security

              UnityLibrary has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              UnityLibrary code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              UnityLibrary is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UnityLibrary releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of UnityLibrary
            Get all kandi verified functions for this library.

            UnityLibrary Key Features

            No Key Features are available at this moment for UnityLibrary.

            UnityLibrary Examples and Code Snippets

            No Code Snippets are available at this moment for UnityLibrary.

            Community Discussions

            QUESTION

            Unity Android 64 Bit - Not Compliant Error
            Asked 2021-Feb-25 at 03:49

            Running into an issue around a native-Android Unity integration release into the Play Store. I extract it as a project out of Unity and migrate it as a Library in our native app.

            When attempting to upload an .AAB into the Play Store, the following error occurs:

            ...

            ANSWER

            Answered 2021-Feb-25 at 03:49

            The problem stemmed from the usage of '.bc' files contained within a Unity library I was using. These bc files are always interpreted as 32-bit. You'll have to upgrade whichever library you're using that contains these files.

            You can determine if you have the same issue by running the following command on your APK or AAB file:

            Source https://stackoverflow.com/questions/66143801

            QUESTION

            Android resource linking failed when adding Google Ads mediation (Unity)
            Asked 2021-Jan-16 at 11:39

            I had the "Android resource linking failed" error when trying to build gradle. I didn't have this error until I added the Google mediation SDKs (it worked with GoogleMobileAds SDK without mediation), I tried forcing resolve, and everything else I could find online. It's the mediation SDKs for sure. I tried everything, with and without, and as soon I'm importing any one of the SDKs I'm getting these errors.

            I am using Unity 2019.4.17f1, and all Unity Android modules installed as recommended. I used the latest version of the mediation SDKs and GoogleMobileAds SDK.

            Using: Google Mobile Ads v5.4.0, Facebook Unity Mediation Plugin 3.1.0, Unity Ads Mediation Plugin 2.6.0

            The detailed error written below, as well as my console screenshot.

            Task :unityLibrary:preBuild UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:preBuild UP-TO-DATE Task :launcher:preBuild UP-TO-DATE Task :unityLibrary:preReleaseBuild UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:preReleaseBuild UP-TO-DATE Task :unityLibrary:checkReleaseManifest UP-TO-DATE Task :launcher:prepareLintJar UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:checkReleaseManifest Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:processReleaseManifest Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseAidl NO-SOURCE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseRenderscript NO-SOURCE Task :unityLibrary:processReleaseManifest Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseRenderscript NO-SOURCE Task :unityLibrary:compileReleaseAidl NO-SOURCE Task :unityLibrary:packageReleaseRenderscript NO-SOURCE Task :unityLibrary:compileReleaseRenderscript NO-SOURCE Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE Task :unityLibrary:generateReleaseResValues UP-TO-DATE Task :unityLibrary:generateReleaseResources UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseResValues Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseResources Task :unityLibrary:packageReleaseResources UP-TO-DATE Task :unityLibrary:prepareLintJar UP-TO-DATE Task :unityLibrary:generateReleaseSources UP-TO-DATE Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE Task :unityLibrary:mergeReleaseShaders UP-TO-DATE Task :unityLibrary:compileReleaseShaders UP-TO-DATE Task :unityLibrary:generateReleaseAssets UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseResources Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseRFile Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseBuildConfig Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:prepareLintJar UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseSources Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:javaPreCompileRelease Task :unityLibrary:packageReleaseAssets Task :launcher:preReleaseBuild Task :launcher:compileReleaseAidl NO-SOURCE Task :launcher:compileReleaseRenderscript NO-SOURCE Task :launcher:checkReleaseManifest UP-TO-DATE Task :launcher:generateReleaseBuildConfig UP-TO-DATE Task :launcher:generateReleaseSources UP-TO-DATE Task :launcher:mainApkListPersistenceRelease UP-TO-DATE Task :launcher:generateReleaseResValues UP-TO-DATE Task :launcher:generateReleaseResources UP-TO-DATE Task :unityLibrary:generateReleaseRFile UP-TO-DATE Task :unityLibrary:processReleaseJavaRes NO-SOURCE Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE Task :unityLibrary:transformNativeLibsWithMergeJniLibsForRelease UP-TO-DATE Task :unityLibrary:transformNativeLibsWithStripDebugSymbolForRelease UP-TO-DATE Task :launcher:mergeReleaseResources UP-TO-DATE Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE Task :unityLibrary:transformNativeLibsWithIntermediateJniLibsForRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseJavaWithJavac Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibCompileRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:prepareLintJarForPublish UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:mergeReleaseShaders Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseShaders Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseAssets Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseAssets Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibRuntimeRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:processReleaseJavaRes NO-SOURCE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibResRelease Task :unityLibrary:javaPreCompileRelease UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:mergeReleaseJniLibFolders Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE Task :unityLibrary:bundleLibCompileRelease UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:transformNativeLibsWithMergeJniLibsForRelease Task :unityLibrary:bundleLibRuntimeRelease UP-TO-DATE Task :unityLibrary:bundleLibResRelease UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:transformNativeLibsWithStripDebugSymbolForRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:transformNativeLibsWithIntermediateJniLibsForRelease Task :launcher:processReleaseManifest Task :launcher:javaPreCompileRelease Task :launcher:processReleaseResources FAILED

            Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0. Use '--warning-mode all' to show the individual deprecation warnings. See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings 51 actionable tasks: 25 executed, 26 up-to-date

            UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

            Console Screenshot

            ...

            ANSWER

            Answered 2021-Jan-14 at 22:05

            Had the exact same issue today. You need to upgrade your gradle version.

            Go to Player Settings -> Publishing Settings, and check "Custom Base Gradle Template".

            Custom Base Gradle Template

            In the baseProjectTemplate.gradle, update the gradle version to 3.4.3

            baseProjectTemplate.gradle

            Here's the link to Unity page showing the gradle version compatible with Unity versions: https://docs.unity3d.com/Manual/android-gradle-overview.html

            And here's the page showing which plugin has which version of gradle: https://developer.android.com/studio/releases/gradle-plugin

            Based on this you can upgrade to 3.4.3 This solved the issue for me.

            Source https://stackoverflow.com/questions/65701041

            QUESTION

            Unity Android Build Error: > Illegal char at index 7: ..\..\l?brary_man?fest\release\AndroidManifest.xml
            Asked 2020-Apr-22 at 15:17

            I want to build my Unity project for Android. I use windows 10 Home Single Language unfortunately, I use it Turkish. I couldn't find any way to make display language English. As my research, that error occurs due to system language. Ref.: https://github.com/googleads/googleads-mobile-unity/issues/1106

            FAILURE: Build failed with an exception.

            • What went wrong: Execution failed for task ':unityLibrary:generateReleaseRFile'.

            Illegal char at index 7: ....\l?brary_man?fest\release\AndroidManifest.xml

            Any idea how can I solve that issue?

            ...

            ANSWER

            Answered 2020-Mar-18 at 13:01

            I have talked to Unity support about this issue and they said it is a problem on gradle side and recommended me to switch my OS language to English, which solved the issue. You can do it on "All Settings > Time & Language > Language > Windows Display Language" to English. I also recommend changing Regional Format on Region tab to Turkey after language switch. I hope this will help you too.

            Source https://stackoverflow.com/questions/60693279

            QUESTION

            multiple versions of gradle plugin when building in unity
            Asked 2019-Jul-04 at 04:15

            I am using the skillz sdk to develop a quiz game which requires gradle. My current version of unity is 2019.3.0.a5. When I build the project I get the following errors.

            ...

            ANSWER

            Answered 2019-Jul-04 at 04:15

            The problem was solved by downgrading to unity 2018.4.3f1 if any one is having this issue just back up your files then try to downgrade to unity 2018.4.3f1

            Source https://stackoverflow.com/questions/56861364

            QUESTION

            Unity WebGL asset bundle memory is not releasing
            Asked 2019-Jun-21 at 07:15

            I am loading and Caching Asset Bundles using below function in unity webgl:

            ...

            ANSWER

            Answered 2019-Mar-11 at 15:54

            As a note, you'll never get this to function as perfectly as you may think. There are utilities for cleaning up garbage and unloading assets but even if you follow all best practices, you still might not get Unity to clean up all the garbage (it does a lot in the background that'll retain allocated memory and there's not much you can do about it). If you're curious about why this is, I'd suggest their writeup on Heap Fragmentation as well as their Memory Optimization Guide.

            As far as what you're doing with your specific project, there are at least some improvements you can make:

            1) Avoid using the WWW class at all costs. It creates a lot more garbage than it's worth, doesn't always clean up well, and is obsolete in newest versions of Unity. Use UnityWebRequest to download bundles instead.

            2) Don't get in the habit of loading a bundle just to load a single asset and then unloading that bundle. If you have lots of loads occurring at runtime, this will cause thrashing and is a fairly inefficient way of managing your bundles. I noticed you're calling bundle.Unload(false) which means the bundle is being unloaded but the loaded prefab asset isn't. I'd suggest restructuring this in a way that you can:

            1. load the bundle you need
            2. load the assets you need from that bundle
            3. wait for the lifetime of all those assets to end
            4. call bundle.Unload(true)

            3) Be careful with your call to StopCoroutine(loadBundleRef); (if loadBundleRef is a Coroutine object that is running your web request and bundle loading logic). Interrupting these async operations could lead to memory issues. You should have something in place that ensures web requests and bundle loads either finish completely or, on failure, throw and let your game recover. Don't allow something like StopCoroutine to interrupt them.

            4) System.GC.Collect(); is slow and garbage collection happens periodically anyway. Use it sparingly and you might also want to call Resources.UnloadUnusedAssets before calling it.

            Source https://stackoverflow.com/questions/55102548

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UnityLibrary

            This repository contains all kind of utilities for Unity from scripts to shaders.

            Support

            Any contribution to this repository are welcome. Also you join as a member to do more stuff such as creating new repositories for more awesome open source works. :closed_book: Read our Contribution Guidelines to find a way to help.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/UnityCommunity/UnityLibrary.git

          • CLI

            gh repo clone UnityCommunity/UnityLibrary

          • sshUrl

            git@github.com:UnityCommunity/UnityLibrary.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Editor Libraries

            quill

            by quilljs

            marktext

            by marktext

            monaco-editor

            by microsoft

            CodeMirror

            by codemirror

            slate

            by ianstormtaylor

            Try Top Libraries by UnityCommunity

            UnitySingleton

            by UnityCommunityC#

            unitycommunity.github.io

            by UnityCommunityRuby

            slides

            by UnityCommunityJavaScript